Gekiha Dan – Episode 17

Alright, hit the ground running, let’s do this. Last episode we had Suzuri vs the Otherworld Jobber, Randel. As of the ending of last episode, it should be Dan’s first match in this new Tournament.

The word on everyone’s minds? Who on Earth (Otherworld?) is Dan’s first opponent?

Dan of course, doesn’t care who his opponent is, he’s aiming to try and summon Meteorwurm as soon as humanly possible.

Clackey takes this brief moment of reprieve to tease Magisa about Julian, since there’s a not-so-subtle subtext that Magisa and Julian were in a relationship before Julian gave up on defeating Otherworld King.

Poking people’s sore spots doesn’t tend to be a particularly good comedy strategy however.

Granted I felt that one was a pretty harmless tease, but if there’s one thing I know it’s that people who are very romantic by nature dislike being raked over the coals over past loves, even as a joke.

Suddenly, out of nowhere, this bloody character pops out of the woodwork and offers Zungurii a box of chocolates.

Zungurii asks if he’s being offered them and the guy just grunts.

Not a great interaction, also a little bit weird.

Zungurii takes one and seems to enjoy it, and Magisa is then offered one as well.

Magisa seems pretty concerned and to be honest, with good bloody reason.

This guy very clearly doesn’t know them and has offered them a box of chocolates with no words or anything, they have zero ideas what his intentions are or what those chocolates could be laced with.

Thankfully given this show’s target audience, the chocolates aren’t spiked, so you can rest easy.

The issue we’re going to get into with this… is culture.

Zungurii’s so enamored with the chocolate that he dunks the entire box.

We interrupt this very clearly tense situation with the Episode Title!

Which also gives a really upsetting spoiler as to Meteorwurm’s first opponent, Kaiseratlas.

Kaiseratlas was a powerful X-Rare from the previous show, Toppa Bashin, it appeared during the tail end of the series, I’ll review it again once it appears but its certainly one of the easier Tribute Spirits to toss out on account of it’s home colour.

after some very understandable initial panic about Zungurii, it turns out the reason he was keeling over is because he was incredibly enamoured with the Chocolate, and not because it was spiked, which was surprisingly, Clackey Ray’s initial reaction, glad there was some recognition for the slightly less immature audience.

No, as it turns out, Zungurii has never eaten chocolate before, which given where he lives, makes sense. So he’s enjoying it for the first time in literally ever.

Magisa concurs that the chocolate is excellent.

Good, we all on the same page that Chocolate is a good sweet? Alright, moving on.

This entire sequence is then interrupted by this particularly annoying monkey, who’s name is apparently Rocchi.

We cut to a different location before we get into the real meat of the problem here.

First things first, this big green chap is called “Gaana”

Ah boy, so this is basically quite similar to an actual real life phenomena.

In some East Asian countries, small children are taught not to pick up red envelopes left on the ground. As the families of dead, unmarried women tend to leave money or some memorabilia of said woman on the ground in red envelopes, if a male person picks it up, they’ll be chased down and pressured to engage in a “Ghost marriage” with the deceased lady in question (basically just, marrying a dead person).

This is a similar concept, of course there’s no dead people involved, but a gesture of courtship was offered to someone who accepted not knowing what it meant and now they’re being expected to go through with it as if it’s a matter of strict liability.

The obvious problem with Rocchi’s explanation is that we’re not in the fucking country where this courtship ritual takes place, there is no enforcing body that would ever recognize this dumbass custom.

Also side note, Chocolate in his country is called “Hocholate”, which is a very minor tweaking of the word.

Naturally, Magisa didn’t know about this and requests to refuse, fairly reasonable response.

Rocchi claims the preparations have already been set for a wedding tonight, and Gaana declares he can’t stop the process.

Magisa tries the obvious approach of “Well you can’t marry me if I’m not fucking there” and tries to ghost.

Unfortunately her Magic is weak and due to the Blue world making everything out of thick stone, she can’t create a pathway all the way through the floor.

Gaana, being a massive meaty hunk of a man, just lifts Magisa off the ground and prepares to leave before being stopped by Dan.

Gaana then realizes he recognizes Dan as his moniker, the “Clash King”

Which, if Gaana recognizes the name of a Battler, then that mean’s he too is a Battler, and given we’re operating on a 20 minute runtime…

That means Gaana is very much Dan’s first opponent in the tournament.

Also seems like Gaana’s Country is in the Green World… Are the worlds even big enough to have “countries” per se? I guess so.

And of course, to emphasise the difference in cultures, Gaana’s full name is “Kaka Omasu Hanaji Buu Gaana”, he has 5 names.

Which Dan comments on but hilariously, I have a similarly long name, I won’t state the full thing but while it’s only technically 4 names long, one of the names is a conjoined name, so it’s read as 5, much like this one.

Before the match starts we cut to Brustrom giving Suzuri another card.

Unfortunately for you, dear readers, this shot can’t fool my eyes, I know precisely what card that is just by looking at it.

And I also know it’s not a card we’ll see actually get used, so which means we get to talk about it… now.

Families: Beast Head, Soldier
Lv1-Lv2-Lv3 [When Summoned]
Destroy opposing Cost 0/1/2/3/4 Spirits, one of each.
Lv2-Lv3 Assault: 1 [When Attacks]
This Spirit can, once per turn, be refreshed by exhausting one of your Nexuses.
Lv3 [Your Attack Step]
All your Spirits with Assault gain +3000 BP.

It’s The RoaringSwordmaster Lowen, an SD02 Master Rare card, putting it in the same league as Siegwurm.

It’s also, interestingly, an Assault Support card. It’s a bit hefty in terms of minimum cost, requiring 4 core to summon, but it’s on Summon can more than make up for that, being able to wipe out up to 5 spirits who’s costs are under 4 as long as they’re of different costs.

aside from it’s Assault: 1 at Lv2, it can also provide a boost in BP to other Assault Spirits at Lv3, though usually if you’re running Assault, it’s the number of attacks that are a problem, not the BP value…

Brustrom advises Suzuri to “Win the tournament with his own power”

…You mean the power he’s getting from you? Big guy?

Brustrom then inquires about Bashin Dan.

To which Suzuri summarises him in a single sentence, though given the intonation and the words used I’m pretty sure Suzuri said “He’s an idiot who has a red deck and uses nothing but Clash”

Seems Brustrom is somewhat interested in Dan specifically. Probably because the kid quite literally ruined the preparations for a Horizon Ladder, something the Otherworld King wants.

Seems Gaana’s aware of Dan because of Dan’s status in the Gunslinger. With this and Hyoudo’s comments in the last episode, it seems like Dan has a lot of upfront talent with clash which ultimately has no depth once he’s put into the heat of high level battles.

Dan ignores the recognition and requests Gaana give up on Magisa if he wins.

Gaana is apparently a man of some honour, and agrees.

Magisa has apparently already been prepared in a Wedding Dress for the purposes of the ceremony should Dan lose.

Naturally.

Apparently Zungurii’s been restrained against his will, he ate the chocolate while not being the intended suitor, so apparently the remedy for this is…

…To become a slave.

I’m sorry what fucking weird backwards country is this?

Zungurii was offered the chocolate first but because he was either not the target, or probably because he was not old enough to marry, or maybe even because he was male, he has to undergo slavery? To respect a custom?

I want to throw Rocchi into the ocean.

Gaana seems to be a respectable man, indicating that he’ll also release Zungurii if Dan’s victorious.

He however highlights that both Dan and Clackey must also become servants like Zungurii should Dan fail to achieve victory, in spite of having not eaten the Hocholate.

Either way, the battle’s underway and Dan gets to go first.

It appears Dan’s capable of winning fast and accumulating a lot of wins in the Gunslinger but doesn’t do this via a perfect record, which means that he has trouble when it comes to the brackets because he’s incredibly inconsistent at winning.

We seem to be at the stage of the anime where the turns start to go a bit faster.

So Dan drops Goradon and Ankillersaurus and then passes.

Gaana summons MachG and Machfly and also passes. No attacks have been waged.

Dan summons Sabecaulus, a nice Cost 4 to add some threats to the board.

With a Spirit advantage, Dan wages an attack with Ankillersaurus, at 2000 BP, Gaana could only get rid of it by sacrificing Machfly, who also sits at 2000 BP.

Dan would still have a Spirit advantage and the same number of blockers if Gaana blocked, and he’d simply diminish his own resources, so he takes a life, leaving Gaana with 4.

Magisa’s being a bit premature at trash talking Gaana here, he’s lost 1 life on turn 3, it’s really not that big of a game changer.

And apparently the guy’s written like a regular Dragon Ball Z character, he seems to be into that shit.

Though regarding his taste in partners, same.

Gaana’s turn, he summons the Cost 0 Beatbeetle, clocking in at 1000 BP

MachG is granted 2 Core to Level it up to Lv2, giving it a total BP of 3000, now this one can tie with Sabecaulus.

…Interesting? Gaana enters the attack step and attacks with Machfly.

Dan’s Sabecaulus has 3000 BP, it can be blocked and destroyed here.

Ah, this would be why, at full reductions making the card free, Gaana uses “God Speed” to make all his Cost 6 or higher Swift cards Cost 4.

By my calculation Gaana should have 2 core remaining in his reserve, giving him just enough for any card with at least 3 reductions.

This combo was used by Revolver earlier, and given that the series treats the card game incredibly accurate to reality…

That means that Gaana is also using it for The SavageKnight Hercules.

I’m surprised he didn’t attack with MachG and then do this though, Hercules refreshes all exhausted Swift Spirits, had he done so, MachG would have been refreshed.

Also, offhandedly mentioned but not actually shown, Dan takes a life from Machfly’s attack, leaving him with 4. That was a bit of a weird transition.

We apparently skip to Turn 6, I can only presume that Dan drew for turn and then did nothing with it. Gaana attacks with Hercules.

Dan takes a life, dropping him to 3 and Gaana passes.

What’s with this incredibly slow aggression all of a sudden? Dan taking a life from Machfly makes sense because Dan wants Core to summon his big spirits sooner, but Gaana attacking with it in the first place makes very little sense.

I suppose whether he attacked with MachG or Machfly didn’t actually matter because the result ended up the same whether MachG was refreshed or not. And Dan didn’t seem to do anything either on the followup that the extra MachG would have mattered for, but still.

I guess Gaana can’t really full attack for a win here, so attacking with a Spirit that he knows won’t crash into any of Dan’s seems fine. He can only make slow movements toward his win condition.

Dan seems to enjoy high-stakes, high skill games with many micro-decisions.

I also enjoy them, but I’m also incredibly impatient.

Mai’s… Inclusion at this specific juncture is incredibly strange, it seems like it’s only here to indicate that she’s even here. Anyway she seems to want to know something so she’s returned to act as a Lightbearer again, twit.

Galaxy comments that they’ve been diminishing each other’s lives 1 by 1 from Turn 5 and 6, and Ankillersaurus appears to be exhausted here, so it seems like Gaana took a life from the invisible turn 5 we never got to see.

Gaana and Dan exchange compliments, how nice.

And now Magisa’s getting flustered because 2 men are fighting over her.

…Magisa, you’re 4029 years old, Dan is fucking 12, get a grip.

For some reason the playback here cuts out very briefly so here’s a picture of Dan’s available core, in any case, Ankillersaurus and Sabecaulus were apparently levelled up on Turn 5, so they’re brought down to Level 1.

Dan then summons Siegwurm at Lv2 (6000 BP)

Apparently the Core used to raise Siegwurm’s Level transmits more power to Mother Core.

Which causes Kajitsu to freak the fuck out.

Hold on, Alexander had 10000 BP at Lv2 and has more power than Siegwurm in General, why didn’t you freak out over Alexander?!

“Go back to bed Kajitsu, you’re drunk”, Yuuki probably.

To which Viole Mai intrudes on them now, seems she was going to visit Yuuki the entire time.

Viole Mai goes straight for the jugular, asking Yuuki wtf he’s doing here.

To which Yuuki dodges the question by asking his own, particularly why Viole Mai hasn’t pissed off in spite of threatening to do so somewhere between 2 and 4 different times so far.

I’m too angry to remember.

Come on Mai, take from my example, if you’re going to write a blog at least be bloody honest when you’re actually working on it.

Yeah Mai’s fooling precisely ZERO people with that kind of response.

Talk about an Armor-Piercing Question

Back to the battle, Dan’s played a Siegwurm, so it’s aggression time.

Siegwurm attacks, thanks to Clash, Gaana must block it, Gaana blocks with Beatbeetle and it’s destroyed.

Dan attacks with Goradon, but its blocked by MachG, Goradon with only 1000 BP doesn’t even come close to MachG’s base 2000 BP. So Goradon is destroyed.

Dan’s going all out if he’s willing to sacrifice his own Spirits here.

Dan attacks with Ankillersaurus who is blocked by Machfly.

Thanks to Ankillersaurus’ effect, it gains 1000 BP because Siegwurm has the Clash ability.

As a result, Ankillersaurus has 1000 BP over Machfly and destroys it.

Dan ends his turn, leaving Sabecaulus as a blocker.

Er, let’s review the board state since it’s been moving around a lot and it turns out Gaana’s played an extra Spirit.

At the beginning of the Turn Gaana had Beatbeetle, MachG, a Machfly and The SavageKnight Hercules, who was exhausted.

Dan had Siegwurm, Goradon, Ankillersaurus and Sabecaulus.

Dan’s lost Goradon and Gaana’s lost Beatbeetle and Machfly. So while Dan only has 1 blocker remaining, he took out 2 spirits, Gaana will need 2 more spirits to add to his board in order to threaten Dan here.

As a side note there’s a board review right before Dan’s attack, and there’s an animation error here, because rather than Beatbeetle, there’s a second MachG.

Gaana compliments Dan’s move, promising to take Dan back to his Kingdom in order to be Gaana’s “Specialist Card Battler”

Hey at least if Dan loses he gets to do more of what he loves.

Gaana brings SavageKnight Hercules and MachG down to level one.

Let’s see, 2 Spirits, Turn 8, 4 core steps and 2 lives lost.

Gaana’s got about 10 core available, 8 are in his reserve. I don’t recall him getting any more core from anywhere.

Oh, that’s sudden.

Anyway, Gaana summons The Emperor Kaiseratlas, who by the way looks AMAZING in this new CGI.

Let’s have a look shall we?

Families: Mounted Warrior, Shellman
Tribute: Cost 6 or more / Void
After paying for the summoning cost, you must send all cores from one of your Cost 6 or more Spirits to the Void.
Lv2 [When Attacks]
When only the opposing Spirit is destroyed via BP comparison, by sending a core from your Reserve to the Void, send two opposing Lives to their Reserve.

We’ve seen this beast before in Bashin Toppa but we’re in Gekiha Dan now, and it’s a cool card and screw you lot this is my blog!

Anyway, Kaiseratlas is a Cost 9 Tribute Spirit from the Mounted Warrior and Shellman families, requiring you send all the Core from a Cost 6 or higher spirit to the Void, it has low power but holds a Double Symbol, allowing it to take 2 lives with one attack, and finally, at Lv2 for the mediocre requirement of 4 core, Kaiseratlas wipes out 2 lives from the opponent whenever it defeats a Spirit via BP comparison as long as you send a core from your reserve to the void.

An incredibly expensive Card, which isn’t saying much as Green has plenty of Core boost, not that Gaana’s been using any. Additionally if you have nothing to contest it with, you’re almost always losing 2 lives, unless you’re in the situation Gaana’s in now, when he can’t get it to Lv2 OR offer a Core to start blasting lives. Because he spent 7 Core for that thing.

Kaiseratlas also has a pretty glaring weakness, that being that the opponent can pay core from their spirit to deplete it before Kaiseratlas defeats it, causing it’s attack AND it’s effect to miss entirely… Though Kaiseratlas was eventually re-released as a “Revival” card with a far more modern effect, that gave it an effect to prevent that precise interaction from occurring.

Dan’s quite surprised that Gaana’s strategy involved using an X-Rare just to tribute it for a stronger one. But to be fair the SavageKnight Hercules and God Speed enable one to produce a Cost 7 X-Rare for a very low cost incredibly early. And with the rushdown capabilities of the High Speed deck you can produce a very nasty strategy of smashing opposing lives early with Hercules, and then finishing them off with Kaiseratlas.

Also Hyoudo’s here, and is very happy to see Dan playing.

He wasn’t asking me, but I think it’s usage here was premature, Gaana’s got 3 lives and sacrificed 2 Blockers for a single one, even at Lv2 it won’t threaten any of Dan’s lives, and at Lv1, Siegwurm can defeat it at Lv3 on Dan’s turn.

This wasn’t a particularly clever play in any sense of the word.

Dan there’s no power here to raise, Gaana’s essentially sacrificed his X-Rare.

Magisa and Zungurii realise Gaana and Dan are having way too much fun and seem to have forgotten the stakes.

SAME.

Magisa and Zungurii treat this like a confirmation that Gaana no longer cares about them, but Rocchi says the stakes are a completely separate issue from the fact that Gaana’s enjoying the fight.

Rocchi then salts the wound by saying Magisa would be Gaana’s 15th wife.

Jesus christ man how much heat is this guy packing in those pants? Us Humans find it hard to divide time between 2 suitors, let alone 15, that’s why a good majority of us are bloody monogamous.

But one must obviously observe the implications of such a thing, if Polygamy is common, that means the Brides are not tied down by their marriages either and should be free to marry others, which essentially means that Marriages are completely meaningless when everyone in the country can marry each other.

This isn’t to take a shot at polyamorous people mind you, just that systems are ill-equipped to rely on “intent” to guarantee validity, until we can read minds there must be downsides or qualifications required to offset the benefits.

Dan raises Siegwurm to Lv3 (9000 BP), which triggers it’s passive Lv3 effect, during Dan’s attack step, his Awaken Spirits will gain Clash. Sabecaulus has Awaken at all levels and thus benefits.

Sabecaulus is then raised to Lv2 (4000 BP), and it’s own passive effect will trigger, making all Spirits with Clash gain 1000 BP.

This means with Siegwurm at Lv3 and Sabecaulus at Lv2, Dan has a 5000 BP Spirit, and a 10000 BP Spirit, both holding Clash.

Dan doesn’t… seem to acknowledge Sabecaulus’ BP raising effect here but I suppose it doesn’t matter, Siegwurm has a 3000 BP advantage over Kaiseratlas, so attacking now is… beneficial.

Interesting choice… Gaana should only have Kaiseratlas on his field. This seems pointless.

And Gaana blocks with MachG

I was initially very confused by this thinking Gaana needed to use MachG’s Core, but as it turns out I can’t count, Gaana paid 7 for Kaiseratlas and still had 1 core left in reserve. So he was fine.

During Flash timing of this black, Gaana uses “Nature Force”

Hoo boy, this card isn’t banned yet? Battle Spirits tends to respect Banlists when writing.

If none of you recall, Nature Force allows the player to move all the Core in their Trash to one of their Spirits, design-wise it was likely considered to be balanced because it can’t be used during a Main Step (Actual restriction on the card), but in practice, and alongside the Light Keyword, it can create incredibly nasty refresh loops.

Targeting Kaiseratlas, the 8 core in Gaana’s Trash is moved to it, raising it to Lv2.

However Gaana used up all his reserve core in summoning Kaiseratlas, so MachG was depleted for the cost, not that it’s a problem however, chump-blocking with a Spirit enabling you to use their Core for Magic is a lovely efficiency quirk unique to this game.

Now for more errors, Dan laments that Kaiseratlas being at equal BP means Siegwurm can’t attack as they’ll destroy each other, and he isn’t willing to sacrifice Siegwurm to defeat Kaiseratlas, besides, Gaana might have a BP Booster in his hand.

Except for the fact that Sabecaulus is boosting Siegwurm’s BP and therefore this shouldn’t be an issue. Granted most battle tricks can raise up to 3000 BP, so realistically this is a concern a player might have if the BP values are too close.

So while from the outlook this looks like an error, anyone anticipating a battle boost magic will probably come to Dan’s conclusion anyway, it’s more reasonable than it seems even though Dan is wrong about their equivalent BP.

Gaana summons BlackMonoqueiroz… Don’t think we’ve seen this card in a while.

Families: Shellman
Lv1-Lv2 [When Summoned]
During this turn, every “Shellman”/”Shell Insect” family Spirit you control gains +3000 BP.

Well that’s concerning, BlackMonoqueiroz will boost all Shellman or Shell Insect Spirits by 3000 BP for the turn it’s summoned.

Meaning Kaiseratlas will have 12000 BP this turn.

Kaiseratlas attacks.

Dan laments over his options, but ultimately chooses to block with Siegwurm.

He had Sabecaulus to offer up, I’m a little surprised he didn’t do that

Gaana’s a bit taken aback by this, as Kaiseratlas will shave 2 lives from Dan anyway, so what’s the point in blocking with a weaker spirit?

