Brave – Episode 3

Righto, it’s been a hot minute, it seems like once I break for Christmas it gets really busy until around middle of the year, this seems to be a consistent pattern.

Anyway, before we begin, I have some updates. And It’s mostly bad news

My life is currently becoming a set of diminishing free time- Yes I know what this sounds like, lemme finish.

Because of this, the likely forecast for future series isn’t great, if I keep at the pace I’m going I am going to be sacrificing days at a time for several years trying to cover every episode of Battle Spirits ever released.

What’s even worse is, a new anime was announced! Can you believe it?

My point being, I don’t want to spend the rest of my life doing this, especially considering how much time out of my day it actually takes, it would become untenable, so rather than running myself ragged and running headfirst into what is inevitable, I am going to change expectations.

For the rest of the Otherworld Observation Records Saga, that is, Brave, Saga Brave, Gallet’s Revolution, and Mirage, I will continue to cover those Episode by episode, as this Saga is probably the most iconic Battle Spirits Anime Saga.

However, I will not be covering the other animes episode by episode. I haven’t decided how I will give my thoughts on them yet but I will try to find another metric that allows me to get out my deep thoughts about the show, without

This way, you won’t be denied my thoughts over those animes, you just won’t get an Episode-by-Episode review.

Until then, we’ve got Brave to finish.

First let’s recap, we left off in a 2-part battle in the middle of the Main character, Bashin Dan, facing off against the series’ designated Rival, The Moonlight Barone.

We left off with Barone having summoned The MoonlightDragon Strike-Siegwurm.

Currently, Barone controls said Strike-Siegwurm, along with 2 Gadphants.

On Dan’s field, though tough to see, Dan controls The SunDragon Sieg-Apollodragon, Bladra, and a BattleDragon Elginius.

I covered Strike-Siegwurm’s effects at the end of Last episode, if you want an inkling as to how this card will affect the battle, I recommend you go read the end of the last one.

Barone casually states to Dan that, up until this moment he’s been “Probing”, what he means is he’s been playing rather passively in an attempt to figure out Dan’s style and strategy. He seems to like what he’s dealt with til now.

Dan returns the compliment, noting that the game has reached Turn 6, and neither of them have a particularly clear advantage, therefore Barone’s own play must be equally as notable.

A game can’t last forever though, eventually something explosive has to happen, my favourite parts of Battle Spirits.

Kazan is pressuring his personnel to figure out and determine what Barone is trying to do here, of course they’re not going to get an answer because they’re looking for an Ulterior Motive, which unfortunately Barone lacks.

To make a Long Story Short: No it can’t.

Hyoudo knows Dan well, and so he’s likely feeling an odd sense of deja vu from Barone, a strange familiarity with his general intensity that was present within Dan during their time in Grand-Lolo.

Barone enters the attack step, and swings with The MoonlightDragon Strike-Siegwurm.

Dan currently has 3 lives, if he wants to keep his lives safe, he either has to chump block and lose a spirit.

Or answer Strike-Siegwurm with Magic, not that I’m sure there is a Magic currently in the game that could take out an 8000 BP Strike-Sieg here.

Unfortunately for Barone, this is Dan god-damn Bashin, so he takes from the life.

Dan has 2 lives remaining.

Youth notes Dan’s life count, but Mai says that Dan’s in no danger of losing here, so he’s using the opportunity to get EVEN MORE CORE.

I have no idea what “Next time” is supposed to mean, but presumably, Mai is saying Dan is taking the attack so he can deal with it the next time it comes, rather than blocking it and losing cards for no reason.

Baseless!?

The man literally saved not one but two worlds, at the same time from a guy who hadn’t been beaten in a supposedly fair game… in EONS

BASELESS!?

Ima base my foot in yo ass!

Plym seems to take this to mean that Dan took that attack to suggest he might have a response that he needed the life for. To then discourage Barone from attacking further.

This is Dan’s thought here, he believes wholeheartedly that by taking this attack. Barone won’t feel compelled to move his Gadphants.

Barone however knows something Dan doesn’t. Which means the fact that Barone is even ending his turn here is indicative that Barone knows what Dan is thinking.

…Alternatively he’s probably just holding onto sacrifices incase Dan tries something gnarly.

Dan calls Barone out on this, claiming that he figured Barone wanted to extend the fight as much as possible.

Barone makes no attempt to conceal this fact, and demands that Dan show him everything he’s got to offer.

He’s so god damn cool!

Rather cheekily, we get a glimpse of Dan’s Hand, he had absolutely zero counters. His hand consists of The Fire Paradise and The CannonDragon Bal-Gunner.

That being said, it’s clear Dan intends to Brave Sieg-Apollo on the next turn.

We get this weird three shot scene of some guy intruding on a night time meeting to inform Geraid that Barone has invaded the Human Territory and is currently engaged in battle with the Clash King.

Naturally, none of the other Mazoku were informed to co-ordinate with this, so they’re probably less than amused at the fact that Barone’s gone off to do his own thing.

Dan Turn 7

And for Dan’s first play of the turn, he’s going to once again talk Barone’s ear off.

Barone knows where this line of questioning is going, and wants Dan to return to the fight.

You can see just how exasperated Barone is with this conversation, he slowly starts putting his hand away because he knows he can’t get out of the conversation.

It’s a very “I guess this is happening” kind of energy.

Well, he absolutely can, but then the other question becomes “Why would he want to”

All he wants to do is precisely 2 things, Square, and Up, in precisely that order.

I feel like Dan cares more about the “process” than the result, honestly.

And in a rather diplomatic fashion, Dan asks to do the one thing that they were always going to have to do from the very beginning.

the one time where asking to speak to the manager doesn’t make you a Karen.

Occam’s Razor, while not always true, sometimes makes for an effective approach to solving any problem. That being that the simplest and most direct option tends to be the most effective.

Kazan doesn’t seem too bothered by this idea, though at the very least, even if the Human forces had considered the option, they’ve been fighting so long that any audience would be unwelcome.

Additionally, there’s a widely known rule when it comes to discussing anything that many business and legal minds always know well, which is “Never negotiate from a position of weakness”

It’s very difficult to come out of a negotiation with favourable terms if you don’t have a perceived advantage, in this case the humans are getting their butts whooped, and the Queen has no need to really let up on the pressure.

In this case however, they now have the aura-farming Bashin Dan, who just whooped Duc’s ass and is clearly capable of taking them on, he can reason from a position of strength.

Dan is aiming for a relationship built on discussion, rather than war, as that’s really the only natural conclusion that will work.

Barone tells Dan to clam it, as he’s not interested in a political discussion, he just wants Dan to punch him in the face.

Naturally, Dan is ALREADY doing as he likes.

Dan resumes his turn, he levels up Bladra and The BattleDragon Elginius to Level 2

Barone is elated that Dan finally took an ingame action rather than talking his pointy ear off.

Dan then follows up by summoning The CannonDragon Bal-Gunner

To which Barone’s reaction is… nightmare-inducing.

Don’t worry, this is my reaction when I see a Brave too, it is my favourite kind of card in Battle Spirits.

Dan has Bal-Gunner Brave onto The SunDragon Sieg-Apollodragon, which becomes a Cost 10 Red Brave Spirit with a Double Symbol and an additional 2000 BP from what it had before. Which currently is 8000 with Sieg-Apollo at Level 2.

Barone is aware of Dan’s keen history, but notes that right now the only thing he cares about is that Dan is a competing Brave-user.

Notably what Dan says here in Japanese I believe roughly translates to “I don’t hate that” which at the very least contextually it means the same thing as the subtitle. Just thought that was notable.

Dan attacks with the Braved Sieg-Apollo, and fires Bal-Gunner’s effect.

One of the Gadphants, namely the one with 3000 BP, is destroyed.

Dan then uses Sieg-Apollo’s effect to Target attack the other refreshed Gadphant, Gadphant rises to 5000 BP thanks to gaining 3000 BP on block, but this isn’t sufficient to defeat Sieg-Apollo.

Unfortunately, Dan waging an attack triggered Strike-Siegwurm’s effect at all levels, causing it to refresh.

Unfortunately for Dan, he wasn’t anticipating Strike-Siegwurm to have such an effect. While the standard Red Siegwurm forces a Battle on every attack it makes, Strike-Siegwurm is capable of taking on any attack made against it.