Dan enters flash timing and activates Excavation.

Main
Return three “Terra Dragon” family Spirit cards from your Trash to the Hand.
Flash
During this turn, give a Spirit +3000 BP.

This inclusion’s a bit odd in Dan’s deck, but anyway this Cost 4 magic has a dual-use, during the Main Step it can return 3 Terra Dragon Spirits from the Trash to the Hand, and when used as a Flash (which can also, coincidentally, be during the Main Step), a Spirit gains 3000 BP.

Siegwurm is selected, raising it’s BP to 12000, making it equal to Kaiseratlas.

Kaiseratlas needs to be on the field in order to use it’s effect to slash lives.

It certainly wasn’t, but a more calculating player would have seen that BlackMonoqueiroz as a confirmation that Gaana didn’t have any Battle tricks, as it was locked to a spirit, it would be relatively safe to attempt this now. It doesn’t matter if one loses a big fighter if it takes out an even bigger one.

Seems like Dan was right to wait anyhow.

As had he attacked with Sabecaulus’ boost earlier, he would have fallen victim to this.

Gaana uses Savage Power.

Flash
During this turn, give a Spirit +2000 BP for each symbol it has.

A simple BS06 Green Magic designed to support Spirits with Multiple symbols, it grants a Spirit 2000 BP for every symbol it has.

Kaiseratlas has 2, meaning it’ll clock-out at 16000 BP.

Siegwurm is unfortunately, defeated.

Gaana activates Kaiseratlas’ Lv2 effect, taking 2 lives from Dan, leaving him with just a measly 1.

However, Gaana only has BlackMonoqueiroz on his board, and Dan still has Sabecaulus refreshed, he can’t win, so he ends his turn.

Siegwurm’s destroyed, Dan’s on a single life, and his gamble to take out the incredibly lethal Kaiseratlas went up in smoke.

Magisa and Zungurii are naturally, a little bit despaired over their potential new living situation.

Clackey berates them for giving up on Dan already.

Gaana tells Dan the battle’s over, and Dan protests that this is a “Clash until the end”

Gaana’s confidence is likely due to the fact that he’s fully aware of the Clash King’s reputation and watched him carefully during the Gunslinger, meaning he’s also aware that Dan’s strongest spirit is Siegwurm.

Having defeated it, Gaana is likely feeling as if there are no more threats to his win condition.

It’s Dan’s turn and he pulls a hell of a draw.

Dan summons The StarEmperorDragon Meteorwurm at Lv3

Dan’s finally busted out his… 2nd X-Rare actually, as Siegfried was his first.

1st original X-rare I suppose, and in Dan fashion, he introduces himself to the new spirit.

And I’ll introduce you to the REVIEW!

Families: Astral Dragon, Soldier
Lv1-Lv2-Lv3 Clash [When Attacks]
The opponent must block if possible.
Lv2-Lv3 [Your Attack Step]
Give all your “Soldier” family Spirits: Clash.
Lv3 [Your Attack Step]
When your Spirit with Clash attacks, you can target and attack an opposing Spirit.

A Cost 7 Red Spirit, from BS07, hailing from the Astral Dragon and Soldier Families.

At all Levels it has Clash, much like it’s predecessor Siegwurm.

At Levels 2 and upward, all “Soldier” spirits, of which there aren’t particularly many, gain Clash, this operates similarly to Siegwurm’s Level 3 effect for Awaken Spirits.

And finally, the important effect, at Level 3, which requires a whopping 6 core to maintain but comes in at 11000 BP, allows any Clash spirits to target attack, this is pretty big as one of the main issues of Clash is that while you can force the opponent to block, you don’t get to select what they give up, which can cause you issues.

This card rectifies those issues, it also means that Gaana can’t get around Clash by virtue of Kaiseratlas being exhausted OR BlackMonoqueiroz being an available blocker.

Dan immediately moves to battle, attacking with Meteorwurm.

And of course only now Galaxy acknowledges Sabecaulus’ boost, Meteorwurm’s at the correct value of 12000 BP.

Gaana attempts to block, believing he must, with BlackMonoqueiroz, but Dan explains that he’s going to go for Kaiseratlas, when Gaana protests that Kaiseratlas cannot block, Dan explains that he’s target attacking it.

The Emperor Kaiseratlas is defeated.

“Can you hear it?”

As if the imagery wasn’t sufficient to unsubtly indicate that Magisa is in love with Julian, think of the situation:

Dan’s first battle, in which he declared would be Meteorwurm’s first, is against a man trying to marry Magisa, and his key spirit is defeated by the Spirit that was initially Julian’s partner.

The “Battle for Magisa” was certainly lost by Dan when Siegwurm was defeated by Kaiseratlas, but Dan is too young to be interested in Magisa anyway, it’s Julian’s card that ultimately wins the challenge.

It’s a reach sure but Magisa’s in a wedding dress affectionately calling out to Julian to let him know that his card is fighting.

It’s incredibly romantic in spite of the fact that one of the characters in question isn’t even here.

The rest of the battle doesn’t appear to be shown, instead Dan is declared the winner immediately after Meteorwurm defeats Kaiseratlas, it’s likely Gaana conceded the match once his Key Spirit was defeated, something that occurs more often than I’d like.

Hyoudo’s thoughts and actions are betraying his words, he calls Dan “decent” but his Ice Cream has melted because of how wrapped up he was in Dan’s battle.

Gaana reflects on his battle with Dan.

Oh, we’re actually flashing back to the results of the battle, let’s go!

Gaana actually has an empty hand here, so he was hoping to draw an out, granted he was firing Flash after flash and ended up exhausting his options. It’s likely the card he drew was a Magic, or perhaps a 2nd Kaiseratlas, which he wouldn’t have been able to summon.

What the hell is this, 2 truths and a lie?

Yes, Gaana played quite a few Spirits during that match, but roughly the same amount as Dan did, so clearly not a property of his deck being unique in any regard.

He also didn’t gather any core whatsoever across that match, not a single core boost effect was used, his only core gain was his life.

But ultimately his last statement is true, a Deck that aims to play as many cards as possible as soon as possible is a deck with low inevitability because their gameplan revolves around winning before the opponent can address them. As such, his inability to win soon enough cost him.

To his credit it’s not a bad strategy, High Speed low to the ground spirits, using God Speed to summon Hercules cheaply, making an excellent tribute for Kaiseratlas later to clean up, it’s an incredibly good gameplan, you just need to be more aggressive early.

Also some Cost 4 Double Draws wouldn’t hurt you, colour mixing is useful.

It seemed on the 13th Turn, Dan summoned a Rokceratops, defeated BlackMonoqueiroz with Meteorwurm, and then full attacked Gaana with Sabecaulus, Ankillersaurus and Rockeratops for his last 3 lives.

Well, I guess we covered that little hole in the story, very pleased with this.

Gaana has some reflecting to do it seems, he selected a deck and strategy that is, ultimately, quite sound, but was defeated anyway due to a lack of options later in the game, he has much to think about how he wants to battle from now on.

Dan, being the good sportsman he is, comes in to let Gaana know that the battle was fun, which to be fair it was.

Magisa berates Dan about “forgetting” about her and Zungurii, which Dan admits to doing but it’s really not a problem here.

Also is it just me or is this section of the episode animated a bit differently than usual? Magisa’s face looks really odd here, Its meant to be a goofy scene so I don’t mind it too much as Magisa does indeed look goofy, the change is just a little bit jarring for me.

Something to look forward to for next episode is Clackey Ray’s battle it seems. Clackey’s style of play is very interesting because of how Combo oriented it is, and Combos as we all know, are probably the most fun.

Other than that, that’s the Episode!

No points for guessing what the Card of the day is!

Cuz it’s Meteorwurm!

I don’t have much to say that I haven’t already said, the card is rather average for it’s time honestly, I don’t particularly recall any particular usages of the card in any of the events from memory, the Battle Spirits website has scrubbed all event records from before 2015 (which is around Burning Soul) era, and the Wayback Machine no longer holds those records (likely due to lack of access), so I can only cite my own memory for usages of the card.

Its issues stem from it’s incredibly high cost, you must pay a Minimum of 4 Cost in order to wield it, and then to make it anything more than just “Siegwurm but bigger” you need to give it a total of 6 core, which is an incredibly high level requirement.

The card simply isn’t good on it’s own that’s for sure, and it’s “Soldier” support effect isn’t too useful either, as there aren’t very many “Soldier” cards…

Sort of.

Families: Terra Dragon, Soldier
Lv1-Lv2-Lv3 [When Attacks]
For each “Soldier” family Spirit you control, this Spirit gains +1000 BP.
LV2-Lv3 [Your Attack Step]
Give all “Terra Dragon” family Spirits you control the “Soldier” family.

A card released in the same set, and potentially a hint for any keen-eyed players noticing Dan’s use of “Excavation”, may be led towards this card. Bragasaur’s Lv2 ability can turn all of your Terra Dragons into Soldiers, which, combined with Meteorwurm’s Clash spreading ability, can enable you to effectively grant all of your Terra Dragons the Clash ability.

Families: Astral Dragon, Soldier
Lv1-Lv2-Lv3
Neither player’s Life can be reduced by the attacks of Cost 2 or less Spirits.
Lv2-Lv3
Destroy an opposing 2000 BP or less Spirit.

To assist with lasting long enough to get the requisite core, The HalberdBraver Arc has a powerful effect that prevents weenie rushes, and can even destroy Small spirits, making it easier to survive long enough to achieve the board state you’re aiming for…

I suppose at this point I might as well post a decklist.

Hyperlinked to Decklist, but posting an image here for clarity:

All cards can be found by their setcodes which are clearly displayed, so I won’t be posting a list of names, but in essence, I’ve made an incredibly rudimentary Clash Build designed to give the Terra Dragon baseline Clash via Bragasaur and Meteorwurm’s synergies.

This almost certainly isn’t good but it’s the type of thing I tend to look for when trying to build around a card, looking for inherent synergies.

That being said, while synergies are a fun way to play, they aren’t the only way to play, this deck crumples if it cannot produce Bragasaur for any reason. Simply using a Clash oriented build also works fine, as Meteorwurm’s final effect is a benefit to any Clash spirit, this is me just building around it’s 2nd effect.

Anyway, I hope you enjoyed me rambling on about 62 set-old card (as of time of writing), see you in the next one!

Gekiha Dan – Episode 16

Brief Notice:
Hey guys, I realize I haven’t posted in a little over an entire YEAR now, some of you may have lost hope that I will return to this some day. Here’s a brief update about it, the reason why it’s in the middle of the

I mentioned in another comment that I was having trouble putting these out due to the amount of time they require to write, and the amount of effort they require.

I mentioned a while ago in a comment reply that I had indeed moved house when I posted back in October 2023, I had moved in May of that year. The following month I had found myself in the care of 2 Guinea Pigs (Their names are Kiwi and Peach) which required I adjust my lifestyle and my time. Then, right after the last post, I got a dog that same month. As a result I’ve had to balance my life and my free time with my job (Game dev for the win!) and 3 pets (2 Guinea Pigs and a Goldendoodle-Bernedoodle Cross)

So I apologise that I haven’t been keeping up with these right after I said I was getting into a flow, so I’ll rehash the same comment I made then for everyone to read.

Without an official announcement of cancellation, I am still thinking about and working on these. And if I ever intend to stop, I will make a massive post about it. However long it takes, I will keep going.

With that aside, let’s begin.

Apparently we got slapped with a new year after this Episode 15…

But yep, this episode supposedly aired on the 3rd of January, 2010, just after the new year.

I imagine this will not be relevant to the episode in any way, shape, or form.

Other than replacing the typical “don’t sit too close to the god damn television or I’ll fight you in the back of the card shop parking lot ya fuckin’ delinquent” message.

Oh, I love trivia questions, it’s Otherworld King.

Seems we’re done bollocking around unrelated topics, it’s ACTUALLY time for a Tournament.

Battle Spirits is quite good at cementing tournaments inside it’s plotline, which is good because for a card game anime there’s nothing better than a tournament.

Shows like Yu-Gi-Oh! Will occasionally come up with odd rules for the “Tournament” so that we can continue following the main character but the whole point of tournament watching is seeing new or odd matchups, and for card games you absolutely want varied matchups to advertise yo cards.

This has apparently been happening for 3891 years?… It’s an annual tournament.

Well, we know Otherworlders can live a RIDICULOUSLY long time compared to humans.

But the fact of the matter is, Magisa is only 4029 years old… That means this first tournament happened when she was 138.

Also, really? 3900 years of Battle Spirits and we’re still only on Set 6? God dayum this game is SLOW.

That’s a lot of people and a LOT of tables, which can only mean one thing.

This, my good friends… is the Gunslinger.

Wait wait… I know this one, it’s uh… it’s uhh… It’s… Sexy?

Ah dammit, so close.

Dan’s expression here has an unusual amount of wrinkles in it.

Usually excessive wrinkles is done to either exaggerate details to the point of ridiculousness…

Or enhance emotions like fear or discomfort.

Look at Clackey, being a supportive friend, honestly it’s a crime we don’t see him battle in more serious settings.

I think the last actually stakesworthy battle was against that Blue girl, Mira was it? I barely remember the name.

Oh right, wasn’t that a lovely plot thread that was supposed to be resolved 2 episodes ago, got rehashed last episode, but then never got resolved at all in that episode

So instead we’re getting treated to a flashback of what happened, because of course we are.

Bitch.

Bitch.

I don’t, the whole thing would take only half an episode like it normally does, and she’s spent 2 and a half episodes wasting my fuckin’ time!

And she’s off

At least she can’t waste my time anymore if she’s not onscreen.

I’m not sure who I hate more, this indecisive character or Suiren.

If she hadn’t had her character established over the course of the past 15 episodes my hopeful ass would be hoping to whatever deity writes this series to please let her get Julian’d.

Just Gacha our way into a better Purple Lightbearer.

Clackey at least adds some Wisdom to the worry, noting that she’s going to, naturally, be herself first, and a lightbearer second.

Which naturally applies to these 2 as well, they’re not here because they’re Lightbearers, they’re here because they feel strongly about Otherworld King being a very naughty ruler.

Out goes one character, and in comes a new one, since each World seems to have it’s own monarch independant of Otherworld King, this is the Blue World’s King, Brustom. Though it’s spelt like that in the Subs, it seems evident his name is meant to resemble, at least phonetically, how the Japanese would say “Blue Storm”

I skipped the frame but the guy has Blue hair growing on his FOREARMS.

Alright, the episode title! This Episode promises not only a new card, but a Battle Featuring Blue, and a new Keyword.

The Red World featured the Cat-like Mimi Tribe and the Monkey-like Gurii Tribe, seems the Blue World’s main inhabitants are all Giants.

Granted, Brustom is not actually a member of the giants but we’ll get to that later.

Seems Magisa isn’t too fond of Brustom.

And the type of Otherworlder he is predisposes himself to that power, as would be evidenced in the next series.

It seems Suzuri is well-suited to being an assistant for gain, given he’s gone from supporting Dark Lord Jin to now being a personal fanner of Brustom.

Though Suzuri’s definitely getting more bang for his buck this time, Brustom’s handed him the X-Rare in the episode title!

What part of this is surprising? Suzuri would never work for free… or even for money, infact if your cards don’t have golden X’s printed on the card stock don’t even look in his general direction.

…Tell you what IS surprising, Suzuri’s holding that card with his bare hands.

And didn’t react to Brustom pulling that raw card out of his robe.

Seems my guy glorifies the rule of Otherworld King. Claiming his rule allows Brustom’s world to be peaceful.

Once again, rule re-hash, the stakes are thusly, the Champion gets a cool new brand-spanking fresh off the shelf vanilla flavoured chocolate coated X-Rare.

Oh and Otherworld King grants them a wish.

You’d think Brustom wouldn’t be the loudest in the room if he was.

It’s Gunslinger time!

The Gunslingers in Toppa seemed to be very specific with how they functioned.

If I recall correctly, the key pieces of Gunslinger is that you continually play for a set amount of time and record how often you win within that timespan. As such, decks that are not only consistent but fast are favoured, which means that stall tactics generally don’t get you very far… But cheese tactics will.

What I mean by a cheese tactic is that it’s a strategy that ultimately should not work when its prepared for being used to win a game quickly, an example in Battle Spirits would be the “Cost 0 rush” style of deck where you fill your deck with Cost 0 or Cost 1s with reduction in an attempt to accrue a hand of 5 spirits you can summon all at once and rush down the opponent.

Seems they’ll be taking a Top 16 for this one.

Also there are 2 familiar faces in this shot, the first and most obvious one is Dark Lord Jin’s presence here.

The second is the first opponent Mai had onscreen, Kousuke.

ah blast, I can’t make out the cards on this guy’s board, which makes me hella sad because I like seeing arbitrary cards.

ohhh, interesting, so while you can pick any opponent you want, any loss at all causes you to get eliminated, so it’s a single elimination with, effectively, no bracket.

And it’s not like you can refuse to battle because anyone refusing to battle will have low scores for the Gunslinger, rendering them removed anyway.

Also apparently the Otherworld King provided “Special core” for the event, but what that means has yet to be revealed.

Seems Dan does not have fond memories of the last time his core started shining.

Well, granted it got him flung here against his will so I suppose it makes sense.

Skipping ahead, Zungurii says the shine is pretty but Magisa seems concerned, believing that the Tournament was not held for the sake of granting wishes.

Hmm, a tournament with the pretense of whatever you want while using VERY SPECIFIC equipment to perform it.

Yeah no duh it wasn’t for granting wishes, next you’ll figure out the sky is blue, Toppa’s hair is orange and I’m writing a blog.

These are not great revelations.

It’s hard to tell if the guy is genuinely excited by the series of battlers or if he’s actually planning something sinister.

Hey, Brustom’s little overload gets interrupted by a couple familiar faces we haven’t seen in 2 (but really 3) episodes.

Well if anyone was in doubt before, Brustom answers to Yuuki despite being the King of the Blue World, so Bustom’s ultimately just a lackey in the end.

We interrupt this plotline to bring you a rival’s tension.

How Yuuki is not seething at this particular moment in time is anyone’s guess, Dan did damn near make Kajitsu pop like a balloon with all that energy surging out of her.

Nevermind, I suppose he IS seething.

…Wait, how? Wouldn’t this format prevent you from declaring one unless there were 16 members left?

Unless you’ve got one that eliminated half the entrants already, but then one less sends him packing his bags and off home so I’m not certain how that would work.

This Tournament isn’t doing very well to manage it’s own internal logic.

Again, How!?

It’s the 16 LONGEST SURVIVING BATTLERS, THEY CAN’T BE DECIDED ONE AT A TIME!

Yeah, one at a time in a system where they can only reasonably be chosen simultaeniously ya dumb bastard.

Welp, we apparently have our first pairing, for anyone who saw the episode preview, or the episode title, or had real keen eyes at the flow and direction of this episode, Suzuri will be battling… a random dude.

It is certainly odd, apparently the Light of a Core can leave a person, and it seems to have something to do with their will to fight, but Suzuri doesn’t seem to have ever shown anything beyond vanity, cleanliness and self interest so…

I will say, an elaborate sofa in a room filled with stone tiles is certainly a little bit jarring.

Dan comes over to wish Suzuri some good luck, but the guy’s face does what I’ve only seen introverts do.

Though that does remind me of one of the many sayings involving introverts, they’re predisposed to getting adopted by extraverts.

If Dan had the brains to write his own dictionary, subtletly would not be among the 10 or so words that would be in there.

Where my Battlers at employment age at? We got a relatable blue boy over here.

That’s a fairly good deal, for every odd job Suzuri does for Brustom he gets a singular card, and given Brustom’s status as King I imagine the cards are quite rare.

This is a fairly good question to ask, as far as we know, Dan and Clackey have the same wish, that is, to free the Otherworlders from the King’s rule.

But we don’t know much about what anyone else wants.

Suzuri apparently has a wish in mind but he won’t say what it is.

Not gonna lie I think this gets glossed over as well, I’m not sure we ever find out, but I’ll keep an eye out

There it is, the Rival-like stare, coupled with Suzuri’s signature intensity, it’s a beautiful shot.

Though we know how this is the case we’ve yet to see in what form this “Stronger” deck is.

Suzuri leaves and we now get Zungurii and Magisa, not sure what they’ve got to add to this scene.

I feel like it was at this moment the writers remembered that they needed to give Dan a specific card.

They couldn’t have done that, y’know, before the Gunslinger started? Maybe give Dan an even bigger leg up?

That’s 2 of our Corebearers getting BS07 cards.

Naw, it was from the fuckin’ tooth fairy.

Honestly who else would it be from?