WAGA TOMO INTENSIFIES

Dan, rightfully, ends his turn.

Plym protests here, which I will forgive as it’s proven later that Plym actually has no idea how to play this game.

But like Dan isn’t capable of doing anything here, Strike-Siegwurm’s refreshing effect doesn’t only occur once, it’s every attack, this means that any attack waged from a Spirit with a BP lower than Strike-Siegwurm’s will simply not work.

Moonlight Turn 8

Which is precisely the opposite feeling most people get, normally when people are waiting for a card it’s usually frustration they’re feeling because it hasn’t arrived yet.

And Barone summons, yep, you guessed it, a new card!

Machine Dragon惻Astral Soul
[LV1] (When Summoned)
Destroy two opposing 4000 BP or less Spirits. Or, destroy an opposing 4000 BP or less Spirit and an opposing Nexus.
Brave Condition : Cost 3 or more
When BravedĀ ClashĀ (When Attacks)
The opponent must block with their Spirits if possible. However, Ultimates don’t have to block.

The GunDragon Phoenix-Cannon, a Red Brave from BS10, notably it has 2 Red Reductions and 2 White Reductions, almost as if it was designed to be used with Strike-Siegwurm.

For the time it’s quite powerful, Clash is an incredibly useful control tool in Red because of the removal of the opponent’s agency to decide how they address attacks. Being able to grant that to Spirits with the only condition being that said Spirit is at least Cost 3 is kinda crazy!

But even more on the control side of things, the true power of Phoenix-Cannon lies in it’s on summon effect, wiping out 2 low BP weenies just by summoning it more than makes up for it’s Cost. Notably, Phoenix-Cannon has no symbols, meaning it does not take lives and doesn’t increase the number of lives the Braved Spirit takes, but given it grants Clash, anyone braving it is definitely not aiming for lives.

Barone uses Phoenix-Cannon’s effect when summoned, destroying Dan’s Bladra and Elginius.

Barone continues, having Phoenix-Cannon Brave to The Moonlight Dragon Strike-Siegwurm.

Barone even raises it to Level 3, Strike-Siegwurm is now a Cost 11 Red & White Spirit with 13000 BP, and much like it’s Red ancestor, it now has Clash.

The guy was very clearly reacting immensely to the concept of Braves, what man who’s clearly such a fan of Braves wouldn’t use them?

Normalize complimenting your opponent’s moves if, trust me it actually helps with being mad because you’re looking at them doing something as cool rather than the pain in your ass it’s going to be.

Barone moves to the attack step and has the Braved Strike-Siegwurm attack.

It’s clear Phoenix-Cannon’s effect to Clash hasn’t been revealed yet, but hot diggity this line annoys me, if Dan had a Spirit to block he’d have to choose, but given he doesn’t.

He takes from the life.

Thankfully, Strike-Siegwurm wasn’t a double symbol, and so Dan only lost 1 life. Leaving him with 1 remaining.

Barone ends his turn. While he has no active blockers, Strike-Siegwurm is a 13000 BP Wall.

He’s also got 3 lives remaining, Barone’s pretty safe, even with only 1 Spirit on his field.

The only issue I have with these 2 Blood Knights feeding each other’s addictions is that I am not one of them.

Dan Turn 9

In a rare instance of needing to, Dan separates Bal-Gunner from Sieg-Apollo.

Braving isn’t a one-way street, just as you would arrange cores freely, you may Brave and de-Brave at will, converting a Brave from it’s Braved State back to Spirit-Form.

There are a few reasons you may wanna do this, either you need additional individual attacks for some reason… or…

…You want to change the Brave.

Dan summons The FangEmperor Cerbelord

Fusion Beast惻Emperor Beast
Brave Condition : Cost 5 or more
When BravedĀ (When Attacks)
Once per turn, by discarding five cards from your decktop, refresh this Spirit.

The FangEmperor Cerbelord, released with SD03, is a Cost 5 Blue Brave in the Fusion Beast and Emperor Beast families. With a Brave condition of Cost 5 or more, any Spirit Braved with it can refresh itself once by milling 5 cards from your own deck.

This card is, safe to say, nucking futs.

It has a Blue Symbol attached to it, making an automatic refreshing double symbol, plus the mill 5 isn’t a problem when you have recovery magic. And this doesn’t factor in any refreshes that might already exist.