I will point out that it is certainly a bit jarring when you note that Julian’s deck had almost zero reason to include a Meteorwurm as it was but a Watsonian explanation of this could very much easily be that Julian reconstructed his deck to not include Meteorwurm (hence the request to add it to his deck before the game started) but the obvious Doylist explanation for why it didn’t appear is because the card is evidently designed for Dan to wield and therefore Dan should be the one to debut.

But winning power by defeating power is a much cooler way to do things, granted having Dan take on Siegfrieden AND Meteorwurm might have been a bit of an ask.

And then failed to answer it like a disinterested cat.

I would have a hard time finding a card with the keyword attached to it that wanted to do literally anything else.

Welp, we’ve got a new Battlefield.

Notably this battlefield has Teal hills and a Blue sky as opposed to the Red World’s dark hills and pink sky.

I imagine there was a design similar to this for each of the other coloured worlds, after all, recolouring is easy.

I’m a fan of the colour blue and various shades of teal so this is probably my favourite Battlefield setting in this show.

The most appropriate way to show off this new field in the Blue World is certainly using the show’s designated Blue representative.

This person we’ll never see again is “Randel”, from a group of otherworlders called the “Ryuki” tribe. They’re natives of the White World and have… incredibly odd designs, I’m not even sure how this biology works.

This is the first time we’re seeing one of these weirdos, so since they hail from the White World, why not make him play White?

It seems easy to underestimate him but I’m fairly sure the Writers were banking on us remembering that these are all now High Rankers, so all the participants here must be at least on the level Dan was at the beginning of this series.

And we interrupt the start of this battle by introducing this random character, an Elementary Schooler with unusually green features.

Though notably, it’s really hard to tell if this character is a boy or a girl, they’re seemingly androgynous.

But I’ll at least let you know that this character is very much Male.

That do be his name, don’t wear it out.

Dan’s surprise here seems, odd, he was a known High Ranker back in the tournament he was playing at the beginning of the show.

Granted, now I feel like I’m misremembering, as the only one who referred to him and remembered him by his title was Yuuki.

This kid is, in a word, tactless, that’s just rude.

But also, having a reputation as a powerful underdog is it’s own kind of cool, people like an underdog.

Ah once again, the age old indicative problem people point out with Dan, despite his ability, he isn’t the strongest, and ultimately he’s rather predictable and straightforward.

Dan seems to regress to a 3-year old before asking this question.

Also, quite a lot, given he just summed up your competitive history in a few seconds.

I have no idea what this “Core League” is, so we’ll need some credentials that are a little more… relevant?

Like that, winning the 3890th Otherworld Championship is fairly relevant credentials.

So he’s held the title of Core League Champion for 2 years at this point.

Finally put a name to the face, this is Hyoudo Kenzo, we’ll just call him Hyoudo.

To put things into perspective for anyone who either can’t do maths, can’t remember, or lives in the UK where we don’t HAVE elementary school as a concept.

Hyoudo is 9, and has been a Core League Champion for 2 years straight starting at the age of 7, and won last year’s championship at 8.

Dan certainly asks the most pressing question, where are this kid’s PARENTS!?

You don’t leave 9 year olds, much less 7 year olds, unattended.

Yeah that question was liable to be swiss cheese, Clackey gallavanting by himself at 15 makes some sense but Dan is 12, barely hitting high school age here in the UK, some parents don’t leave their kids unattended til 13.

Trust me the Batosupi is more interesting than the setting it takes place in, kid.

Finally, back to something I’m interested in.

I will mention Randel’s voice is INCREDIBLY irritating, it’s like if a rubber duck could talk.

And no, the Ryuki tribe aren’t all this… emphatic, there’s actually a pair in a different piece of material who have rather tasteful voices and mannerisms.

Well, a grand opening, Randel plays Berserker-Magnum at Lv2, clocking in at 4000 BP.

Good preventative measure against early attacks I suppose.

Also the theme playing here is new-ish.

Incase you missed what Dan’s referring to, Suzuri’s still handling his cards carefully, in Dan’s last battle with Suzuri it caused no shortage of frustration because the battle moved slowly as a result.

I’m not sure if I brought this up before, but in Tournaments you’re typically expected to play at a specific pace, what pace that is intended to be is contextual based on what decks are being played at the time and how complex the current board state is.

You’ll see no shortage of Yu-Gi-Oh! Horror stories of people getting warnings, and even being disqualified for not matching the “expected pace of the game”, Games where both decks tend to play a lot of cards do not tend to leave much time between individual cards and expecting an opponent to sit there while you obsess over which individual card to play in this one particular instance out of 500 isn’t very considerate.

In Battle Spirits however, you can get away with relatively slow pacing, you have fewer options available at a given time unlike Yu-Gi-Oh! And your opponent does not have many instances with which to respond with a card in their hand.

So Suzuri here is… somewhat pushing it a little, but the Battlefield handling his Core for him probably helps accommodate it.

ooo, Suzuri’s dropped a card I don’t believe we’ve seen in this series yet, might as well go over it.

Lv1-Lv2 [Either Attack Step]
When you are discarding cards from the opposing deck through Demolish, increase the number of cards to be discarded by +2.
Lv2 [Your Attack Step]
Every Spirit with Demolish you control is treated as being on its highest level.

I’m fairly sure we saw this in Bashin, but in any case, this is Collapse of the Battle Line, a rather powerful nexus that supports Demolish strategies.

I’m not sure I’ve been accurately able to keep up with the wording I’m using, if you’ve spotted me saying “Crush” instead, I also mean Demolish, its due to the way the effect was translated in the English version and it’s easy to get my wires crossed. The English translations for the cards in the Battle Spirits Discord that adds new updates to Vassal also maintain some of the english translations, Crush being one of them. I prefer to use the appropriate translated word because giving Wizards of the Coast any kind of respect for ruining the English release of this game feels like I’m condoning it.

but anyway, back to the card, it came out alongside the Blue Color in BS03, and it’s effects are twofold, from Level 1 it adds 2 to the number of cards discarded by Demolish, and at Level 2 it makes all your Demolish Spirits maximum level.

Upgrading Levels is considered to be a Blue trait due in part to the relation to how Demolish works by discarding cards equivalent to the Spirit’s level. Collapse of the Battle Line upgrading levels led to quite a few Blue cards later down the line also upgrading levels for purposes other than deck destruction, and it’s a recognized Blue property now.

But the reason this Nexus is deadly is because by committing 4 core, all your Demolish Spirits are not only at their strongest but more than likely to be discarding 5 cards from the opposing deck at a time.

Given that you start with 4 cards in your hand, and draw every turn in a deck likely consisting of 40 cards, 7 such attacks simply being made wins you the game, and that’s if those attacks are the only ones being made, the other nightmarish part of this Nexus is that it’s first effect stacks and it’s Lv2 effect doesn’t so you don’t need to redundantly level multiple copies of this while still reaping the benefits of having the Nexuses available.

Getting all 3 copies of these with one at Lv2 means every Demolish Spirit is discarding 8-9 cards from the top of the enemy deck, that’s quite nasty.

No Cost 1 or 0 spirits in hand? Or leaving himself open to prompt an attack?

Who knows.

It’s a perfectly reasonable first move, no spirits shouldn’t be particularly “Oh boy!” for a White player of all people.

Also the tune playing over this section of the battle is registered in the Gekiha Dan OST as “Core Boost”

Not sure if that’s suggestive of what Suzuri’s opening move means.

Keyword: Basic strategy of battle.

Apparently this is just the battle of the 1 card plays, now we’ve levelled down the Magnum for a Droiden.

I imagine that Randel will use the opportunity to attack given the empty board.

“…It was painful”

Seems Dan is reminiscing about his losses to Yuuki after seeing Droiden.

Remembering… Yuuki only used 3 spirits against Dan, Droiden, Berserker-Gun and Yggdrasil.

And of course, Randel went “No spirits? OH BOY” and full attacked in a White Deck.

Well, White cards tend to have above average stats, so I suppose it’s possible to use them aggressively, in Battle Spirits Saga, “White Aggro” is a deck type.

Suzuri isn’t blocking this, and definitely doesn’t have any core to respond, so he’s taking both, dropping him to 3 lives.

Magisa points out that Suzuri picked a weird time to play the nexus he chose to play.

So I find this to be a bit weird, opening with a Nexus is usually not a problem but there are a few quirks about this situation specifically.

Firstly, opening with a Nexus on the first move of the game when you can’t attack is fine, your opponent has the minimum core allowed with which to wage attacks, making it the safest time to do so.

Suzuri went second, after the opponent had already played a Spirit, and then deployed a Nexus that doesn’t function unless he has spirits, then ended his turn without playing any.

So either Suzuri was inviting an attack, or he had a very poor hand.

What, your life total?

Also it may be the only 2 attacks of the game so far but keep in mind, Suzuri does not like pain.

He’s got the equivalent of a negative constitution stat modifier in a game of Dungeons and Dragons.

My guy just endured pain he does not like, in a situation that is otherwise bad for him.

And he’s smiling

Also Suzuri’s design leads to INCREDIBLY good confident smiles.

Now we’re cooking with Gas, 2 Rock-Golem’s, one at Level 2!

What? It’s Turn FOUR. Now’s an excellent time to be summoning Spirits, even better, thanks to the Extra Core gained from the damage YOU otherwise dealt him.

Suzuri uses the remaining 2 core, gained only from the damage dealt to him last turn mind you, to play Blitz.

Main
During this turn, when your Spirit with Demolish attacks, put a core from the Void to your Trash.
Flash
During this turn, give a Spirit +3000 BP.

An old Blue card from BS03, a Semi-Core boosting card for Demolish strategies. Now anytime Suzuri swings he’ll add Core to his Trash.

This is why the early nexus acted as decent attack bait, Suzuri was playing the long game, he opens the Nexus because it’s a Symbol that can’t defend in the face of a Spirit, Randel gets prompted to full attack the empty board, Suzuri now plays 2 Spirits and plays a card that can core boost when they attack, and Suzuri will not lose a Rock-Golem because none of Randel’s Spirits can Block.

Amazing strategy, though a full attack here means Randel’s 1 Spirit away from his own full attack being a winner.

Righto, if you’re noticing a difference between the sub appearance here and the obvious change in resolution, that’s because a certain thing happened between when I last updated this post and me writing now. That is that a number of sites that streamed anime have been torn down, and naturally as a resident of the incredibly british United Kingdom, I don’t currently have any ways of consuming Battle Spirits normally.

I also got a new PC between then and now so keeping resolution samey is gonna be difficult, sucks but it’s what we got.

Anyhow, yes, it’s really compatible with demolish… possibly because its a DEMOLISH SUPPORT CARD YOU FISH!

Suzuri attacks with his Level 2 Rock-Golem

Thanks to Blitz, Suzuri puts a core in his trash, he can’t use it now, but he’ll have more Core on his next turn.

That’s a bit early, with what Core are you-

Ah of course, Mist Curtain.

Mist Curtain has the incredibly useful property of being a Cost 2 Magic with 2 White reductions, Randel has 2 White Symbols on his field, so his able to use Mist Curtain for absolutely free.

Mist Curtain’s effect prevents a Spirit from reducing your life total for that turn. So Rock Golem’s unable to reduce Randel’s life, this also informs Randel’s rather aggressive approach when playing White, he had a Mist Curtain to keep himself defended.

Slight issue, he’s playing against a Demolish deck…

No it wasn’t.

Rock-Golem’s Demolish removes 2 cards from Randel’s deck. Given his 2 draw steps earlier from a 36 card deck, he’s sitting on 32 cards at the moment.

Suzuri obtained 3 benefits from that attack, even without Mist Curtain, he was able to gain a Core, Take 2 cards out of your deck, and threaten a life, and he has a deck capable of capitalizing on all of these things.

The only thing that Mist Curtain changed was exchanging a card in his hand for the life he would have lost (and therefore, a Core Randel could have used).

Good job, you’ve reduced your options needlessly.

C-C-C-C-COMBOoOo…

Notably the effect of Collapse of the Battle Line is rendered as this strange, Ghastly blue-eyed giant thing that just kind of falls on you, which is a little weird.

The effect of the Nexus is that it increases the number of cards “Demolished” by 2, so now Randel’s sitting on a 30 card deck.

Suzuri passes the turn to Randel, who’s less than happy about losing all of… 4 cards.

You still got 30 more… er… 29 more, given this turn’s Draw Step.

Randel summons the Cost 4 ShieldSoldier Baldar at Level 1 (3000 BP).

Card’s not very notable but apparently it comes complete with a Summon animation and a comment from Dan, let’s hab a look!

Lv1-Lv2 [When Blocks]
For each exhausted Spirit you control, this Spirit gains +1000 BP.

A Cost 4 White Spirit from BS06, it gains 1000 BP whenever it blocks for every exhausted Spirit you control.

This seems to synergize with Randel’s rather aggressive playstyle, as you can build up exhausted spirits from attacking. With a card that can allow Balder to block while exhausted it could be a potent wall.

Randel ends his turn. One might comment that Suzuri only has one Blocker and Randel can swing, but Randel can’t win this turn, and additionally, none of his Spirits actually beats the refreshed Lv2 Rock-Golem on Suzuri’s board, only Berserker-Magnum can maybe match it, and if Suzuri chooses not to block that’s even more core.

Randel doesn’t have a lot of time though, Blue Deck Destruction loves a long game.

It’s Suzuri’s turn, and we’re getting MORE Collapse of the Battle Line.

One is already rather nasty, a second one is incredibly painful to deal with, now each of Suzuri’s Lv2 Rock-Golems will each mill 6 cards from Randel’s deck.

Scratch that, they’ll each mill 7 cards.

When I first watched this I found this play strange, as he moves precisely 4 core to Level up both his Golems which is something he could use to level up his Collapse of the Battle Line, which would count them both as Lv3 during his attack step.

Thing is, it’s only on his Attack Step, and given he ends his turn right after, the Rock-Golems wouldn’t have their monstrous 7000 BP available.

For why he didn’t attack, well Randel is clearly intimidated by 4000 BP Rock-Golems enough to not attack, 7000 BP Rock-Golems should keep him off long enough for Suzuri to build resources.

Time is Core in Battle Spirits, so if Core is your aim, Time is your friend.

Randel’s turn, his deck has 28 cards now.

Droiden and Balder are brought to level 2, Droiden’s now at 5000 BP and Balder’s at 4000 BP

But due to Droiden’s Lv2 effect to boost all White Spirits by 1000 BP, they’re at 6000 and 5000 respectively.

So that explains what all that core nonsense was for, It seems the specialized Core provided by Otherworld King transmits it’s power toward Mother Core.

And that’s having an adverse affect on Kajitsu’s body specifically.

But why would Mother Core be having an affect on Kajitsu specifically, doesn’t she only bear the Green Light?

I’m being incredibly sarcastic here, it’s very clear that Kajitsu’s a little different to the others.

Yeah Randel’s situation hasn’t changed much from earlier, his Spirits are beefier but he held off on attacking when only ONE Rock-Golem was waiting for him, and he could at least draw with that one.

This time? No chance.

Suzuri’s building himself a wall… comprised of Rock-Golems.

He could take out roughly 20 cards with this formation now, which would leave Randel with a measly 8 cards left. But that isn’t enough, and Suzuri would lose the game immediately after.

It’s amusing that attacking is too risky for either of them, so they just have to keep passing.

Victory.

Randel has 27 cards remaining, summons a 2nd Droiden, and ends his turn.

Due to reducing Droiden to Lv1 his formation actually weakens, his strongest Spirit is now the 4000 BP Balder.

This could be intentional however, as next turn Suzuri will have 2 core to raise Rock-Golem to Lv3, and it may invite him to attack now that Randel can’t beat any of his golems.

Instead however, Suzuri passes.

I suppose it makes sense, his aim isn’t Randel’s life, but his deck, and it won’t matter if he falls short as long as that deck count hits 0.

Randel loses a card every turn simply by virtue of playing the god damn game. So Suzuri needs to wait to get that slowly diminishing number of remaining cards within range of extermination.

Randel in the meantime, needs to figure out how to crack Suzuri’s wall in time before he obtains that win condition.

More defenses, Randel? You’ve got 26 cards remaining.

Randel seems to have failed to recognise which player has inevitability in this situation.

If I haven’t talked about it before, Inevitability is: Which deck will eventually win if given infinite time? In this case, it’s Suzuri, as eventually he will have a game state where his number of cards milled surpasses the number of cards in Randel’s ever-shrinking deck, once that happens, Suzuri simply wins and there’s no ifs, ands or buts about it.

The deck that lacks Inevitability must therefore become the beatdown, as its in their interest to win the game before the inevitable, applied to this situation, Randel needs to beat Suzuri before Suzuri can destroy Randel’s deck. Against any other kind of deck, Randel would probably be able to take as much time as needed, as White has a high inevitability in general, just not as much as Blue Deck Destruction. (More curated deck types notwithstanding obviously)

Yep, Randel’s lost the plot, you’re not trying to protect your life!

Suzuri’s turn, he brings the Rock-Golem’s down to Lv1, giving him a total of apparently 9 core to use as he sees fit.

“That overcoming form, Bring the World to it’s Knees…”

Suzuri’s playing a completely new X-Rare!

Let’s take a look!

Families: Fighting Spirit, Soldier
Lv1-Lv2 Assault: 2 [When Attacks]
This Spirit can, up to twice per turn, be refreshed by exhausting a Nexus you control.

Lv2 [When Attacks]
Destroy an opposing Cost 4 or less Spirit, and discard a number of cards from the opposing decktop equal to the cost of the destroyed opposing Spirit.

A Cost 6 X-Rare from BS07.

At any Level, it can refresh itself by exhausting any of your available Nexuses. This means with good set up, Alexander can attack 3 times per turn.

Additionally, at Level 2 (which it’s currently at), Alexander can destroy an opposing Cost 4 or less Spirit, and then destroy cards from the opposing deck equal to the cost of said Spirit.

This card is, in a word, bonkers. It’s a Rush of attacks, Deck destruction and Board control all wrapped up into one card, and it’s relatively cheap for an X-Rare to boot.

Plus it’s a damn cool looking card.

More specifically, Suzuri was waiting to be able to summon it under favourable conditions.

Okay, let’s do some math.

Alexander has 2 nexuses to refresh itself, and Randel has 3 Cost 4 Spirits, 3 x 4 is 12.

Additionally, with Collapse of the Battle Line, each Rock-Golem takes out 5 cards, save for the last one which takes out 6. 5 + 5 + 6 = 16

16 + 12 = 28.

28 is more than the number of cards that exist in Randel’s deck.

He’s cooked.

With Alexander’s Lv2 effect, the precisely Cost 4 Balder is destroyed.

4 cards are pelted from Randel’s Deck.

22 remain.

Suzuri activates Assault, now by exhausting his Nexus, Alexander can refresh.

Notably, Nexuses being exhausted actually does nothing concerning their effects, it works simply as if it were refreshed, naturally the only downside is that you can’t exhaust it again.

I do find it amusing that Zungurii comments on the weirdness of the idea that a Nexus, a Card type that represents a place, or a monument, can be “Exhausted”

Magisa just brushes it off however, “I guess it can be tired if you say it is.”

Despite all that sequence of effects, Alexander’s attack still needs addressing, Randel activates Blizzard Wall in Flash Timing.

Which is… well, a valiant effort to say the least, now Randel’s life can only be reduced once this turn due to Spirit attacks.

Once again, the Life is not what he’s supposed to be defending.

Randel takes the attack, he’s now at 4 life, and thanks to Blizzard Wall, he won’t lose any more this turn.

The muppet’s so used to his life being the be-all-end-all that he’s just assumed that the inability to take lives means that the turn must end.

Nope, this is why Attack Step enders are king, and Randel hasn’t ended Suzuri’s attack step.

Suzuri explains to Randel that even though Blizzard Wall stops Spirits from diminishing the life, it doesn’t actually end the turn, and so Suzuri is still free to make moves to further his position in spite of not actually being able to reduce any more lives.

…You know, because it’s deck destruction.

Alexander attacks again, the last Balder is destroyed.

4 more cards gone, leaving Randel with 18.

Alexander is refreshed, Suzuri attacks once more.

Droiden is destroyed this time, and 4 more cards are sapped away, leaving Randel with 14.

I do find it interesting that Suzuri, a card collector who likes to accumulate masses of cards, especially rare ones like X-Rares, favours a strategy that takes them away from an opponent.

I suppose it’s a very dark outlook on it, but essentially every X-Rare he obtains is one copy of an X-Rare no one else can have. And he’s willing to commit any atrocities necessary if it means obtaining them, including stealing them from others.

If Dan’s major defining trait is “Determination” and Ray’s is “Kindness”, Suzuri’s would be probably be “Greed”

As calculated before, Suzuri can still remove 16 cards from Randel’s 14 card deck.

I’m glad they did us a favour and skipped ahead for this one.

With that, Randel’s deck is completely wiped out.

That is probably an accurate portrayal of the “I fucked up” expression.

As Randel had no cards in his deck during the Start Step of his turn, Suzuri is the winner.

Brustrom here seems to be rather loaded with X-Rares if he’s giving them to Suzuri for odd tasks, I suppose he and Suzuri are birds of a feather in a way.

Granted, I’m not sure Suzuri would wield it as currency like Brustrom does.

Hyoudo comments that Decking out the opponent must mean the battler’s quite skilled, but in actual practice, Blue Deck Destruction is actually one of the simpler tactics in Blue’s Arsenal. I might be jaded by recency but Deck Destruction has never been a particularly difficult strategy due to it’s simplicity: use cards that remove cards from the opposing deck.

When Alexander was released I believe it was one of the few viable decks of the time as well.

At the very least now, Deck out has never been easier… Resulting in hilarious moments in the Extreme Game (a series where Battle Spirits is played commercially on the official Battle Spirits Youtube Channel) where the Blue Guardian asked their opponent how many cards were left in their deck on something like Turn 3, got an answer of 30, and proceeded to destroy every last one on that very turn.

Suzuri was practically handed their Deck out victory anyway because Randel was so focused on protecting his own life in the face of several Demolish activations.

Muppet.

“My First match, will be Meteorwurm’s first battle”

The Episode ends with Dan now motivated by Suzuri’s battle, declaring that his first match in the tournament will be his new X-Rare’s first battle.

Would be a real shame if Dan for some reason couldn’t draw it.

Naturally, the card o’ the day is The GiantEmperor Alexander.

I’ve not got much to say on this card that I haven’t already, the card on a good turn can take out 3 spirits, a maximum of 12 cards from the opposing deck, and 3 lives, provided 2 nexuses exist and you have the requisite core. The main downside of Alexander it’s the whopping 5 cores it needs to be at Level 2, which is required for it to destroy just about anything.

At a minimum payment of 3 core, you’ll need about 8 available to pull that off on it’s summon turn, which isn’t too hard with a bit of set up.

I’d talk about it’s appearances across BS07 but unfortunately that information isn’t currently available on the Battle Spirits website, and I’m unable to refer to the Internet Archive’s Wayback Machine because at time of writing, it’s currently being DDoS’d (Distributed Denial of Service, essentially a Hacker’s preventing the site from functioning properly by overloading the server with traffic)

Lv1-Lv2 [Main Step]
When you are paying the cost for deploying Nexus, you can discard a card from your decktop for each cost to be paid instead.
Lv2
When your Nexus is deployed, put a core from the Void to your Reserve.

Citing from Memory (so take with a grain of salt), the reason Alexander was any kind of potent was because of this card, The Victory Stand of Glory. A Cost 4 Nexus you could play turn 1 which allowed you to mill cards in place of paying cost for Nexuses. And at Lv2 anytime you deployed a Nexus you gained a Core. So what you could do is play this turn 1, Pass, then play any and all Nexuses you wanted, gain enough Core and play Alexander incredibly early with all his Nexuses available. Naturally there was another card that could abuse this:

Families: Terra Dragon, Emperor Beast
Lv1-Lv2-Lv3 Assault: 2 [When Attacks]
This Spirit can, up to twice per turn, be refreshed by exhausting one of your Nexuses.
Lv1-Lv2-Lv3 [When Attacks]
Destroy an opposing 5000 BP or less Spirit. When this effect destroys any opposing Spirit, draw a card.

That being this Promo X-Rare card, The DinoDeity Gundinos, which had similar properties to Alexander, and could even be used in Blue decks thanks to it’s Blue Cost Reduction. That being board control via it’s BP destruction effect, and awarding you a card rather than destroying the opposing deck, even better still, it didn’t need a level up to achieve this. Meaning you only needed about 6 core to drop this under favourable conditions unlike Alexander’s 8…

…Which Victory Stand of Glory could grant you on your following turn as long as you played a single Nexus.

The process is essentially this:
1. Turn 1, play Victory Stand of Glory, pass.
2. Opponent goes, unlikely they kill you here.
3. You should have 5 core available, level up Victory Stand of Glory, play any Nexus, then Level down Victory Stand of Glory, you’ll now have 6 Core, assuming you played a Blue or a Red Nexus, you can now summon Gundinos at Level 1 and attack your opponent 3 times while melting any 5000 BP or less Spirit and drawing a card for each, given your opponent has only had 1 turn, the likelihood they’ll have anything surpassing 5000 BP if they even played a Spirit is low, and if they don’t have any Spirits, they’re likely to lose 3 lives.

Thankfully, this kind of broken set up won’t be seen in the anime, and Victory Stand of Glory has been LONG banned for a while now. Free symbols tend to result in nonsense.

anyway, that’s all I got for the moment! I’ll see you all next time! Hopefully soon.

Gekiha Dan – Episode 15

Alright, well the last one was a complete dumpster fire, how about we jump right into this one? If I remember correctly this one is an absolute banger.

Seems we’re still in the Red Land, given that the Blue World is where the advertised tournament is, the cast are going to need to figure out a way to get there.

Ah, supposedly there are special locations that can allow you to move from one world to the next.

I imagine the travel between worlds is something akin to the taking off of a plane, given its the equivalent of another country.

We haven’t seen anyone travel through worlds on-screen, but.

Mai was depicted as ending up in the Purple World when she first arrived, so it’s highly likely she’s been under this process before.

And of course, Zungurii who lives on the equivalent of farmland and never made eye contact with anything more technologically advanced than a bucket, wonders what a roller coaster is.

You’re basically crossing from one country to the next no? Most people do that in planes which do require a fair amount of safety checks.

Mai seems to be disdainful of Clackey’s opinion of the preparations required to pass through a gate to another world.

Oh shit he’s ADJUSTING HIS GLOVES!

…So apparently the “Gate” is just a glowing door but for it to open you need to be heading towards it at a fast enough speed?

Interesting physics…

“The Sealed Clash, The StarEmperorDragon Meteorwurm!”

Interestingly, the card mentioned in the episode title won’t actually show itself, and it isn’t depicted in the title card for this episode. You WILL notice in this odd sea of Red however, that part of it is Greyed out. That’s becase the card being slightly greyed out is an oddly familiar Red/White Spirit.

For those who haven’t watched or read my Toppa blog, that card is infact The SacredEmperor Siegfrieden, Bashin Toppa’s final ace from the first series.

This could be interesting.

An interesting thing to note, this particular “World” and all the series contained in this particular BS Universe REALLY loves their use of Badlands… Not sure why.

In any case, the Blue World’s Badlands seem to be less “Red” and looks more like a product of water erosion than a heated desert.

There are even some Blue Crystal Spires.

So we don’t get to see what’s actually BETWEEN the gates so we have no way of verifying if the speed needed to pass through it was even required.

The Violet probably came into unexpected ground, and now is taking a massive spin.

Though it’s also possible this is intentional as well, you’ve just entered a place you aren’t aware of at high speed, taking a sudden stop just to get your bearings might be a good idea.

Sergei is activated apparently.

except you’re not on any rails, there are no safety bars, and god forbid you HIT somehting.

about the reaction I would expect from Clackey, but Magisa hasn’t had excitement of this level in 4000 years of living?

The Violet just barely manages to stop next to this building which is positioned… right near the gate.

Actually I wonder if it would be worth putting down like an admissions office, is there passport control on Grand-Lolo?

Now that I’m finally able to read the sign, it is not a passport control office, it is just a Card Stand.

Siiiiiigh.

I guess they don’t consider the other worlds to be TOO much like countries.

Dan that isn’t how it fuckin’ works, you’d have to go BACK to the Red World just to come to the Blue World again

What a waste of… Do they even use Fuel? They’re CORE ships right?

WHAT DO YOU MEAN!?

Whatever deity exists in this universe, bless Magisa for her reasonableness.

Clackey looks like he’s about to pass away, it’s apparently funny enough for Mai to take a picture.

Oh right should probably talk about the pun, so apparently the characters used to write “Clackey” can also be pronounced “Groggy”

Name puns tend to be used frequently when they appear so I imagine Clackey’s heard this joke a million times already.

Time for my random bouts of life advice: If you see a pun in someone’s name, best plan is not to make a joke of it, at least not right away, they’ve ever heard it a thousand times before and don’t find it funny, or they’ve got a REAL poor relationship it, people like their names not being a punchline.

Clackey’s a good sport though, at the very least.

The element most associated with Blue is “Water” usually, so it’s surprising to see that the makeup of this world doesn’t see a lot of it.

Blue does have a few less used themes, namely “construction” and “sand”

Which seems to be the target for this one, heading hard into construction.

It appears that the Blue world is inhabited by Giants. As a result, everything is modelled for them.

Ah yes, the “matter of perspective” response. From our own perspecive we are the most “normal” versions of our own species, anything too far removed from it is unusual.

So it pays to acknowledge this when interacting with anyone who lives a very different existence from yourself.

“No!”

Fuck you I’m a fan of catchphrases.

Also that is a VERY physical screen that just popped out of nowhere, technology in this world is nuts.

I think I mentioned this last episode but incase I didn’t, Nanao and Galaxy’s identities were combined, and now Galaxy is referred to as “Galaxy Watanabe”

Galaxy Watanabe gives viewers a reminder of the stakes involved in the tournament for anyone who gladly skipped the last episode’s farce.

This effectively renders Episode 14 completely skippable.

Yes, incredibly upsetting, I know.

In any case, to save you frames and checking back what those stakes are. The Winner of the Grand-Lolo Championship is awarded with a powerful X-Rare, and Otherworld King will personally grant them one wish.

Clackey notes that a “Top X-Rare” would definitely attract the Blue Core Lightbearer’s attention.

This wasn’t so much foreshadowing as it was jinxing the idea of his appearance however.

So, despite the doors in the card stand being HUGE, and we can see that the chairs in the distance look a little large, the actual counter here in the stand is well-sized enough for Suzuri to sit on it.

It seems like arrival in the Blue World was also intended to be some kind of foreshadowing for Suzuri’s appearance, just like how we started in the Red World because our main character is a Red user.

It seems Suzuri still has trouble communicating, he was merely asking about their plans but of course, a statement phrased like that would come out like a suggestion rather than a question.

I’ve had no shortage of situations where someone has thought I was asking them for something when I phrase a question probatively when I’m usually just curious.

Seems there’s no hard feelings from their last ’bout concerning Catastrophedragon.

Mai, having never met Suzuri acts as the audience here who may not be familiar with earlier episodes (a common problem given this is airing on TV, some people need reminders of earlier events)

So I’ll do the same for anyone tuning into this blog a bit late in, Suzuri is the bearer of the Blue Core’s Light. As such he’s effectively this world’s chosen Blue battler. He’s a card collector with a specific interest in X-Rares and despite his shyness is quite determined when it comes to obtaining one.

He specializes in Deck destruction.

He’s also rather protective of the cards he DOES have, being a collector, a card’s condition is important to him, such that he uses gloves, and apparently a nail clipper to ensure that his cards remain in good condition pre and post-handling.

There are 2 types of people witnessing this scene. Those who see Suzuri as an inspiration and aspire to take as good care of their cards as he does.

And those who relate to Dan, and feel that card’s are not such fragile pieces of card stock.

I am the Dan-type, I do not treat my cards roughly but I also am not so particular about their condition. A lightly played card is good enough for me.

Mai for some reason wants to leave, and Clackey doesn’t seem surprised.

I’m a little… puzzled because this sort of comes out of nowhere, I’m having a hard time piecing together what it is we’re supposed to understand from this.

It appears Magisa’s now taking a more pro-active stance in not tolerating Mai’s bullshit. Actively blocking her exit before knowing where she’s going.

It seems this show really wants to upset me because it’s referencing events from the previous episode while ensuring that said episode changed absolutely DIDDLY SQUAT.

Like honestly, resolve your conflicts.

and in response to this question, there are 6 core lightbearers, not 1, that would come with some sort of assumption that all of them are needed to defeat Otherworld King. So yes, we do kind of need you for that SPECIFIC reason.

The show seems to be trying to paint this issue as a recurring theme, namely that these 2 are going to continue getting into tiffs as opposed to it being resolved in one episode.

Dan tries to press Mai for how she felt at the horizon ladder but she dodges the question by acknowledging that Dan is sounding very cheesy.

Gosh I hate people like this, what a fuckin’ character she is.

Don’t let that confuse you for me disliking Mai as a character though, evoking in-universe hatred is also something only a good character can weaponize, she’s being very correctly portrayed as unreasonable, and that is evoking harsh feelings from myself as a viewer. This makes her a good character because I’m being frustrated about her Watsonian traits and not her Doylist ones.

Dan on the other hand is failing the intelligence test, because the whole point of this argument is that she doesn’t want to be here, “Why are you here” is not going to be working out for you.

So you’re acknowledging that you don’t care about what you said before and are just doing what you want.

it’s.. a unique trait, normally hypocrisy is displayed by having someone act opposite to what they preach.

This particular brand of hypocrisy on the other hand is similar but not quite the same, Mai hasn’t preached anything, she has just said she would do one thing and changed her mind about it.

She’s incredibly lacking in self-discipline and doesn’t want to follow through on promises she doesn’t feel like keeping.

There’s a word to describe this… fickle I think it is.

Their argument is interrupted by somebody, a voice I don’t recognise.

Whoever he is, he seems familiar with Magisa, and he’s definitely modelled after some kind of veteran in his personality, asking about the Soldiers’ “color” like asking an actual soldier where they served or their rank.

Dan seems on edge, but it’s justified in the sense that anyone who’s ever cared about Dan’s status as a Core Lightbearer has probably been working for Otherworld King.

I understand this man is asking a very probative question of Dan over here that’s key for this scenario but I just really like Dan’s emoting here, he tends to “Grip” the air when he’s serious. I love the claw grip-type emoting.

I am an Edgelord, leave me alone.

For those who might not realise the symbolism here, this guy offered a “Toast” to Dan’s passion, but then rather than drinking the glass, he poured it out.

The only reason you would do this is when you’re pouring a drink onto someone’s grave, literally pouring one out for them.

It’s used as respect for someone who’s passed away.

He’s effectively claiming that Dan’s passion is doomed and while he respects the passion itself, he has no hopes for it’s success.

He of course, vocalizes this for the younger viewers, but it’s definitely a dark message for anyone older that’s watching and is familiar with that custom. It’s one of those things where regardless of where you come from or what custom you have, the gesture is understood because it’s so wildly outlandish and if any confusion is left over, it’s stated.

Zungurii vouches for Dan by claiming he’s the powerful “Clash King”

To be fair this “battle of Kings” message is definitely something, “Clash King” is not far from “Otherworld King” in terms of naming scheme, so the title definitely suggests that Dan is on more equal footing with the guy than he is.

The strange man asks Magisa about Dan’s age, noting he’s quite young, this suggests previous core lightbearers were either older, or at least that the ones this man was familiar with were older.

Magisa counters with a rather back-handed variant of “Age does not always equal experience”, by claiming despite Dan’s age, he’s stronger than the man here.

I didn’t show the frame but when the man asked about Dan’s youth, he said Magisa’s name, Dan seems surprised they know each other.

She’s a 4029 year old witch my dude, she’s definitely got a looooong list of acquaintances.

Clackey seems to believe that this guy and Magisa were romantically involved with the way Magisa is addressing him.

Magisa doesn’t seem to answer this, she’s kept her eyes closed the entire conversation, and doesn’t seem to want to be around the guy too much which could suggest at least a soured friendship if anything.

We FINALLY get a name! His name is Julian Fines.

Some will note Julian’s eyebrows are drawn incredibly thick and his face is not very typically “anime”, that is because he is NOT japanese!

This show takes great pains with itself to draw characters who are not typically japanese differently to how they draw anime characters normally, because anime characters are drawn based on the appearances of japanese people, usually.

This has been true even in Toppa Bashin.

Oh right, and the reason he’s so probative about the Core Lightbearers is because he used to be one! Specifically he’s the previous bearer of Dan’s Red Core.

This is definitely pretty shocking for a few reasons. In ways that are quite good for the plot.

up until now you would be forgiven for thinking this is quite low stakes, given that Dan and the others have the “credentials” for defeating Otherworld King. Effectively being “chosen” ones.

But this key piece of information, namely that there were PREVIOUS holders and Otherworld King is still at large, is a big giant flag saying that these guys can VERY MUCH FAIL.

And it’s not a small chance or anything, there have been previous failed attempts by previous lightbearers.

Which means that their status as a lightbearer does not confer on them any predisposition to fighting Otherworld King.

We appear to have relocated outside.

What’s notable about this conversation is it drops small tidbits about how Core Lightbearers function.

It’s not like Dan is bearing some individual form of a Red Core’s Light, the Light he and Julian bore are considered to be the same one.

Julian seems to be pointing out that Otherworld, under Otherworld King’s rule, still understands some kind of peace.

Dan of course notes that this peace is entirely superficial, he’s witnessed slavery firsthand in the Red world, a place where crimes like that are occurring can hardly be called peaceful even if some individuals are enjoying some form of it.

Julian notes that he once agreed with Dan’s sentiment.

Effectively, Julian’s will to try and overthrow the Otherworld King was shattered, it’s heavily implied he lost a direct battle with the guy.

Though the “It breaks you” statement, as will be noted later, is a lot more literal than this conversation suggests, however.

Dan gets hung up on Julian’s use of the world “Clash” and Magisa notes that Julian’s ace was a card named “Meteorwurm” which has the Clash effect, much like Dan’s Siegwurm.

Magisa ALSO notes that Meteorwurm is stronger than Siegwurm.

So assuming this was shown before the card’s actual release, we can see here that there’s an orange-coloured spirit looking similarly to Siegwurm here. Cost 7 with 3 reductions, requiring 1 more core to play than Siegwurm on average, and has a single symbol.

Suzuri has apparaently been eavesdropping but is here to point out the rarity of the card.

Siegwurm is what’s known as a “Master Rare”, Master Rares can typically take the place of X-Rares in the “Key Spirit” department, but are ultimately not as powerful as their X-Rare superiors.

The Gap is ultimately, small, when it comes to a well-built deck, but when constructing such a deck, small gaps can make worlds of difference to a player trying to maximize their effectiveness.

Right now Magisa is drawing parallels to Dan’s own experience, effectively Meteorwurm seemed to appear whenever Julian needed it.

“You were the most amazing”

It appears Julian’s face off with the Otherworld King broke him SO badly he no longer feels comfortable using the Clash keyword that got him so far.

Naturally you don’t want to take after the example of someone who has failed in their attempts to do something you are trying to do.

Clackey notes that Dan isn’t the same as Julian in that regard and thus the 2 situations aren’t comparable.

Dan of course, sees a notable problem, Julian fought Otherworld King and lost, but he’s still here, and he only needs to topple Otherworld King once.

Giving up when you have an obvious opportunity to try again seems, at face value, foolish.

Dan’s basically calling Julian a coward, the guy’s still about, has everything he needs to keep taking on the Otherworld King, and simply doesn’t because he’s afraid of failure.

Dan once again pushing his belief that the Spirits are happiest when they are battling.

Also seems to be echoing a “Mission Failed, we’ll get em next time” sentiment.

Don’t you fuckin’ start…

Dan seems to be trying to relate his situation to Julian to try and resolve his “broken motivation” but the issue is that Dan is already bearing his Core’s light, I’m not sure there’s much left to fix here.

it seems Clackey wants to say somehting.

Seems Clackey felt the need to counter Julian’s comment of Dan’s “Sweltering” personality

Skipping passed some irrelevencies, Dan doesn’t think its something you can “Give up” on, fact of the matter is the humans are treading on something that isn’t theirs and regardless of what benefits they’re bringing, a Human should not be ruling over the Otherworlder’s home. He’s an invader and needs to be shunted out.

Eh… as much as I’d agree that an outsider should not be ruling over that which isn’t theirs, I don’t think the humans being present is so much of a problem than it is the specific humans enslaving Otherworlders for Otherworld King.

Mixing communities is very important because the more we mix together and come to an understanding, the better we can figure things out and the more of us their is to do so. Respecting a culture is fine, but telling someone not to intermingle with a culture can be problematic. Being an outsider should not disqualify you from participation.

Magisa suggests that Julian would better understand Dan after having battled him.

Which in this case his true, the guy has doubts about Dan’s ability and Magisa has noted that Julian straight up has better cards than Dan, but Dan has been noted to be tougher, so Julian should really see for himself what Dan’s ability is like before judging it.

Julian seems to agree to it, only because Magisa had asked him to though, he’s deferring a lot of say to Magisa on many things.

Oh well, we’ve got a battle to look at! Gate Open!