Like, say, some Multi-Refreshing Dinosaur that just so happens to have the same amount of reductions and can ALREADY attack 3 times on it’s own.

As a result of this, Cerbelord is currently limited to 1 copy per deck, even in today’s game!

Naturally, Dan is no longer relying on just the Red portions of his deck to hammer out power, now he’s using Blue traits to give himself more variability, as his current Deck is Red and Blue.

Dan Braves The FangEmperor Cerbelord to Sieg-Apollodragon.

Notably, the trait it grants Sieg-Apollo has nothing to do with Fangs, but is instead a new pair of wings.

When imagining a Brave combining with a Spirit, notably it appears that you can also just grow extra pieces to accommodate it, Sieg-Apollo is now coated in Red and Black armor, and also the stones that indicate the colour of it’s Spirit have become Blue.

Sieg-Apollo is now a Cost 11 Red & Blue Spirit with an additional 5000 BP from Cerbelord, 2 Symbols, and at Level 3, has a total BP of 14000.

As if Dan is also Braved, his Life Lens on his Battle Form has also become Blue.

Dan activates Cerbelord’s effect when Braved, discarding 5 cards from his own deck.

There’s this odd exchange where Kenzo rightfully wonders what the point of discarding one’s own cards would be, and Stella rather condescendingly notes that clearly Kenzo doesn’t understand much about Brave effects, being from 640 years ago.

Ma’am, I don’t see you whipping up a Brave deck and taking on the Mazoku, shut the hell up.

As Dan just attacked, Strike-Siegwurm’s effect kicks in, causing it to refresh.

Unfortunately for Barone, Dan has sequenced very carefully.

In Batosupi, the turn player gets to decide the order in which simultaneous effects resolve, he allowed Strike-Siegwurm to refresh first before using Sieg-Apollo’s.

Allowing it to be target attacked.

With 14000 BP against Strike-Sieg’s 13000, Strike-Siegwurm is defeated, notably, Phoenix-Cannon jumped ship right before destruction.

That’s because when the Brave Spirit is destroyed, the Brave can remain.

Dan notes that one of the best ways to shake a Card Battler, is to wipe out their key spirit. And so in order to try and get his point across to Barone, who’d been ignoring his political pleas the whole time, he aimed for Strike-Siegwurm’s destruction.

Barone, feeling a rather odd mix of emotions, admits that he is rather rattled by Strike-Siegwurm’s destruction, but from the look on his face, it’s clear that he’s still willing to fight in spite of this.

Due to Cerbelord’s effect, Dan refreshes Sieg-Apollodragon.

Dan has enough symbols to claim the last of Barone’s 3 lives.

Dan attacks with the Braved Sieg-Apollo, and uses it’s Lv3 effect to destroy a 9000 BP or below spirit, this destroys Phoenix-Cannon and prevents it from protecting Barone (though it’d be exhausted by now)

Could this be all she wrote?

Wat.

WAT.

What he said.

Blizzard Wall’s effect makes it so that the attacks of opposing spirits can only reduce your life by 1 for the rest of the turn. So in spite of the double symbol, Barone only loses 1 life.

Barone taunts Dan over very clearly not anticipating that Barone had a counter.

Mai highlights the irony in the situation, as Dan used this to put a stop to Gai-Asura’s infinite attack by limiting the amount of lives its constant refreshing could take. But now Dan’s been put on the back by the same card.

…Excuse me? You have a data set of one. Just because Duc didn’t counter doesn’t mean Barone won’t.

Moonlight Turn 10.

Barone summons Northernbeard and Gadphant at Level 2.

Notably, Barone had only 1 card in his hand at the beginning of his turn, meaning he just drew a spirit as well.

This is… Bad.

Dan’s hand consists of 2 Nexuses and a Spirit, no capacity to Counter, additionally Dan’s only remaining blocker is Bal-Gunner.

With only 1 life, and only able to stop 1 of 2 attacks, Dan resigns himself.

Barone asks to continue and Dan coolly notes that there’s no point in asking such a question, if Barone doesn’t proceed he’ll lose immediately.

Barone seems to enjoy that response, given Dan’s just as ready to lose as he is to fight.

Plym has a rather pragmatic outlook on the whole situation.

Barone attacks with Northernbeard, Dan blocks with Bal-Gunner, resulting in it’s destruction.

Barone then launches an attack with Gadphant.

Youth realizes the situation and gets pissed, he already didn’t like Dan because of some kind of belief that members of their own era should protect it, and now he’s gone and lost.

Unfortunately, that all doesn’t change the circumstances of right now, which is that Dan just lost to a Mazoku.

Anyone else getting a romantic undertone?

There’s this pre-end-of-battle conversation that occurs that indicates that Barone is thoroughly satisfied with the battle, because while Dan did not win, he destroyed Barone’s Strike-Siegwurm.

Likelihood is this doesn’t occur very often for poor ol’ Barone.

Dan takes Gadphant’s attack from the Life, reducing his remaining lives to 0.

The Winner is The Moonlight Barone.

After which, Barone just leaves!

No invasion, no nada, He just vamooshed.

I do find it hilariously amusing that a soldier basically walked into their territory, had the equivalent of a fistfight with their newest soldier, won, and then left without doing anything else.

Yeah if I was in a military unit I’d be stumped too.

Don’t worry Stella, I’m also still only half convinced you’re necessary for this show.

Thankfully this show quite nicely highlights that Card Games can’t be so analogous to war, it’s a game, and approaching every situation with a military mindset isn’t necessarily going to yield answers.

Especially when some people are just in it for the love of the game.

Much like how a Duelist falls to their knees in Yu-Gi-Oh!, Card Battlers fall on their backs

Dan is rudely awakened from his little edge-nap by “Pome”, Plym calls it the “Sophia’s Power Unit” but I don’t know if that means that he Powers the Sophia and just has an AI that lets it do other things, or if its a unit that works on the Sophia’s Power.

One can only wonder whether an AI being cute is simply a quirk of how it performs its functions being analogous to a shy animal, and that it’s just a product of Dan projecting Human qualities onto it.

Or if it was designed explicitly with Cute behaviour patterns to make it more easily acceptable to the users it’s meant to work with.

We will never get this answer.

Plym, though extremely young, has an incredibly high level of experience with machines, this enables her to not only be the Sophia’s Mechanic at such a young age, but also comes with the quirk of her having a verbal tick where she adds “Mecha” to all of her words.

Dan seems to be conscious of the risks of losing such serious battles, but since Barone didn’t invade, both Plym and Mai seem to be looking on the bright side of the fact that Dan got something he absolutely wanted out of it, a strong opponent.

Kind of reminds me of a scene from a show called “Metal Family”, where one of the characters notes they could never beat another character at Poker because their “Emotions contradict their actions”

In this particular case, Barone was almost entirely battle-thirsty, and was elated when his key spirit was destroyed. Dan, believing he’d cracked him, tried to make a finishing blow as Barone seemed ready for, only to get countered.

It’s not a perfect comparison, in this case, Barone’s emotions contradicted his situation, he still needed to draw a Spirit to get out of it, but the fact is as Dan gained more of an advantage, Barone continued to get more and more happy, the look of euphoria on his face could have been a false signal that he’d been defeated.

Finally, Dan will play with something that isn’t exactly SD03.

Dan once again resolves to meet the Mazoku Queen.

Meanwhile, somewhere in Asia.

Duc appears to be working on his deck after his battle with Dan. I can make out a few hilarious choices he’s got infront of him. Like Triple Nature Forces!

Card is banned, get over it Duc!

Rugain informs Duc that Barone defeated Dan, Duc however doesn’t seem particularly surprised, it appears Brave-users are so insanely rare, and Barone is a particularly competent one, that Barone actively seeks them out in the hopes of defeating them.

Though given his dialogue in Episode 1, it appears Dan is the first human to try and use Braves.

Rugain is somewhat angry about the same things Youth was earlier (this is a similarity that will come up often)

Barone went directly into enemy territory, came out victorious, and rather than seizing it or taking it over he just left.

Any commander who watched one of their units single handedly bring down a high priority target and then not seize it would be piiiiiiissed.

Meanwhile, Barone’s soldiers note that he should report his victory, but Barone is clearly a Battler first, and a soldier second, feeling that the second he makes this somehow about the War would make the battle a little impure.