Julian’s Battle Form is an interesting one, it seems to take almost the shape of a Bull, with the lives appearing as “Eyes”

Notably it’s not very spiky and rather curved unlike Dan’s, its certainly a rather reserved Battle form, which matches his personality.

Magisa and Dan both demand that Julian fight with Meteorwurm.

For someone who claimed he couldn’t use it, he didn’t really put up much of a fight about putting it in his deck.

In any case, given Julian has a fully functioning deck that doesn’t use Meteorwurm, we can safely assume he’s playing with a 41 card deck at this point.

This is fine, Battle Spirits doesn’t have a deck limit, and your odds of drawing the card you need are only significantly different beyond 43 cards.

Min-maxers will swear by 40 and I personally like a concise 40 but it’s not a dealbreaker.

Seems like Julian’s taking the first move.

Julian summons only Lizardedge, Dan noting that his individual summon instead of typically quick consecutive ones our more seasoned battlers do suggests that Julian likely hasn’t battled in a while.

Dan of course compliments Lizardedge’s cuteness and Julian seems to have no disagreements about it.

Birds of a feather these red players.

this is certainly an odd choice of move though, he’s played a Level 1 Lizardedge but didn’t raise it’s level despite still having 3 core in his reserve.

Dan plays Goradon and Ankillersaurus.

I somewhat feel like it’s been a while since we saw Ankillersaurus, I can’t even remember the last time Dan used him, even though it could very well have been Kajitsu’s battle.

Course Ankillersaurus is the card given to Dan by Zungurii, so of course he’s ecstatic about it being played.

Goradon is raised to Level 2, so it’s BP is now 3000.

Both should be stronger than Lizardedge now so of course, Dan is going to attack.

And of course, Gotta make mention of the fact that Dan talks to the spirits.

Dan attacks with Ankillersaurus, Julian takes it from the life, dropping him from 5 to 4.

He seems to struggle a fair bit with the pain, indicating that he hasn’t battled in awhile.

Mostly because I have seen this before and know the makeup of Julian’s deck, I’d have loved to see a battle between Julian and Otherworld King.

I’d love to see more of Julian in general honestly.

Dan wants to remind Julian of the version of himself who was overconfident to the point of saying he didn’t know how to lose.

I suppose Dan’s trying to bring out the part of Julian that fought Otherworld King before with Meteorwurm.

The chances of biting your tongue get higher the more you talk.

Which is to say, Dan’s running his mouth and may come to regret it.

Dan appears to have ended his turn after only that 1 attack.

Julian’s Turn, he’s got 6 core available, and he summons a 2nd Lizardedge and a Lv2 Berserker-Gun

For those who maybe can’t see the problem, a former Red Lightbearer is using a White Spirit.

Julian’s cemented his detatchment from his Core’s Light by using a deck featuring multiple colours.

Julian’s got a lot of spirits, he’s in a good position to take some lives now, so Dan’s preparing for the possibility that he needs to block.

Despite this advantage, Julian chooses not to attack.

Mai and Sergei make note of the fact that Julian’s incredibly hard to read. He’s in a good position to attack but chose not to, and his expression doesn’t really give away what his plan is.

Regardless, Julian’s non-aggression isn’t the worst, after all, a valid form of strategy is not to attack to take lives until you’re sure you have the game, this effectively leaves you with the most amount of blockers to take opposing attacks and time to produce a strategy, and reduces the risk of being countered by an opposing flash.

It’s Dan’s turn.

At some point Dan managed to acquire a 2nd Ankillersaurus, Card Stands do double as card shops I imagine so it would have been possible to pick one up, after all Zungurii wasn’t handing the guy a 1-of-a-kind rare card.

Getting ahead of myself, Dan summons a 2nd Ankillersaurus.

You can read a lot from an opponent’s face across the table when playing any kind of game, let alone a card game.

It’s outside information but because it’s there, it’s a resource you can use.

This is why mastering the Pokerface is important, denying your opponent’s ability to read you from your expression means you can only analyze behaviour on the board.

Dan’s a passionate payer who puts a lot of emotion into his game, and so far has been able to shake his opponents to emote, he’s had trouble battling Yuuki who is mostly unfazed by everything, and Julian here appears to be similar.

Dan attacks with both Ankillersaurus’, Julian takes both from the life.

Julian has certainly put up a wall of non-resistance, but there’s a key problem that indicates what he’s trying to do.

both Ankiullersaurus are Lv1, with 2000 BP, the Berserker-Gun that’s level 2 on the board is 3000 BP.

Julian could happily block one and take it out, but chose not to.

He’s preserving spirits and taking lives, that indicates his plan is to build core.

granted, it’s the end of Dan’s Turn, so even if Dan knows that now, he may not have any time or resources to act on it.

Julian raises a lovely question, even if Dan makes his point, what does he actually want Julian to do?

He’s already lost his Core’s Light, there’s not much more the universe can do to say “You’re done, son”

Dan of course, says the obvious. MOAR BATTLERS.

If we throw enough people at Otherworld King he’s liable to draw a bricked hand sooner or later.

Julian of course, mentions that it’s no longer his job to fulfill the purpose of a Lightbearer, Dan bears the light, so Dan goes to fight.

Dan for some bizarre reason doesn’t retort to this. Which is odd since my immediate kneejerk response would be to point out that one doesn’t need to bear the Core’s Light to fight the Otherworld King.

Since, last I checked, Otherworld King might be powerful but he doesn’t bear any Core’s Light.

And I imagine Dan’s Red Core doesn’t afford him any unique abilities, it’s more like a recognition of his current abilities and his personality. As we noted before, being a Lightbearer doesn’t mean you have the power to fight the Otherworld King, because they’ve failed before.

Families:
Emperor Beast, Flying Fang

Ah an oldie from good ol’ Toppa.

I have no idea why this exists to be here but this is FlameEmperor Kujaraku, we saw this last time but covering it again, a Cost 6 with a nice set of reductions but for some bizarre reason, requires 2 core to maintain whatsoever.

Which, given Julian’s next few plays will seem like an odd choice. But then again, even Julian’s deck type, you need good targets for this sort of thing.

I’m being very cryptic I know, but anyone who has either watched this before or knows how Kujaraku was used in Toppa, will know why it’s finally shown up here.

Also Julian’s using a hefty amount of core, he had 10 available core and 4 were on his spirits, he’s used all 6 to play Kujaraku, 4 to pay for it and 2 to maintain it.

on Turn 6, Dan plays a new card, Sabecaulus.

Families: Terra Dragon
Lv1-Lv2-Lv3 : Flash Awaken
You can put any number of cores from Spirits you control to this Spirit.

Lv2-Lv3 [Your Attack Step]
Spirits you control with Clash gain +1000 BP

A card from BS06, and one that works rather well in tandem with Dan’s ace, Siegwurm. It’s an Awaken Spirit that grants Clash Spirits 1000 BP at Lv2. Eagle-eyed readers will note that Siegwurm grants Clash to all Spirits with Awaken, meaning both Sabecaulus and Siegwurm will get a power boost with a level 3 Siegwurm on the board, and Sabecaulus will be able to Clash.

We call that: Synergy

Apparently no attacks are being made, since Julian now summons Berserker-Magnum (Lv1 BP: 2000)

Dan can’t attack safely since Kujaraku’s 5000 BP, and Berserker-Gun’s 3000 BP puts all Dan’s Spirits in danger.

Though the monotony might break here.

Dan summons a Lv1 DragonEmperor Siegfried.

It’s only got 4000 BP for the moment, so it’s not beating Kujaraku unless Dan goes to fetch some Core.

Problem is, I think Dan’s all used up, he had 8 core for his turn on account of not having lost any lives, and 4 of it was used up from his spirits.

He’d have to drop one to make Siegfried capable of swinging, and even then if Julian takes from the life he’s got plenty of blockers.

Or Dan can try and bait the block and take out Kujaraku entirely…

Looks like I was wrong, that Berserker-Magnum was Level 2.

Not like the Show let me know though. Julian had 11 core available and only 1 was spent on his Magnum, 9 of which is currently levelling his Spirits, leaving him 1 remaining.

Naturally with 2 White symbols and 2 available core by levelling down spirits, Julian has it covered.

Julian loses another life, dropping him to his last 1.

Blizzard wall makes it so the maximum amount of Life that can be decreased by a Spirit’s attack is 1, Julian’s lost a life, so Dan attacking would achieve not very much.

Christ the CGI animators are god damn flexing, another card we haven’t seen used in this series yet, but is a callback to the previous one, The X-Rare, TwinRowdy Diranos.

Lv1-Lv2-Lv3
All your Spirits with Awaken gain +1000 BP.

Lv2-Lv3 [Either Attack Step]
Give all your [Terra Dragon] family Spirits: Awaken

naturally I got zero clue what it’s doing in this deck, Julian hasn’t used a single Terra Dragon.

Julian makes no attack and ends his turn.

“…For Meteorwurm”

Magisa notes that Julian is trying not to make any moves in order to keep his request to Dan, that is, to play Meteorwurm.

Now we’re cooking with Gas, Dan levels up Siegfried and Sabecaulus to Lv2 and Lv3 respectively, this means he’s got Spirits with 6000 and 7000 BP on his board, since the highest on Julian’s board is 5000 BP, and his life is only 1, Dan can start picking apart Julian’s blockers.

Dan attacks with Siegfried.

And I feel at this point it’s worth pointing out that Julian’s stubborn playstyle is something I love.

Flash
Select 1 spirit your opponent controls. Until end of turn, your Life cannot receive any Damage from the selected spirit’s attack due to Showdown Step.

Julian uses another defense Magic, with 2 White Spirits, this one is free.

It’s quite a good “get off me” card, basically stops 1 attack.

Julian targets Siegfried and takes the attack, Mist Curtain prevents Siegfried from doing any damage.

Hm, I wonder why Dan doesn’t want to make a move here. Sabecaulus is still primed to take out another Spirit, with 3 blockers Dan’s more than capable of stopping what would be Julian’s 5 remaining attacks and worst case scenario Dan loses 2 lives.

Julian had only 1 card in hand, even if he played everything on the next turn without dropping a card, the best he could hope for is 4 lives, Dan has zero reason to not attack here.

It’s Core gatherin’ time, status report! It’s turn 11 with 4 lives lost, so 4 + 5 + 4 for a total of 13.

We got 6 spirits, with 7 core split among them, so Julian’s free available core is 6.

And now, Behold, the complete and utter misplay.

Julian offers FlameEmperor Kujaraku as Tribute, sending it’s 2 core to the void.

Diranos is providing NOTHING to the board right now, Tribute Diranos! Kujaraku has a higher statline!

But putting the bone-headedness of the move aside, Julian summons an oldie but a very well-remembered goodie! The Ultimate Ace from the previous series, the main character’s final ace card, The SacredEmperor! Siegfrieden!

This is the first instance of a tribute in Gekiha Dan, so Julian explains it.

Tribute specifies a condition a Spirit needs to meet, and a place for that Spirit’s Core to go, when summoning a Tribute Spirit, as an additional cost to play it, you must offer up the Spirit that meets the condition, and move all it’s core to the specified area.

In this case, the condition for Siegfrieden is a Cost 6 or more spirit, and the core must go to the void.

As a side note, if you summon a Tribute Spirit with an effect, you might expect in a Yu-Gi-Oh! sort of way that you can’t fulfill the tribute and therefore can’t play the card, but Battle Spirits works around this, if you summon with an effect, you still have to pay the Tribute if it’s not specified, even if you play it for no cost. Naturally there are cards that can get around the Tribute problem as well.

Needless to say, the card looks EXCELLENT in Gekiha Dan’s CGI.

It might have been a hot minute since we seen this, so how about we cover it?

Families: Ancient Dragon, Machine
Tribute: Cost 6 or more / Void
After paying for the summoning cost, you must send all cores from a Cost 6 or more Spirit you control to the Void.
Lv1-Lv2-Lv3 [When Summoned]
Destroy any number of opposing Spirits up to a total of cost 5. When the Tribute was [The DragonEmperor Siegfried]/[The ImpregnableFortress Odin], destroy up to a total of cost 8.
Lv3 [When Attacks]
Destroy two opposing 7000 BP or less Spirits.

What an absolute monster of a card, pain in the ass to get out but once it’s out, it’s out.

It’s a terrible purpose for Kujaraku, but I suppose they were either trying to circumvent the problem with actually tributing a relevant target for Siegfrieden, or wanted to use something they already had some kind of basis for in terms of model.

In any case, one might wonder why Kujaraku was designed, it’s a BS04 card, The same set that released The DarkDragonEmperor Siegfried, the first ever Tribute Spirit.

Battle Spirits sets are designed to be played independantly of other product, as such, BS04 needed a decent Tribute target for DarkDragonEmperor Siegfried that wasn’t in and of itself a tribute. As such, Kujaraku was made, a Vanilla, easy to summon Cost 6 who’s reductions are accounted for by forcing you to send more core to the void when inevitably tributing it.

ideally, Siegfried requires the same amount of core investment (Total of 4) with less cards on board and less core offered to the void, so if you’re tributing anything, it should be Siegfried.

Naturally, lore-wise Dark Siegfried and Siegfried are distinct cards, we’ve never actually seen Siegfried tributed for it’s Dark Counterpart at any point I think.

If I happen to be wrong do leave a comment, I try to remember as little of Toppa as I can.

A Battler’s deck can often be said to be a representation of a Battler’s soul at the time that it was constructed.

In this case, while Julian’s specialty is Red, Julian is adopting and skillfully using White, Red’s antithesis, and Siegfrieden being a Multi-coloured X-Rare that combines the 2 can be considered a rejection of the Red “Purity” that being the Red Lightbearer suggests.

I dislike somewhat how Julian’s lack of use of Clash is the representation of his rejection of his status as a Red Lightbearer.

Clash is a Red exclusive keyword, yes, but it’s also not the be all end all of Red, Red users are not required to use Clash and it almost certainly isn’t Red’s only keyword.

But I suppose this is less to paint Clash as the hallmark of a Red Lightbearer but moreso to paint Julian as a potential future for Dan, for clash to fail and for his motivation to use it to be shot.

Magisa analyzes the use of White, believing that Julian’s become defensive since losing to Otherworld King. Hence the use of White.

Julian’s “Red” Soul is being contained in a Prison of “White”

Naturally multicolouring need not be represented so harshly. The show definitely does like to play with Colour themeing a lot. And Multi-colour isn’t necessarily always evil.

In this case it’s the context for the change that indicates whether or not the choice is considered good or bad.

Notably, and this will be a recurring theme in this show which I do like, is that Otherworld King is, somewhat, inextricably linked to the idea of multiple colours.

Julian, being one of the first first-hand victims of the Otherworld King, and an evidently powerful battler, has his deck represent the effect of the King on him by now sporting a deck of mixed colours.

Keep that idea in mind.

Can you tell I’m a really big fan of this battle?

Hoo boy, you play one big ass Spirit and suddenly you get to wipe out 3 spirits at once.

Notably Siegfrieden is indicated as an outlier in many ways since it’s Destruction effect is determined by Cost, not BP, which is normally considered a Blue trait, a colour Siegfrieden does not have.

With 3 Spirits gone, Dan is only left with an Exhausted Siegfried and a Sabecaulus, conveniently left as a blocker.

Julian has 6 spirits, one of which is double symbol, he stands to take 7 of Dan’s lives this turn.

Dan do be cornered.

Julian enters his attack step.

Dan takes 4 attacks, 2 Lizardedge, Berserker-Gun and Berserker-Magnum, from the life.

Suddenly Dan’s on 1 life, and Julian still has 2 attackers.

Julian, strangely, ends his turn here, and I’m not particularly sure why.

He has 2 attackers and Dan only has 1 blocker, so this match is already decided.

Julian then says that next turn, he’ll bring Siegfrieden to Level 3, and then his victory is decided.

I imagine this is because Siegfrieden being at Level 3 means he can destroy Sabecaulus and Siegfried, who have BP equal or beneath 7000.

Still, one can infer a couple things from Julian’s turn end here, namely he’s been countering Dan’s onslaught for a while, and if he gets countered here, like, say, a stray Victory Fire on Siegfrieden’s attack, its over for Julian anyway as Diranos would get wiped out.

Then Julian lacks the requisite blockers to stop Dan’s board, basically there’s 50 different ways Julian just gets wrecked if so much as one of his Spirits gets put out of action before it can get through, so he doesn’t offer the opportunity.

But also, he has a victory in sight and isn’t going for it out of fear. Which can be a good indication of Otherworld King’s influence on him.

Ah yes, the million dollar question.

With a nowhere near as expensive answer.

Sometimes you just don’t have the drive for things anymore, and besides, in Julian’s mind, after losing to Otherworld King it was probably like losing a war.

Dan once again tries to punch through to Julian’s desire to fight, claiming that Dan will battle Otherworld King the second he shows himself.

Julian acknowledges that if Dan shows his power at the Tournament, Otherworld King will take notice of him.

Dan of course fires back that Julian should also join in, giving Julian an opportunity to once again meet the Otherworld King and battle him.

Rejected.

Ah it’s a rare scenario but much-loved when it happens, the Main character is getting nowhere with his intended goal. Julian is no closer to wanting to fight again than he was before.

Before Julian’s able to answer, Dan drops Sabecaulus to Level 1, and summons a Level 2 Erimakilizard.

And finally, Dan’s ace card but not quite X-Rare, The ThunderEmperor Siegwurm.

They glossed over it, but Siegwurm was infact summoned at Level 3, making it’s BP 9000.

Time for an epic battle, Siegfrieden vs Siegwurm.

Notably, Siegfrieden is 6000 BP at Lv1 and 7000 BP at Lv2, I dunno what Level it’s currently at given that they’ve been glossing over it but since Siegfrieden is Cost 9, Julian had 6 available Core, and had 5 reductions, Siegrieden could very well be at Lv2 at this point.

Hoo boy, another counter from Julian, this time it’s Buster Lance.

In this case, Buster Lance’s flash effect grants 3000 BP to a spirit.

There we go, it is infact Level 2.

Bersker-Gun’s core is used for the cost.

with 10000 BP, Siegwurm’s not gonna cut it.

Naturally 1 Battle trick begets another.

Dan’s response is to use Lightning Aura, an attacking power boost that offers 1000 BP to all of Dan’s Spirits, and Clash Spirits gain an additional 2000 BP.

This puts Siegwurm to a total of 12000 BP.

Naturally the poeticness of this is simply that Julian refuses to use Clash, and will now lose his Key spirit to a card that only functions in the presence of it.

It’s the most minor of pet peeves but the fact that Siegwurm is the ThunderEmperor but is coated in Flames and not Lightning irks me.

In any case, with the lower BP and Julian’s lack of available cards in hand, Siegfrieden, the great X-Rare of BS05 and the last main character’s final ace is wiped out.

Beaten by a structure deck card that wasn’t even an X-Rare, granted not every card needs to be.

Next up is Siegfried, making a push for the final life.

And now, a rare instance of a character doing the insane.

Julian is scooping.

It really doesn’t matter if Meteorwurm hasn’t arrived, you’ve got him on the ropes, a full attack means it’s over this turn.

Julian is fully aware of the promise he made, but unofrtunately, in a rare moment for the series, and in card game anime in general actually, the card did not arrive.

Ah Dan’s bout of furstration, I can understand his rage.

Dan’s spent this entire battle trying to re-ignite Julian’s fire, asking him to fight with Meteorwurm, chastising him for giving up.

Except he has succeeded at none of these things, Meteorwurm did not appear, and Julian’s fire is firmly put out.

Julian looks at himself like he barely recognizes his own hand, noting that what he is, is in fact the previous Red Soldier.

Dan exits the battlefield, frustrated, noting that Julian has somehow vanished somewhere.

To compound the issue, Magisa is also missing.

Clackey and Mai’s expressions naturally are supposed to heavily imply without outright stating in a kid’s show, that Julian was very likely romantically involved with Magisa at one point in time.

Ah here we go, we’re about to delve into the lovely, re-treaded ground of many a card game anime.

Dan is incredibly frustrated, his message didn’t get through to Julian but Julian entertained the fight anyway, so now Dan wonders why Julian even fought in the first place if his ideals were not on the line.

Mai of course points out, that perhaps Julian accepted the game, because he enjoys it.

In Yu-Gi-Oh! A common trope of their Duelists is that over the course of the series they forget their own ability to have fun, and can have Arcs or Subplots dedicated to re-discovering it.

In Dan’s anger, he resolves himself to obtain the wish from Otherworld King, and says it will be to release the Otherworlders from his control.

Which was obvious from the beginning, not sure the rehash here is necessary from an informational standpoint buuuut given the meta-purpose of this episode it makes sense to re-state it.

Julian seems to be notably accepting Dan as the Clash King.