He went there looking for a fight, got one of the bests fights of his life, why should he now try to reap rewards he wasn’t even seeking when he got there?

Would be a little greedy.

It appears he’s got a formal order from the Queen to return anyway.

The Soldier, naturally inquires directly to Barone. You had the Human HQ at your feet and yet chose to leave after defeating their most promising warrior, why leave?

Why does one climb Mt. Everest?

“Because it’s there.”

Barone appears to have been suffering from a bit of “stagnation”, he had hit the limits of his strength and didn’t seem particularly interested in fighting anybody.

Dan however not only used a mechanic that he’d never seen a Human use before then, he managed to destroy Barone’s Key Spirit, and that was his 2nd battle with it.

Barone is definitely not feeling very stagnant anymore, a new challenge has arisen.

It appears that Barone has committed 2 very serious acts of disobedience, one appears to be disobeying a direct order from the Queen, and another is not capturing a high value target as a Prisoner of War.

a Rather grating voice can be heard out of shot.

Say hello to a person we’ll be seeing wearily often, This is The Darkness Zazie.

I’m sure this particular detail isn’t relevant for the show, but Zazie here rules Slovakia.

And it appears the Queen’s Court is a bit of a place of prestige, even rulers of countries can’t just waltz in.

As can be hopefully observed from Zazie’s rather exaggerated statements, Zazie’s personality is actually hard to discern. Because he overly exaggerates his words and actions, it can be clear to see that he’s being dishonest about how he actually feels. He’s essentially acting badly on purpose.

The thing is, we can tell a person’s intentions by cross-referencing how they act when honest, with how they act when dishonest, we however have absolutely zero metric to determine what Zazie is being dishonest about because his exaggerated behaviour makes him always appear dishonest. Making it near impossible to determine what he’s feeling, which also makes it difficult to determine what he wants.

You can trust precisely nothing that he says, but then it’s impossible to know what to believe from his statements, now one might think the solution would be always disbelieve him, buuut that opens the door for further dishonesty, because then he can force you to draw false conclusions by telling you the truth.

It’s very difficult to deal with people like Zazie, because the only one who knows whether or not to believe what he’s saying is him.

It appears Zazie has some corrupt proposal that we’re not going to hear for the rest of this episode.

Youth echoes Rugain’s thoughts on Barone, he’s glad it wasn’t an invasion but he genuinely can’t see what the benefit of the act was.

Kazan, Kenzo and apparently Clackey all seem to be of the opinion that Barone was just looking for a fight for the fun of it, Clackey and Kenzo are from a time where this game actually is just for fun, so the possibility is easy for them to accept.

It’s clear that this loss wasn’t just to hand Dan an L, it was to completely de-structure the status quo.

if Dan had beaten Barone then, the takeaway would be “Oh cool, it’s a Brave-user, Dan wins, man, Dan is strong

Instead, Barone got the win, and by a very SLIM margin, which doesn’t actually indicate that he’s stronger than Dan, but he’s of equivalent strength and just happened to be on the right end of a coin toss.

Additionally, the rammifications of a battle “for fun” are being explored here. Even though Barone and Dan had this bout for the hell of it, Dan losing has spurred Youth into wanting to fight himself because he already had no desire to let Dan be the saviour of the future, but now Dan’s just proven (in Youth’s mind) that he’s not actually up to the task. This lets us kickstart Youth’s growth as a character.

Additionally, Barone acting on his own has started some political issues back in his own right, when the game is used to determine so much more than who wins and who loses, you don’t get to play for fun.

Because why would you play for fun when winning can earn you so much more? And especially when people are playing for you, you absolutely don’t want them choosing not to reap rewards that benefit you.

This fight that had otherwise “zero” stakes, just kickstarted a character development arc, and a sequence of events we do not quite know the rammifications of yet.

That is excellent writing. And that’s of course leaving alone the fact that Dan is now going to adjust his deck. Brave’s battles feel so much less stagnant than Gekiha Dan’s and we’re soon going to see why.

Our card of the day appears to be Cerbelord but there’s nothing more I can really say about it. Instead let’s talk about the decklist that I wasn’t able to show last time.