And now for anyone who didn’t notice the undertones mid-battle (which I will talk about later), here is a more literal passing of the torch from the previous Red Soldier to the current one.

I’m not particularly certain what the message is but I presume it’s an acknowledgement that Dan is the current Red Lightbearer, and more importantly, more worthy and capable of utilizing Meteorwurm than Julian was.

There’s a strong suggestion that they were romantically involved, and still harbor feelings for one another, but this very minor disagreement indicates how done the relationship is.

It’s particularly small but the reason it ends off on this is just to pin-point that fundamentally whatever they had stopped working out at some point, and still wouldn’t even if they still feel attracted to one another.

it’s nice and bittersweet, they acknowledge and respect each other, and recognize the other for what they are and how they feel, as well as the fact that it’s all in the past and isn’t likely to come back anytime soon.

In any case we end off on this, Episode 15, almost a 3rd of the way through Gekiha Dan.

Now I mentioned some themeing concerning this fight, this Episode serves several functions, I’ll go over them in order.

By this point, Dan’s deck is quite static, he’s received Siegwurm, Ankillersaurus and shown off some new cards but otherwise his only “Upgrade” since then has been Siegfried and that’s kind of it.

So far Dan’s been tackling cards released before the series began (or as it began), recent characters using recent cards from BS05 or BS06 but also wrangling older decks.

Ultimately, what Julian represents, is Battle Spirits Shounen Toppa Bashin. He is a living representation of what that series is.

His history is sort of complementary to this role, that’s why the writers naturally settled on never having Julian gain Meteorwurm, his role is effectively done and developing him in this manner would almost cheat Dan out of an upgrade he desperately needs.

His deck is centred on The SacredEmperor Siegfrieden, Bashin’s strongest card. And his deck also contains key features and references to the series, such as Kujaraku’s Tribute, and the appearance of TwinRowdy Diranos.

Their existences there were to serve as Anchors that series, and Dan’s subsequent defeat of them was a Doylist “Passing of the Torch” to a newer series, and what better way to open that gate to the new series than to show the first card from BS07 and hand it to the main character.

This is why I like Julian, he is what came before, having arrived to test what comes after. He has powerful cards, he appears competent, and he, spiritually, is the previous series personified.

And that story is done, Bashin Toppa is over, Julian’s story, is over.

Time to make way for the first set untouched by Bashin Toppa, BS07, and time for Gekiha Dan to succeed that show.

I’ll see you lot next time.

Gekiha Dan – Episode 14

Me.

It’s good advice for children but as a TCG Player, that sign can’t stop me cuz I can’t read!

Anyway we had like, almost a mini-season finale, that was a whole series contained in that little sequence of 13 episodes.

It’s a good thing we have the whole 50-episode package.

Card Game anime really does lend itself well to long shows. I wish they kept doing them.

anyway, enough bollocking from me! I’m pretty sure you want a show!

So to save me blasting random snippets of text every few frames, I’ll sometimes cover entire scenes like this if they’re small and concise enough to let be as one.

Sergei comments that Viole Mai seems deep in thought and Mai answers saying she’ll put the whole Horizon Ladder situation on her blog when she gets back.

She’s apparently noticed something about her blog however that’s given her some pause.

“Mai’s Cry to Otherworld’s Core”

Interesting episode title, it doesn’t indicate too much, but we do know she’ll be battling this episode as the Spirit on display is Purple.

I will say though, I don’t actually recognize the card on display here. For the sake of being as surprised as you guys are. I won’t look it up prior to it’s debut.

Took Dan a nice 13 episodes to finally resolve himself to be the protagonist of this story and now wishes to take on Otherworld King.

He is asking a particularly important question though, how can you fight a guy you don’t know where to find?

Magisa doesn’t appear to know either.

Magisa does come up on a fairly good idea, given Yuuki had plenty of opinions surrounding Otherworld King and seemed to be quite high up in his ranks, it’s possible Yuuki does know at least WHERE Otherworld King is.

A lot of wondering going on in this episode.

You’ll never guess what there isn’t enough of.

Magisa calms Dan down by mentioning that they should focus on tracking Yuuki down to get their lead on Otherworld King’s whereabouts.

Clackey notes that they should also destroy the other 5 Horizon Ladders as they come across them, should they do so.

Once again, time to compare this show to Toppa. Otherworld King is handled very much the same way as Uchuuchouten. He’s a mysterious character mentioned very early but not revealed until later.

The thing is the plot is almost directly driven by his existence in Gekiha Dan, You have various humans committing atrocities in his name, places like the Red Land left as nothing but wastelands due to his influence, and his power is displayed by the fact that the plot directly misleads the main characters into believing that they had found Otherworld King, only for it to turn out to be one of his soldiers. Suggesting an even higher power.

Uchuuchouten on the other hand, is off-handedly mentioned early and then never touched on again until J does a large series of nonsensical things which eventually turn out to be for the sake of defeating him. And the character gets no background whatsoever until like the last 2 episodes.

And asking “Who is the Otherworld King” is a very good question, since not even us, the audience, know who this mysterious God-like being is.

..It appears Dan did not finish the question and rendered my entire shpeal early pointless.

It appears the “Problem” Mai is having with her blog is that in her attempt to get many pictures of the Horizon Ladder sequence, she found that she only ever took pictures of Dan.

There’s a wee bit of foreshadowing here to suggest something much much later but we don’t even see the culmination of that in this series.

She apparently blames Dan for being so god damn photogenic as opposed to blaming herself for not realizing sooner that she only had pictures of him.

God I could kill for a curry right now.

I recently moved, and well, the cooking in my current living situation isn’t handled by me. I haven’t had a curry in YONKS!

It seems we’ve been interrupted by something.

NOT THE CURRY!

Seeing perfectly good curry in danger, Dan bolts into action

Down in England we call that a nice save.

Oh come on lady, you even caught yourself doing it. They’re all pictures of Dan because you find him to be an interesting person.

You can think people are cool!

That is allowed!

C’mon!

There’s no fucking way she’s doing this out of jealousy!

C’moooooon!

So it looks like we’ve arrived at the Otherworld equivalent of a Car Park… What’s jarring is we haven’t seen a single bloody road at all until now and suddenly there’s a whole transit system EVERYWHERE.

Given all the direct servants to Otherworld King are Humans, its highly probable that plenty of Human knowledge and culture has blended into Otherworld.

…That’s just a train station.

What, and your assault of a giant tower filled with the bad guy’s evil minions wasn’t?

For a world ruled by Battle Spirits, Zungurii is mightily surprised to find that there are card shops anywhere that there would be people.

Ah yes, the Bane of anyone too focused on card games, moving vehicles on the road between them and the nearest card shop.

To avoid echoing “Man it’s a show about card games, what else would they do”, I always wonder what it would be like living in a world where any and every dispute may or may not need to involve whipping out your 40-card deck for a game.

Having your deck with you would be almost as important as having a phone. Which notably I don’t think anyone here has.

For reference, the show is set in 2009 so that could be impacting the frequency of phones appearing, I recall having a very rudimentary phone on me at the time but not an impressive one.

Mai isn’t vibing with the situation and wanders off, Clackey and Sergei both seem to notice she’s in a bad mood.

Meanwhile, wherever the hell Yuuki is.

It seems whatever Dan did to set off Kajitsu’s… “Explosion” lets call it, has reduced her to being bedridden. I certainly hope Yuuki doesn’t see this as an opportunity for revenge.

If for some reason you haven’t tuned in and are watching Episode 14 before seeing Episode 13, you’ll be treated to a nice flashback of Kajitsu going power-mad mid-battle

Seems Kajitsu has regained consciousness.

Ah one of the greatest symptoms that anyone is ill, feelings of uselessness. Ah the sheer sadness I have when I’m taken ill with something as minor as a cold and I just become dead weight.

Yuuki reassures Kajitsu that it doesn’t matter that the Horizon Ladder was destroyed, they can always build another one.

…You and what workforce? You had to enslave half the Red land for it.

Overprotective Older-Brother Syndrome.

Also this scene is entirely pointless because these 2 don’t appear for the REST OF THE EPISODE.

Apparently that’s all we needed to see of that, Kajitsu being okay was apparently important information we all needed to know.

I wonder if it will matter at any other time this episode.

I kid, after all the plot demands the presence of 6 core bearers so keeping 5 in scene per episode is probably a good call, Suzuri not getting much screentime though.

anyway, we’ve cut to Mai looking at some kind of bilboard.

We’re depicting the scene of what appears to be a Samurai movie with a Female protagonist, I presume that Mai’s goal is to be a movie star?

So I’ll cover this, as I said before, Gekiha Dan is a spiritual rewrite of Toppa Bashin, Mai of course takes the spot of Suiren, rather than cast her as a singing idol however, Mai is cast as a super-famous net blogger, apparently even winning a contest with her Purple Talk blog.

But they have obviously gone in a different direction with it, a lot of My Sunshine’s issues have less to do with her as a person and more to do with the fact that her career clashes with her desire to do Battle Spirits.

But here, Mai isn’t having a problem with Battle Spirits, as that’s mostly hard to relate to, she’s having an issue with the fact that Dan appears to be more interesting to her than she is to herself.

She enjoys being the centre of attention, at the core of the action, but Dan seems to be getting in the way of that, and as a result she’s feeling conflicted because by no fault of his own, he’s now taking up space on the “stage” Mai has made for herself.

It’s like self-imposed jealousy, she’s afraid Dan will take what she has made for herself even though she is the one that is allowing him to take it, etcetera.

What do you do when someone is more interesting to you than you are to yourself and that conflicts with what you want to be the reality?

Dan appears to be… playtesting? I’d say working on his deck but he’s not looking at the whole thing.

Dan has agreed to fight until the Otherworld King has been thoroughly removed from Grand-Lolo.

As a result, he’s resolved himself to play as much Battle Spirits as possible.

Dan is understandably not content with the way that battle went, he was in a situation where he had a card that could have won him the game, but that relied on his deck being in a VERY specific arrangement at the time he went to resolve it, he is literally incapable of guaranteeing that will happen next time, or any other time, so he needs to get good enough to be able to handle that situation again without luck.

It’s a good look for the series, Dan needs luck to win but rather than enforcing the plot armor they interrupt the battle due to Kajitsu’s unstable state. Interrupting fights that were surely won is one thing but it’s good because we have no idea what would have happened and Dan here evidently considers the match a complete loss.

Luck plays a role in ALL card games, that is what makes them inherently fun to play.

But being good at them requires a strategy that is consistent and powerful enough to minimize the amount of impact luck needs to have on your game, Luck will do the rest.

This is of course very cool to discuss but ultimately Dan wants to be stronger, which is as Shounen as Shounen gets.

We interrupt this program to give you Zungurii interrupting this program.

And it appears Mai has come to her desired conclusion.

It appears Clackey has tried to get her to discuss the decision but Mai seems to be incredibly adamant about it.

So here’s the thing, Humans operate very strangely, and as a result, the more a person knows that something they believe is wrong, the more they will stubbornly choose to believe it.

This applies to decisions as well, Mai is choosing not to discuss it because she knows the decision she is making is not only selfish but negatively affects the other passengers of her ship.

So in order to try and remove the possibility of her changing her mind and getting what she wants, she is shutting down any attempt at negotiation.

Haha, that’s absolutely a reference to her original incarnation, Suiren. For those who haven’t read the Bashin Toppa blog posts, Suiren is comically well known for just actively kicking people while they’re down and back-handedly apologizing for things they’re not sorry for.

Dan seems to think that perhaps he’s done something that she genuinely doesn’t like, which isn’t quite the self-awareness most would like but it’s self-aware enough that he at least considers it might be his fault.

Unfortunately Dan and Zungurii get into an argument about who’s more at fault.

Mai finds their argument amusing, but otherwise doesn’t bother to entertain their original question.

I’ve never once heard someone liken the refusal to discuss something as “Cruelty” but I do agree with the sentiment, wronging someone without specifying why and refusing to elaborate when pressed could be very much considered cruelty. Not being willing to give a reason can only produce the conclusion that either you know that no explanation would be sufficient to justify it, or you have no reason.

Dan appears to have successfully touched a nerve, Mai responds rather viciously, telling him to shut up.

I take issue with the term “Sweltering” being used as the translation here but I take it that the poor subber in question had trouble finding an adequate translation that would make sense and didn’t want to say “Hot” as that has a different connotation.

For those who haven’t heard the term, “Sweltering” means to be “Hot to the point of being Uncomfortable”, Mai is effectively saying that she hates the fact that Dan has a high energy, hot-blooded personality.

Dan is of course, offended that the reason Mai is leaving has nothing to do with what he’s done but is more to do with a personality she has never clashed with until now.

She’s effectively saying “I’m leaving because I don’t like you, just because you are you.”

So of course, since she’s insisting on being unreasonable, he’s decided not to bother.

I struggle to deal with unreasonable people, because they often need nothing more than time to simmer down from a high tension situation before coming to an understanding, Mai has already “Burst” the bottle of emotions she’s been storing away and by the time she simmers down she’ll be miles away and there’ll be no point doing anything.

So Mai’s temper tantrum here drives me up the wall.

It feels better when you realize she’s 13 and Dan is 12, they’re teenagers, capable of thinking for themselves but not particularly intelligent.

Dan giving up here doesn’t change the situation, so Mai of course takes a potshot at him for it.

We skip to them having left Mai’s ship it seems like, Magisa wants to chat with Mai about the problem but given Mai refuses to discuss it, that’s going to be hard.

It’s an interesting dilemma too, you have a car you enjoy using and there is a person late for work and you have driven them to work before. Due to your past saves, the person now expects you to drive them to work whenever they are late. At some point you make a commitment that prevents you from being available when that person is late.

Are you a bad person for choosing not to drive that late person to work after you establish an expectation that you would, despite having no other obligation?

Obviously Mai is painted as being unreasonable here because she’s refusing any opportunity to negotiate and the reasoning she gave is quite frankly, unfair, but if she had decided that maybe she wanted to focus more on her blog and couldn’t do it with them around, would she be a bad person for that?

Course some might bring up removing Otherworld King as a higher priority but the world’s problems do not automatically become an individual’s problems just because they live on it.

Dan realizes Magisa’s comment about how she wanted to approach the situation was the exact same as he was at the start, Dan made up his mind about going home from Grand-Lolo, so Magisa didn’t push the issue.

the main dilemma here is respecting an individual’s feelings vs what is good for everyone. Bearing in mind that individual is not responsible for those people.

We interrupt this dilemma to bring you an announcement of a series of “Championships”

That’s right lads, we’re going into a Tournament Arc.

And the announcer in question seems familiar if you’ve watched the first series, his hair is a bit different but that is undoubtedly our new Galaxy.

We won’t see ol’ Nanao’s face again, and rather than being referred to as “Galaxy Seven”, he’s now referred to as “Galaxy Watanabe”, merging the 2 personas into 1.

From this point on the series uses these “Charisma Battlers” to act as cameos, often as a host to a tournament.

But enough about our boy Nanao seeing work beyond the confines of the 4th wall, the winner of this tournament will be given an X-Rare.

In addition to the X-Rare prize, supposedly if you win the Tournament, then Otherworld King will grant the winner one wish.

This is a useful prize, seeing as Dan or Clackey can use the wish to meet with Otherworld King, and even if he doesn’t grant their wish to remove him from Grand-Lolo, they can at least fight him.

The Tournament is also being hosted in a different world to the one our cast are in, the Blue World.

“NO! GALAXY!”

It seems they don’t latch onto the “Wish” portion of the prize and instead decide to use the tournament as a reason to find more soldiers.

I’m surprised they haven’t clicked that they’ve seen all 6… but I suppose Clackey may not know about Kajitsu’s Green Core and Yuuki’s White Core.

Dan laments that Mai seems to be being difficult about most everything.

Clackey’s surprised that Dan is more worried about getting on with her after she basically said a bunch of unreasonable things to him

Dan doesn’t seem to care much for what she said, instead saying that it makes more sense for them to travel together as they all share the status of bearing a Core’s Light.

Clackey raises an excellent point that they just got finished fighting the White Core Bearer who was trying to do something horrific, and claims Dan’s way of thinking would require him to forgive Yuuki. Dan clearly already thought about that, instantly saying he’d forgive Yuuki in a heartbeat.

Clackey points out that Dan said he would never forgive Kajitsu, Dan agrees noting that he’d forgotten about it, before saying that he seems less angry with her and moreso wants to play Battle Spirits with her again.

Dan seems to be placing his faith in the light of the core, enough to be ready to be friends with people he despited not a week ago.

Not certain he’d want to be friends with you after you nabbed the X-Rare he intended to steal and beat him to tears with it.

Clackey shows some admiration for Dan’s unique personality, but remember this line, because it’s actually something that gets upheld later.

Notably this means he hasn’t quite forgiven Yuuki and Kajitsu.

Magisa, being a 4000 year old woman, gets a pass for having expectations of Dan based on his Gender, besides she’s giving him a hug for breaking the expectation.

It appears Clackey has some shit to do.

I guess now we’ve jumped to them hauling their stuff out. Dan’s still a fair bit bitter about their earlier argument that he doesn’t really want to be polite to her.

Even Sergei seems to think Mai is acting a fair bit odd, but she insists on leaving so he doesn’t question it further.

unfortunately when Sergei goes to start the Violet, he finds that the key for the ignition has vanished.

Clackey taps on the window, revealing to have stolen the key and requests to speak with Mai.

Personally this is a good amount of catharsis, Mai is being unreasonable and refusing to actually have a discussion about her actions.

Most might argue that Mai isn’t obligated to discuss what she does with her vehicle (which is effectively operating as her home) but the difference here is Clackey’s being unreasonable in order to force a discussion, Mai was being unreasonable to avoid one.

And while I can understand why a person may not want a discussion about something, I also hate that black and white mode of thought.

It’s one of the few things I’m incredibly intolerant of.

Seems Clackey has decided to take this to the one place where they have to have some kind of discussion, the Battlefield.

And we don’t like people who make massive decisions that negatively affect others while being cagey about the reasons for them.

I chose to do something that we in the music business call “lying through our teeth”

Rex Goodwin – YGO 5Ds One Shot – Card Games for Charity

Battle Spirits is a strange game in the sense that the person who wins the die roll gets to look at their hand before deciding whether or not to go first or second, incredibly strange.

In Battle Spirits Saga, due to the presence of a mulligan in that version of the game, you’re allowed to select whether or not to go first or second after seeing your hand, but BEFORE you mulligan… performing a mulligan before declaring first or second means you must go first.

It’s one part of Mai’s board wiping combo, The Depths of the Nether World.

I’m not sure what Clackey means by this, not starting with your colour sounds like a recipe for overpaid cost.

Naturally there are strategies that can use one colour as an engine to facilitate a card from a different colour.

This links a bit to Mai’s philosophy, she wants to be an actor, which is why the prospect of a movie moved her so during the Horizon Ladder event.

By playing a Nexus, she’s selecting the “Setting” with which she can fight in.

Watch out lads, he’s METAGAMING.

But he summarises the purpose of Mai’s deck quite succinctly, so I’m happy.

Clackey goes on to explain the problem with The Depths of the Nether World for anyone who hasn’t watched Mai play and doesn’t understand why Clackey knows about it.

But I’ll do us all a favor and skip to the part where Mai gets impatient about him thinking.

To a layman, it may seem like a Core removal combo would eat a board like this, but Mai doesn’t have much Core yet, and so she’s likely unable to make many spirits appear while levelling The Depths of the Nether World to Level 2.

If Clackey ended here, she wouldn’t be able to deplete much without the requisite core to play both a Curse Spirit and Level up her Nexus.

The other, equally valid option, is to simply ensure the spirits do what they need to do before they’re depleted.

Clackey makes a full attack with both spirits, dropping Mai to 3 lives from the get-go.

Clackey’s certainly choosing an interesting way of smacktalking Mai… by flirting.

Unable to wage anymore attacks though, Clackey can only end his turn.

Though with those 2 lives lost, Mai now has 7 core to work with, she could very easy play a Curse Spirit AND level up her Nexus.

Looks like Mai doesn’t plan to do that though, she summons The HellFighter Balam at Level 3 which uses up most all of her Core.

So as interesting as that is, she summoned it at Level 3, like its existence here doesn’t mean much if you’ve got nothing to block her with and she won’t level up her nexus.

Case in point, she ends her turn.

As the Nether World Depths only fires 1 core per attack at Level 2, Clackey can raise the Gremly’s to Level 2, and chump block using the ones that get targeted, preventing Mai from gaining any advantage by shooting their core to his reserve.

Interestingly, Clackey attacks with a 2000 BP Froger, Mai has a 5000 BP Balam as a blocker. But given that Mai’s Nexus would just deplete Froger next move, he might as well wage an attack with it and derive whatever benefit he can before it’s depleted.

Balam blocks and quite literally claps Froger.

Now Mai has no defenses, Clackey can continue to weenie rush his way to victory.

Mai’s Life: 3->2

Clackey considers leaving a blocker in Gremly, but worries that blocking Balam will activate Curse.

Erm, Gremly would lose to Balam either way, his Curse effect is irrelevant here.

But apparently that little misconception doesn’t seem to stop Clackey from attacking.

And now Mai loses one MORE life, dropping to her last one.

I’m not sure you can, she has 4 cards in hand and will draw a 5th soon enough, if 4 of those 5 cards are spirits she can play, you’re in trouble.

Mai seems to be interested in how Clackey feels about battling her, and Clackey of course, being a womanizer, likens it to a date.

But of course, he opens the discussion by once again bringing up the “Sweltering” Dan.

We can confirm that “Sweltering” was another translation choice used for Clackey’s choice words about Dan before they became more friendly.

I’m not sure why this is being used as the crux of the discussion, the earlier scenes point to Mai just using Dan’s “Sweltering behaviour” as an excuse, if she hated it that much she wouldn’t have blogged so much about him, so why we’ve started running with that as the reason makes no sense.

Mai seems to believe that they’ve found common ground, but Clackey is of course noting that they don’t fully agree because they’re going different ways about it.

Clackey mentions that he was originally like Mai but that Dan has a way of being likeable once you hang around him enough.

Which I’m pretty sure is the problem Mai is having, she’s realizing he’s becoming likeable and she hates it.

Now we get treated to a “Dan’s best hits” from Clackey, this one is when Dan wanted to team up with Clackey to protect the village, noting that they’d be powerful as 2 High Rankers working together.

Then there’s this excellent scene I don’t mind showing again where Dan gives The Dark Lord Jin a powerful lecture.

Clackey claims that Dan isn’t simply being “Sweltering”, he’s being straightforward to the point where others get wrapped up in it.

As I said before, just because you’re right, doesn’t mean you can change someone’s mind.

And someone being wrong about something will more firmly believe what they already do.

Very hard to change someone’s mind once they’re set in their ways at a certain age.

Looks like we’re gonna need some more CORE.

Besides the 1 left on Balam, Mai has about 9 core to work with, and 2 Purple symbols for reduction.

Mai plays 2 Hellscorpio and a Skulldevil, this is already looking bad.

Another member of the “Hell” series, Mai plays The HellFencer Berith

Since it’s a new card, and the one on the cover for this episode, let’s talk about it.

Families: Infernal Lord
Lv1-Lv2-Lv3
[When Summoned]

The opponent sends three cores from any Spirits they control to their Reserve. This effect cannot bring the number of cores on opposing Spirits down to 0.

Lv2-Lv3
[When Attacks]
Send a core from any opposing Spirit to the Reserve.

A Rare from SD01, which basically means its not a rare.

It’s only 2 reduction at 5 cost, meaning you’re paying at least 3 for this thing, that’s quite hefty, but it’s effect might make up for it.

When summoned, the effect will blast 3 cores, that’s quite sizeable for a Cost 5, so it’s balanced by the fact that you’re not allowed to fully deplete a spirit with it’s effect.

His effect at Level 2 allows him to remove a core.

This is pretty meh on its own, but it’s almost like it was DESIGNED to be used with Depths of the Nether World, as it’s Infernal Lord family means it will gain Curse from the Lv1-Lv2 effect, and shoot cores with the Lv2. Combined with the Nexus, Berith can deplete 2 spirits on one attack.

Which for a 5 cost spirit… ain’t too bad.

Oh look, the exact scenario I was talking about.

…Huh.

Mai didn’t use the on summon effect, or level up Nether world Depths…

Lets see, of the 9 Core she had free, she spent 5 of it, and 4 is used up by her new spirits.

Berith resolving it’s effect would be somewhat pointless then, since Clackey could just return the core next turn, so I guess the skipped it for animation’s sake.

Naturally, you can’t do that, Berith’s effect is not optional, it’s forced to activate.

So while I can understand the reasoning behind not resolving the effect, it’s still a procedural fuckup.

To make a long story short, Mai attacks with all her spirits and Clackey, having no blockers takes all of them from his life, losing him the game.

Clackey congratulates Mai on her win.

That fight was rather trash, it was Clackey full attacking until Mai had enough attackers to win.

He was so worried about the Curse combo he forgot he needs blockers to live.

Yeah, cuz he’s an idiot.

Clackey claims it’s fine that he lost before he could play any of his key cards, saying they’d be jealous of Mai, basically he’s being a flirt.

English is hard so I’ll cut the subber some slack concerning the grammar error.

Clackey takes back the jealousy comment and notes that he was so worried about the Curse Combo he didn’t plan for switch to a rush strategy, figuring she would attempt to play into his prepared board state.

If it’s obvious your opponent is playing around your gameplan, and you have a plan B, use the god damn Plan B

I see Mai isn’t too broken up about that diversion.

“Was the best stage”

It appears Clackey’s latched onto the crux of Mai’s perceived inferiority against Dan, and is trying to compliment her unique qualities that Dan doesn’t have, after all Dan is not an avid user of Nexuses.

“In your color… You’re the Lead Actor”

Skipping along since this episode doesn’t have a lot going on, we jump to Mai having a sulk on the deck of The Violet

To make a longer story even shorter, she reminisces about her moments with Dan and seems to agree with Clackey’s description that “Dan disturbs the pace of others until they start to forget what their own pace was”

Mai resolves herself to remain in Grand-Lolo, agreeing to “dye it her colour”, which can be considered to be a statement claiming she’s going to fulfill her role as the Bearer of the Purple Core’s Light.

As much as Magisa lamented about letting her go, even if Mai isn’t with them, there is still a lot a Core bearer can do separate from a whole gang.

Clackey apologizes to Dan over Mai leaving.

To be honest you didn’t push the point too hard regardless, you vouched for Dan a lot but a stubborn girl like her wasn’t going to take that for an answer.

Maybe if he won the fight she’d be a little more agreeable but full attacking every turn go brrrr…

It appears Dan has become incredibly self conscious about the reason Mai gave for leaving, wondering what it is that makes him “Sweltering”

…What.

There’s no fuckin’ way.

COME ON.

I’m getting Toppa Episode 17 flashbacks, if you’re just going to come back anyway, WHAT THE HELL WAS THE POINT!?

Honestly, you had a fight that was barely even that, didn’t showcase any new effects while still showing a new card, it didn’t DO anything!

The fight wasn’t particularly interesting, it was Clackey full attacking until he lost.

You had a whole tiff that could have allowed you to separate the characters from the group and let Mai do some other things in the background!

Why go through all this hubub just to restore the status quo!?

WHAT WAS THE POINT!?

Magisa if you knew she didn’t “Mean” to treat Dan like an idiot, blow off Clackey when he tried to convince her, and didn’t even give YOU the time of way why the hell did she even drive off in the first place and wait til god damn SUNSET to come back?!

I’ll tell you why, because she TOTALLY meant it and both her AND the writers couldn’t follow through with the decision!

God!

Dammit!

Screw your juice.

Holding my sheer rage back for a bit, this little shot DOES highlight a key difference in Dan and Clackey’s aims, Dan wants to defeat Otherworld King as he’s the prime catalyst for everything that’s happening, Clackey on the other hand doesn’t harbor any specific aversion to the currently mysterious figure but wants to put a stop to the Horizon Ladders.

Dan is incredibly geared towards the upcoming battle while Clackey is focused on the outcomes. After all, Dan’s key trait is his perseverence in this case, and Clackey’s key trait is his own kindness.

And that’s all for now!

I’m incredibly angry since I basically just got Episode 17’d again. The only outcome of this episode was Mai, who’s otherwise not shown any particular aversion to her role as a Purple Lightbearer, now accepting that role.

There was a battle that basically wasn’t a battle.

The Battle did not showcase anything new besides a Spirit that did not show its functionality within the deck it appeared in.

And an entire situation that would have been otherwise worth changing the current status of the party was reversed, potentially because the writers wrote themselves into a corner realizing they had either nothing for Mai to do, or no creative methods to get Clackey and Dan to the Blue World.

See you in the next one…

Gekiha Dan – Episode 13

We left off on what we like to call, a CLIFFHANGER

So let’s dispense with the Intro and get back into what we were doing earlier shall we?

Nevermind, apparently we’re going to get a liiiiittle bit of a reminder of what the fuck was going on before this.

I’ll give you a run-down, Magisa was doing the equivalent of being a Support Mage trying to beat a Full-tank in a MOBA game.

Yuuki isn’t even looking at Magisa while he’s no-selling her Lightning attack.

Oh, and Dan poked Kajitsu’s berserk button by claiming that he would deal with Yuuki after he’d finished off Kajitsu. So her eyes have 404’d and now she keeps calling herself poison.

Someone get Alice Cooper up in here.

The Score is 2-4 I believe, in Dan’s favor. Dan has 3 exhausted spirits in Balmung, Siegfried and Siegwurm and has managed to destroy all of Kajitsu’s Spirits.

Kajitsu has 2 Fruit of Wise Tree and something in the camp of like 15 core available on her turn, plus her core step which will make it 16.

Having 16 core by your 5th turn is pretty damn impressive considering you only get 1 core a turn.

Apparently we’re not done with the Nexus strategy!

Lv1-Lv2 [Your Main Step]
When your Spirit with Windstorm is summoned, put a number of cores from the Void to the summoned Spirit equal to the number specified by that Spirit’s Windstorm.
Lv2
When only the opposing Spirit is destroyed by comparing BP with your Spirit with Windstorm, return every opposing Spirit exhausted by Windstorm to the deckbottom in any order.

a BS06 3-cost Nexus that centers around an as of yet unseen keyword.

To explain, Windstorm is an effect that comes with a number, like Windstorm: 1, When a Spirit with Windstorm is blocked, your opponent exhausts a number of spirits equal to the number listed on the Windstorm.

So, what this Nexus does is not only core boost based on how powerful the Windstorm on the Spirit is, but it’s level 2 effect is that if your opponent tries to chump-block into a Windstorm Spirit, all the Spirits that were exhausted will be thrown to the bottom of the deck.

This means a Single Windstorm Spirit can be rendered VERY deadly.

At the very least, it’s damning Lv2 effect requires a whopping 4 core to achieve, but given it’s Core-boosting effect, that might not be all that hard to achieve.

Cost 10, 6 Reductions.

Where have we seen a card like this before?

Oh right.

It was Red.

And was the Strongest Red X-Rare by the name of Catastrophedragon.

Kajitsu, in an awesome display, plays The Providence Hououga.

Also keeping track of the core is important here. Kajitsu began with 16 spendable core, she paid 2 for her Storm Highlands.

Then paid 7 for Hououga, so she has 7 core left, 1 of which is maintaining Hououga.

Also we should probably talk about the card…

Families: Vanity Deity, Winged Beast
Lv1-Lv2-Lv3
Windstorm: 3 [When Attacks]
When this Spirit is blocked, the opponent exhausts three Spirits they control.
Lv3
[When Attacks]
When this Spirit’s attack reduces the opposing Life, by sending a core from your Reserve to the Void, this Spirit refreshes.

BS06’s Green X-Rare, a Cost 10 Vanity Deity. Remember how I said this was similar to Catastrophedragon? Because Catastrophedragon isn’t the only one of it’s kind, there is a Card like that for every colour. A Cost 10 Vanity Deity.

This means that Dan is facing down a card of equivalent strength to what Bashin took on at the end of his series… on Episode 13.

An End-series-level card at Episode 13 feels like overkill no?

Anyway, this Vanity Deity has Windstorm: 3 at all levels, meaning any time it’s blocked, 3 Spirits will follow it to be exhausted.

Additionally, at Lv3, a condition that requires at LEAST 10 core. Anytime Hououga is able to deal damage, by sending a Core to the Void from your reserve, Hououga will refresh.

So your choices are Block and risk losing all your blockers, or don’t block and risk losing all your lives.

The Storm Highland’s Lv1 effect triggers, since Hououga was summoned with Windstorm: 3, 3 cores from the void are placed on Hououga, this brings it to Lv2 as Hououga has 4 cores now.

Notably: Kajitsu has 3 cores in her Reserve at the current moment, and 3 on one of her Fruit of Wise Trees, she has just enough Core to bring it to Level 3.

Once again, a card from BS06 compeltely boggles Dan as it’s a card he’s unfamiliar with.

We’ve seen a Spirit of this level of power in Dan’s hands, now Dan is facing it down, and he no longer has an equivalent.

All of Dan’s strongest cards are on-board.

We finally get our Episode Title! Storm Tyrant, The Providence Hououga.

So we can safely assume Dan will spend most of this episode trying to cope with the presence of a Catastrophe-level Spirit.

We interrupt this epic battle to bring you Kazan ordering the capture of our main characters.

I somewhat don’t recall this going well for you last time.

I don’t foresee this going well for you this time either, Kazan.

Rule of thumb, if some guy drops 5 guys within 2 seconds and then kicks the last one so hard he gets to pull a backflip off of it, it’s safe to say you’re outmatched.

Oh naw, Serge don’t even need yawl, he’s got this.

Oh, right, forgot that was a thing.

Might be a little difficult, I can only show frame by frame but the building is currently shaking.

Mai feels very strongly about leaving Serge but Zungurii makes the choice for her and drags her along.

It’s safe to say she isn’t happy about this.

Back at the battle, Dan’s in a pickle, since all of his Spirits are exhausted.

Thankfully Kajitsu appears to have blown most of her Core playing Hououga, so he’s not in TOO much danger yet.

Answer: Likely yes.

Hououga is a Cost 10 Spirit that needs 10 Core to use all it’s effects. So even with completely beneficial board presence, you need 14 core just to bring it to Level 3, and more Core to get it to start refreshing.

Kajitsu didn’t raise it’s Level, makes sense. She needs it to protect herself.

Hououga attacks, at Lv2 it has 10000 BP but Dan lacks a Blocker anyway.

Unable to block, Dan has to take a life, dropping him to 3.

Kajitsu ends her turn, due to the Lv2 effect of The Fruit of Wise Tree, Hououga is refreshed.

Kajitsu’s still kinda in a pickle, Dan has 3 spirits, she has 1, and Kajitsu has only 2 lives.

The Horizon Ladder’s weather isn’t looking too hot.

Is it? It was Kajitsu that was causing a crapton of winds to occur earlier, if anything it’s resonating from her.

…This could actually mean multiple things given how the world functions.

Either he’s worried about Kajitsu because Dan has fully awakened his status as the Red Soldier…

OR he’s worried about whether or not Kajitsu has fully awakened.

The fact that it’s not quite clear which he means makes this incredibly unhelpful to analyze.

I’m glad this makes as much sense to me as it does to Magisa.

I mean it’s going to be a little difficult for him to answer when you’re trying to kill him.

“Has come.”

This fight’s really not going well for Magisa.

Yuuki’s managed to finally do enough damage to keep her down for a bit, she took a rather nasty fall there.

Most people actually under-estimate how damaging even small falls like that can be due to how Shounen Anime tend to underplay them, but being lifted off the ground and knocked onto your back can be enough to knock quite a few people out.

Since she’s out for a bit, Yuuki now has an opportunity to fit the Grand Core into the Horizon Ladder.

Now you see it.

Now you don’t.

Magisa used Yuuki’s moment of confidence to snatch the Grand Core from him, using her Hat.

It’s quite a pretty thing up close, I always wondered how most animators do that textured effect to show something brimming with energy.

Magisa he was beating your ass not 2 seconds ago… Please don’t taunt him, just run.

Looks like Magisa’s trying another Hat trick.

Though now by blindsiding Yuuki she’s got his attention, which might distract him long enough to get blindsided by the hat again.

Hoo boy.

Seems like her plan is to trap Yuuki in there to buy time for Dan.

I don’t think Magical Fabric is going to keep the Skilled White Magician at bay there Magisa…

Two things.

That line right there is spoken by Yuuki.

Secondly, there’s a giant echo when he says it, as if to hit home the level of pissed he’s starting to get.

Yuuki’s whipped out a Sword!

To think he was pelting Magisa with spells upon spells effortlessly and he wasn’t even using all the tools at his disposal

It’s in this shot that you realize just how similar Yuuki is to J, the costume structure is very similar, and the black areas of his outfit are very reminiscent of Jack Knight.

Torn to shreds.

Cut to rubbins.

Sliced to pieces.

Yes, it didn’t work, good job.

Hmmm, this line’s very strange, we know that anyone who’s capable of getting on Otherworld King’s good side and defeating him in battle will have a wish granted by him, it appears that Yuuki’s trying to have a very powerful wish granted.

So it’s entirely plausible that he’s not just ruining everyone’s lives because he enjoys it, he might even abhor it.

Though it’s still secondary to his personal desires, which means his morals do not survive his own selfishness even if he has good morals.

Yuuki’s incredibly vague here, but given that we cut to a shot of Kajitsu right after he says that, we can safely assume he’s talking about her.

Apparently whatever’s been set off in Kajitsu will drive her to wipe out everything if she’s not somehow quelled before then. And Yuuki intends to finish what he’s trying to do before she does.

Yes Dan…

That’s how effects work.

Though I’m fairly sure Kajitsu never actually set of Fruit of Wise Tree’s Lv2 effect before now, so he wasn’t aware of it until Hououga refreshed here.

He’s still in an okayish position.

3rd time I’m mentioning it, but yes, 1 blocker, 2 lives, 3 attackers.

This looks like checkmate… from the outset.

Dan’s going to work with 6 cards in his hand, and he’ll be working with 11 available core this turn, he can spend at least 8 of it without offing his spirits, and he has 3 Red symbols on his field for reductions.

Siegfried’s brought down to Level 1, which means Dan’s going to play something he needs the core for.

Dan’s got the perfect idea, He plays Goradon, Rokceratops and Erimakilizard.

Kajitsu is only capable of taking 1 hit before any hit becomes lethal, and she only has 1 blocker.

What this means is that she’ll need to put a stop to at least 4 of these attacks somehow if she wants to survive the turn.

The issue here is that Kajitsu also has a crapton of Core.

Her effects have gained her 8 core total, she’s had 4 core steps, she’s lost 3 lives and began with 4 core, that’s a total of 19 core she has, and she spent 9 of it on her last turn.

Even with Hououga hanging about, she can safely spend about 9 of that 10-remaining core, and she’s got 4 Green symbols with which to reduce the costs for those cards.

She doesn’t have too many cards in her hand though, and I don’t actually recall how this turn goes.

You hear that?

It’s weenie rush time!

Siegwurm is once again brought to Lv3, this will give Balmung and Siegfried the ability to Clash.

This is quite clever, he’s attacking with the Awaken Spirit, Balmung in order to get Hououga’s Block off early and render it useless as early as possible incase her defense strategy relies on blocking something specific.

Balmung activates Clash, Kajitsu is forced to block.

Balmung doesn’t come close to beating that Endgame-level Spirit.

“Stop at least 4 of my attacks without blockers or die”, basically.

Dan starts with his weakest spirit, Erimakilizard.

This is clever because BP generally doesn’t mean a lot when the enemy has no blockers, attack with your weaker cards, block with your stronger ones.

Oh, Kajitsu has called Flash Timing.

So she has a response!

If I were in Dan’s shoes, this would be the part where I’d say FUCK!

Kajitsu’s fired a White Defense Magic. And a potent one we’ve seen before no less.

Kajitsu takes a life, dropping her to her final one.

Dan’s probably getting real sick and tired of this god damned card.

Blizzard Wall’s been screwing Dan over for ages, and it wasn’t just Yuuki, Clackey also made use of this card to put a stop to Dan.

I made mention that Blizzard wall as powerful applications in specifically White Decks, but Blizzard Wall would also have prevented a Double symbol swing for the last of Kajitsu’s 2 lives.

Dan wasn’t getting that last life this turn, period.

Yuuki does care about his Sister a lot, if a bit too much, sharing a card pool when necessary would not be unusual.

Due to Blizzard Wall’s effect, Dan is only capable of reducing Kajitsu’s Life once with Spirit attacks this turn. Even if he attacked again, he could not bring her Life total to 0.

So, with nothing more to do, Dan ends his turn.

I think Kajitsu’s Berserk Mode is going to be a bit shitty in hindsight if she breaks the Horizon Tower because she tried to win a card game.

It’d be a bit pointless of me to say “It looks like Kajitsu’s had some kind of powerful ability!” since she’s been shaking a whole metal tower for an episode and a half now.

Magisa seems surprised to hear that the building is shaking from Kajitsu’s influence.

Also I’m not sure that number of Core is correct for Kajitsu. She had to pay 5 to play Blizzard Wall and she only had 3 Core in her reserve, plus the 3 on her tree, plus Hououga.