According to the official websites which are officially down now (but I made this well before those went down, and those decklists are still available on batspi.com)

This is Barone’s current decklist. From the looks of things it’s a deck that focuses on producing high power spirits while forcing battles by forcing the opponent to attack, Sai-Drigan and Barone’s only White Nexus support this idea. Additionally it allows Barone to be aggressive thanks to Strike-Siegwurm’s auto-refresh and apparently the inclusion of Monokerok, a card that can block while exhausted.

His only 2 Red Spirits are Rainydle and Tyrannoid, the latter of which can get quite high BP values with a low spirit count, which can support attacking AND blocking.

Dream Ribbon and Dream Chest are just removal auto-includes, and Blizzard Wall is standard defense.

What’s curious here is Destruction Barrier, a Magic that destroys any non-Tribute spirit when they damage your life, I suppose this is used as a “get off me” button when a Spirit too strong for Strike-Siegwurm to defeat comes along.

Otherwise, it’s pretty simple, and it’s simplicity means its strategy can be implemented quickly, and quick implementation of a strategy means you can set the pace for the fight. Likely why Barone took so many victories.

In any case, I finally got this episode out, I’m sorry for making you all wait so long, I’ll see you all in Episode 4.

Buh-bye!

Join the Conversation

  1. Unknown's avatar
  2. blackace4000's avatar
  3. whispersboldly66fcc5f12c's avatar

6 Comments

  1. First of all, so happy to see another update! Regarding the issue when covering future shows, I think perhaps making a post on every major arc would work? It’d be a scale small enough to meaningly cover most meaningful moments while not having to dwell too long on every small detail, but ultimately that is just one idea.

    This is the beginning of Dan and Barone’s rivalry. I’ve always liked their dynamic, and how much of a catalyst for change it is for both. It truly can be lonely to be at the top, but the two of them met their one match that reminded them that they’re indeed not alone, and that there’re still challenges left to take. Specially so for Dan, who at this point already saved the world and likely stood at the pinacle of Battle Spirits, with the only one who could be his equal (Yuuki) gone. I mean, Clackey and Mai don’t seem as involved in the game as before. Surely this was reinvigorating for him.

    Huh, Barone’s deck is… interesting. I never imagined he’d have red mixed in that much, but I do like it a lot!

    Will look forward to he next update. Until then!

    Like

    1. Every Major Arc definitely sounds like a plausible, essentially since most of the shows only really have 2. And it’d give me an opportunity to cover interesting subplots separately.
      Can always count on you to give me a good idea šŸ˜€

      Their rivalry is interesting because it causes by providing something both need, it causes them to grow in ways that cause them to separate which I will enjoy covering.

      And that’s just THIS version of Barone’s deck, characters in this show modify their decks FREQUENTLY, every episode has a new one. šŸ˜€

      Like

  2. Hey, i have proposal. remember when you made the review videos for toppa bashin episode 24 – 26. link for reminder: https://www.youtube.com/watch?v=9_1YC0QhJsI&embeds_referring_euri=https%3A%2F%2Fbattlespirits.video.blog%2F&source_ve_path=MjM4NTE

    well, i am suggesting making them for battle spirits heroes to battle spirits double, and no the reason i am suggesting this is not make your work harder but to cut it. by that i mean make i review video with 2, 3, 4 or 5 episodes merged but cut out the parts you don’t want. which kind of gets easier later on since some summoning animations are just the same ones over and over again which you can just cut out for time consumption. what am i suggesting is only doing a video review and not both a reading format and a video format. if you don’t like this suggestion, you can always stick to your blog format is up to you.

    the reason i suggested heroes to double drive is because they are not part of otherworld saga you are currently covering, so posting in a different way after finishing the otherworld saga will help your future posts is all i am suggesting.

    Like

      1. by the way, i am not suggesting you make the whole seasons in one video for each season but make a combine video made up of 2, 3, 4 or 5 episodes detailing parts you want to keep and remove the rest is all i am saying.

        Liked by 1 person

      2. This is very similar to Liri White’s suggestion in another comment, where major story arcs are condensed into smaller pieces such that I can nicely condense and review the major details without necessarily nitpicking everything, seems to be a popular suggestion!

        Like

Leave a comment

Design a site like this with WordPress.com
Get started