For her to have resulted in 4 core in her reserve at the start there, she’d have needed to pay 2 from her Reserve, 3 from Hououga, then she’d have gained 3 core from her trees…

Though it’s possible that’s what she did, there was no point leaving 2 core on Hououga.

That’s a Butt-ton of Cores.

She’s gained 1 from her Core step, and 3 from her life loss, Kajitsu is running on 23 core this turn.

And so Kajitsu continues to become slightly more insane.

“Can’t be stopped.”

Apparently even if it involves enslaving many Otherworlders, having humans arrive and commit genocide to replace them, and committing murder.

She didn’t pay Core off of Hououga.

In which case this is a fuckup of… well, rather insignificant proportions.

The Fruit of Wise Tree is not optional, and she needed to pay Core for Blizzard wall

She had enough, so her play will still be possible regardless of whether this is true or not, but her board doesn’t properly represent how much core she’s spent.

Hououga is up to Lv3 with 16000 BP and 10 core on it.

Storm Highland is Level 2.

17 of her 23 core is used up, so she should have 6 core in reserve.

This means Hououga can slash up to 6 lives this turn with consecutive attacks, and if Dan blocks, he’ll lose 4 spirits, his blocker, and the 3 spirits that were exhausted by Hououga’s Windstorm.

It’s almost like that’s her fucking strategy Dan, get a clue.

Hououga attacks Dan.

5 Spirits and 1 blocker would suggest that.

And Kajitsu can’t Blizzard Wall her way out of it this time either.

But this ain’t no ordinary board state.

Unless you take it from the life like a muppet. Dan drops to 2 lives.

Dan was so sure that was the end of it that he tried to start his turn.

Since Kajitsu damaged Dan’s life, Hououga refreshes after Kajitsu gives up one of her Core.

She’s got 5 more though, so Dan will have to block sooner or later.

She said put up your fucking dukes Dan and get to blockin’!

Back to Mai and Zungurii’s progress at trying to free the slaves, it appears Mai is no longer being dragged across the floor.

As it turns out, a building filled to the brim with armed guards might not all be in one place when it comes to dealing with a specific intruder.

Unfortunately they ARE caught.

Zungurii, you can lift a bag filled with enough supplies to feed a Castle, and you can’t break out of a Guard’s grip?

Kazan here has a massive brain, the biggest of brains in fact.

He knows he can’t compare with Mai’s combat ability, so he isn’t even going to give her another opportunity to disrespect him.

Hououga begins it’s second attack.

Are you seriously considering Hououga’s attack in a vacuum? C’mon Dan you’ve seen it refresh once!

I’m not quite sure what the purpose of this is for, Hououga will refresh again.

I guess Dan MAY have a reason to want the extra core but for what I dunno.

Dan is on his final life.

Also props to the animator, his expression here in pain is amazing.

Hououga once again refreshes thanks to it’s own effect.

The Big Bird’s just gonna keep swinging til Dan wages a block.

It seems like Dan was trying to use that life to see if Hououga could refresh itself more than once and learned the hard way.

I suppose it’s a bit weirder in this board state where you can’t read the opposing card and there’s a lot at stake so you don’t really have too much time to think about it.

Dan’s done letting Hououga walk all over him and finally blocks with Siegfried.

I think the show’s trying to cut to an eyecatch here with this epic still, but I also quite like how this isn’t Siegfried’s first rodeo with a darned Vanity Deity.

Oh, I was jebaited, the still was so Kajitsu could cut in dramatically.

She seems a bit TOO happy about that block, but to be fair she is about to get rid of a large number of threats all at once.

WE FUCKING GET IT, YOU’RE A POISONOUS BUTTERFLY TO PROTECT THE WHITE ROSE.

SHUT THE FUCK UP ALREADY.

Since Dan blocked, Hououga activates it’s special green keyword, Windstorm: 3, exhausting Dan’s remaining refreshed Spirits.

Seems like Yuuki’s aware of the general circumstances of what happens when Kajitsu uses Windstorm.

Also interesting that Magisa’s Staff is actually reacting to the use of the Green Keyword.

Not sure why Yuuki feels the need to explain this to Magisa of all people but whatever I guess, need to keep them in the scene and the audience informed somehow.

Dan’s gonna do what we call a basic Bashin move.

by using Siegfried’s Awaken, Siegfried will rise to Lv3. Bringing it to 10000 BP and unlocking it’s 2nd effect.

Actually fucking curbstomped.

It really bothers me that Dan gets surprised that Siegfried was defeated after the fact. Considering Dan new exactly what he needed to beat Hououga and didn’t have it.

We interrupt Dan’s emotional reaction for the umpteenth fucking time to bring you… apparently what Yuuki’s neat Sword does.

He managed to turn Magisa into a human snow globe and wrest the Grand Core from her.

That’s certainly an intriguing design, the Grand Core is a solid colour on one half but a translucent colour on the other.

Yuuki tries to install his new hardware: attempt 3.

Seems Magisa is actually down for the count this time, no special hat tricks to keep Yuuki at bay.

For reference, the sound the Grand Core makes sounds like Solid Gemstone, and it didn’t even make a satisfying clicking noise when inserted suggesting to me that it’s actually loose in that compartment.

Okay, it did do a satisfying slotting noise when it was lifted up there.

I’d be a little more invested and far more spooked by the fact that Yuuki’s basically succeeded at his goal if we actually knew what the effects of harnessing Mother Core’s Power would actually do.

Like no one has actually said what the problem with this is, yet.

Ahhh, so the spire at the tippy top of the Horizon Ladder splits open.

Kinda like a Satellite Dish.

..At the expense of a great many Otherworlders who will be perfectly justified in offing you to protect themselves.

This isn’t gonna save Humanity, it’s going to fling it into a War it might not even win.

I’m not sure where was much thinking ahead about this plan.

Seems like even though Dan knew what he was doing when he had Siegfried battle Hououga, the loss of his one and only X-Rare seems to have broken the poor boy’s Spirit.

It’s easy to forget he is only 12…

It appears Dan wasn’t aiming for Siegfried to lose that battle, he was just doing his best to increase it’s BP as best he could as the equivalent of flailing.

At least that’s the only conclusion one can draw given he’s surprised at his sudden extra life.

Zungurii apologies to Mai that he’s gonna have to leave her there, believing he can somehow get to the control system on his own.

Was he… holding back his strength because he wasn’t confident he could save Mai?

Either that or Zungurii’s trying to pep talk himself, inspired by Dan’s example.

If only he could see Dan’s confusion here.

Zungurii flung those goes off quite easily.

Mai was apparently so happy to be in this situation she’s having a moment of awe at herself for being cool… What.

This is a very high moment of hilarity though, Zungurii’s dragging the soldiers up the flight of stairs with him.

Dan takes a moment to digest Siegfried’s Lv3 effect.

I suppose he’s not particularly used to relying on Spirits that operate when they’re destroyed since it’s not a battle plan he relies on.

Kajitsu of course isn’t done, Siegfried was defeated in a Showdown against a Hououga that activated Windstorm.

So now she gets to use Storm Highlands’ effect.

As a result, all the Spirits exhausted by Hououga’s Windstorm, namely Siegwurm, Rokceratops and Goradon, are now returned to the bottom of the deck.

Dan will not be seeing those Spirits again this game.

Dan’s X-Rare’s been defeated and his Key Spirit has been rendered inaccessible to him.

For most people this would break their spirits but the whole point of Siegfried’s Lv3 is a general idea that the game isn’t over when your win-condition vanishes.

Finally, Fruit of Wise Tree’s Lv2 effect refreshes Hououga, enabling it to block.

Dan has only 1 Spirit remaining in Erimakilizard. Dan needs to draw a Spirit in order to win, and that’s if Kajitsu lacks a response.

I mean, I think even if you lose, Zungurii can still bust up the control system… I’m not sure this battle is that important, especially given Kajitsu is just trying to keep you from Yuuki.

Zungurii got that Gainax expression on him.

I’m skipping through frames a fair bit, but Dan’s basically resolved himself that the meaning of being “The Clash King” means that he’ll keep hitting himself against whatever brick wall he’s up against until he’s either achieved what he’s meant to do or he’s burnt out.

We appear to have skipped over Dan’s follow-up turn there, I guess he didn’t see a spirit and passed.

Kajitsu plays a Lv3 Machfly.

Machfly swings in and Dan takes a life, respectable move given he can’t take another hit from Hououga, it’d be better to block it.

Also Dan’s hand was 4 cards, did he seriously not see a single Spirit in them?

Yeah if you’re drawing hands that bad, you better be thanking your big-ass X-rare for the extra life.

Problem, Cost 10 Green X-Rare comin’ at you hot.

Hououga’s attack is blocked by Erimakilizard, leaving Dan with 0 spirits on board, and 0 spirits in his hand.

Once again, Fruit of Wise Tree’s Lv2 effect leaves Kajitsu with both her Spirits available for blocking.

As much as this particular situation is due to you fumbling over bad luck, I suppose being able to pull off Hououga at all is fairly impressive.

There’s nothing quite like when your mortal enemy starts complimenting you when they’re on the cusp of defeat.

It’s like a packet of instant noodles but instead of noodles it’s suspicion.

Of course, it is a game after all, and games are indeed meant to be fun.

Most in Dan’s position would probably not see the fun side at all, and even more wouldn’t even find a losing position to be a fun one to be part of.

But to once again reference a wise friend of mine:

“In a game where there is both a winner and a loser, you are statistically likely to have around 50% wins and 50% losses, there isn’t a point playing a game if you only enjoy it half the time.”

It’s basically a lesson to say that if you truly enjoy a game where you’re gonna lose 40-60% of the time, you may as well learn to enjoy losing because it will make up a large portion of your experience.

As much as I’ve been shitting on Dan for his decisions throughout this entire battle, yes, intense and fierce battles where neither player gives an inch is absolutely how Battle Spirits should be.

Dan then asks a question he hasn’t thought to ask the Momose Siblings at all, why are they playing?

They aren’t exactly using the game to enjoy themselves given Kajitsu’s very adverse reactions. And the result of their play is going to cause worse things to happen.

That does, somewhat, make their use of the game intrinsically disrespectful to it’s core design, which is certainly a more personal reason for Dan to defeat them.

And we call that, my friends, an Armor-Piercing Question

Kajitsu has a couple flashbacks to why she plays Battle Spirits, it seems there’s some discord between her desire to “Protect the White Rose” and to “Have fun playing with her Brother”, she’s using a game she loves as a weapon.

She was already on full Berserk-Button, now she’s fucking glowing rainbows.

Well, consider that nerve: touched.

Dan proceeds with his turn and drew something interesting, I guess.

That’ll certainly offer an opportunity for Dan to get out of his current predicament. Given it can draw up to 3 cards if the 3rd card is a Red Spirit.

Dan at this point actively confirms that he lacks any Spirits in his hand with which to do anything, so he needs to bet on the top 3 cards of his deck all being Spirits.

I won’t bore you all with an explanation you’re already aware of, I’m just posting this because I really like the Symbol CGI.

Kajitsu on the other hand seems to be having a bit of an emotional breakdown.

Kajitsu’s elevated emotional state is causing the battlefield itself to rupture, so Dan needs to end this quickly or there may not even be a battle to finish.

Zungurii’s been backed into a corner by the remaining Soldiers.

Zungurii refuses to be captured.

At least, alive, anyway.

Pfft, the Soldiers were caught off guard for like 2 seconds but this guy here is talking like it isn’t his first rodeo…

I imagine some of the Otherworlders might have offed themselves to stop their Shock torture collars.

This just in, The Violet is capable of flying.

We knew it could sort of hover across the land like a speeder from Star Wars but this is the first time we’ve seen it capable of genuine flight.

Anyway, Zungurii noticed it coming up, which is why he took the drop.

Kinda makes you wonder why they didn’t start with this method if they were fully capable of pulling it off here…

Then again they didn’t know where the control system was until after they got out, might not have been an opportunity there.

Clackey’s alive, and is the reason the Violet is currently in operation.

But one can only wonder how the guy managed to survive a death-defying drop with barely a speck on him.

Oh wow, the Mimi tribe created a large pyramid of people just to cushion his fall.

He literally survived by the sheer power of Catgirls.

Ah, look! Male Members! That one holding him has a moustache, there’s another behind them!

Looks like the male members of the Mimi Tribe look more like humanoid cats than anything else. While the ladies are Humans with Cat-like features.

We’ve finally solved the riddle of the Male Mimi Tribe members.

Time to smash a control system!

Dan fires Extra Draw, now for 5 Core, he’ll draw 2 cards, and then reveal the 3rd, if it’s a Red Spirit, he can add that card to his hand.

Dan currently has 0 spirits in his hand, so all the cards he draws must be spirits in order to win.

The first card is Lizardedge.

Oh, looks like Kajitsu’s breakdown is being given some context, it appears she learned to enjoy the game through her Brother’s sheer kindness toward her. But now he’s acting ruthlessly to fulfill their wish.

I suppose, in that, she’s unsure about why she’s fighting so hard for a kind person who appears to have vanished.

The second card Dan draws is Goradon.

We’re finishing a battle here Battlefield! Keep it together!

Looks like that Giant Purple marker there is the Core System.

Not sure if it’s just the light or if that entire pillar there counts.

Whatever it is, it’s transmitting some sort of signal that keeps the collars in place…

Kind of an intentional design flaw really, Shock Collars should really not have a universal system that deactivates all of them at once if the system is destroyed.

Remote controls that send signals to irremovable collars does not need a middleman, what?

And so they smashed the entire thing using The Violet.

I’m sorry if you needed something that big in the first place why the fuck did you guys not return to The Violet to destroy it!?

What were you gonna do if you couldn’t blow it up-

…Though I mean a giant electrical discharge from the collision might be slightly spooky.

And just like that, the magnetically held collars that have clicked into place just suddenly stop functioning.

This makes no sense.

Oh you in trouble now.

The Humans have been using the rule of Battle Spirits in order to enslave the Otherworlders. As well as the element of surprise and superior weaponry.

Thing is, here they’re a lot less staffed. The shock collars designed to keep them in line wouldn’t necessitate such a large workforce to keep them at it.

So they’re outnumbered, and given most of the Otherworlders have Animal-like enhancements to their physiology, the humans also are far weaker.

I’m sorry Kazan, you cannot convince me that Clackey has managed to fly up to Zungurii’s level without you noticing the giant purple ship!

Speaking of which, we haven’t seen much of Serge since he heroically started taking on all those guards on the lower level-

It appears they had absolutely nothing on him because he’s completely unscathed, and had time to get up here, knock out a guard, grab Mai and piss off!

Onto the Violet they go.

Glad the Violet was completely unscathed in that collision, must be a very durable ship.

But if it was durable enough to destroy that control system I’m surprised a rusty ass gate wasn’t easy pickings for it.

#PlotHoles.

Kazan’s face is priceless.

Honestly, such an underrated character, I do wish he had a more active role in battling.

let this be a lesson: Don’t include design flaws that risk the possibility of every one of your prisoners being released all at once.

Especially if you short-staff your workforce relying on that security system NOT going down!

Audible Snorting Noises

Where the hell did they get all those rocks?

I will say I do like the design of Zungurii’s father, he’s very distinct.

Also if it wasn’t mentioned, yeah this Mustachio’d Gurii Tribesman is Zungurii’s Father.

Humans don’t stand no chance yo.

I dunno Dan, you’ve been blueballing us all Episode, this Battle has been consistently interrupted and it’s really killing my ability to get invested.

Dan draws his last card but before he can get a look at it, Kajitsu gives out a scream.

Kinda makes you wonder if this “Power” Kajitsu was born with just so happened to be the reason that Yuuki and Kajitsu lost their home.

It’s manifestation is directly correlated to her emotional state, so states of high stress like this one just cause it to go nuts.

No wonder Yuuki’s been excessively protective of her relationships, he’s been coddling her to ensure she doesn’t blow up something.

Hm, that’s not a good sign…

Kajitsu’s little explosion here has apparently managed to destroy the part of the Horizon Ladder that was intended to open the path to Mother Core…

I can’t help but feel like it’s not going to work well in that state.

And it’s not like its because Dan won the battle or anything. It was Kajitsu’s delicate mental state.

I feel like there may have been a grave error in having Kajitsu who’s sensitive to this sort of thing up against passionate Dan who is far from afraid to poke the bear on people’s feelings.

Hoo boy, the platform Kajitsu is standing on is continuing to give way.

Hurry it up, Clash King.

Oh shit, she actually dropped.

Yuuki to the rescue.

I suppose after slotting the Grand Core into the Horizon Ladder he wouldn’t have had much of a reason to stick around dealing with Magisa, he’s probably been in the Battlefield for a while now.

“…White Rose”

At this particular point in time, that’s a very strange thing to call your Brother.

The Battlefield is spewing up Lava Geysers

And the platform Yuuki and Kajitsu were just on completely gives way.

Hoo boy.

And the Spirits… went… with them…

No no no you’re NOT doing this to me right now!

YES! GET BACK HERE AND LOSE ON YOUR FEET YOU ASSHOLES!

THERE’S NO WAY YOU MADE ME WAIT 2 EPISODES AND CHURN THROUGH SEVERAL INTERURPTIONS JUST TO CANCEL THE FIGHT!

As much as both Dan and I are thirsty for blood, the Battlefield’s in no condition to be used any more.

Kajitsu’s butterflies appear to have been released.

It looks like the Battlefield can’t really properly register a cancelled battle…

Or even if it could, it’s currently falling the fuck apart.

So I imagine if it had a mechanism for that, it probably isn’t functioning.

Magisa to the rescue!

Well of course they are, but apparently the question was so unsettling Kajitsu damn near exploded.

So let’s review, Kajitsu had created a Storm strong enough to shake the Horizon Ladder just by being pissed off by Dan’s desire to defeat Yuuki.

And upon losing it, Kajitsu wiped out the Entire battlefield she was in and destroyed the Horizon Ladder that she wasn’t physically at.

Kajitsu OP yo.

And that was the story about how Dan managed to annoy a Girl into blowing up a very very important part of Yuuki’s plan.

Zungurii is finally re-united with his family.

The ratio of Mimi Tribe males to females must be god-awful if this many of them are that invested in Clackey.

We only saw like 3 or 4 males anyhow.

I certainly hope this doesn’t suggest a culture of harems.

As much as Serge was egging her on, he definitely does care enough about Mai’s happiness to remind her about her epic blog.

Dan is Angy.

Probably at getting his battle interrupted, but moreso because he’s resolved himself to try and stop whatever it is Kajitsu and Yuuki are trying to do.

Looks like Dan isn’t done with Grand-Lolo, he did intend only to stick around until Zungurii’s family was saved, but his mind has changed.

In short: What’s the point in leaving if it’s just going to happen again.

“And this ruffles my jammies”
[Not actual dialogue]
“I can’t return to my world!”

Also Dan’s very jovial way of being drawn has shifted somewhat, his posture is very different to how he usually is.

Clackey also plans to extend the adventure. Because Otherworld King has made a lady cry once in his life.

And again about the way Dan is being displayed, he’s been given a lot of focus to make him appear a little more serious.

Yes yes Zungurii you’re very helpful but you’re not a battler and even more importantly, you absolutely drive me up the wall.

Please go home.

Please.

Mai cuts in, pointing out that Zungurii came all this way purely to save his family, he should at least stay with them and reconnect.

Zungurii feels indebted to Dan in some way because Dan, despite not having any rhyme or reason, actively went to an unfamiliar land to rescue Zungurii’s family.

I don’t give a shit how emotionally mature he is, kid needs a childhood.

Zungurii’s Papa gives his permission for Zungurii, what appears to be his youngest son, to continue travelling with Dan to fight against the strongest power present in Grand-Lolo.

You’re disqualified as a parent.

Magisa is of course in the camp of “Well they’ve been doing it so far, no sense in stopping if everyone’s already made up their minds.”

Magisa of course, also agrees to Dan’s original request to lend her power to him.

Since the Otherworld King threatens this world, she’ll be his counterpart, the Otherworld Witch that protects it.

Mai wonders if they’re including her in this plan.

And reluctantly agrees.

Poor girl, she’s probably exhausted, I’m pretty sure this becomes a sticking point for next episode because of her unwillingness to join them.

Dan takes this moment to finally re-inspect the card he revealed with Extra Draw.

notably, this isn’t meant to indicate that Dan was guaranteed to win, but namely that Dan was not certain to have lost, Kajitsu of course still had cards in hand she could have responded with, and she was certainly being quite reserved spirit-wise.

Essentially, there was still a turn left to play. Which means that they have an unresolved battle they need to finish.

Unfortunately I’ll have to give a brief spoiler that may be disappointing, but I believe it’s an important spoiler to know because the episode is effectively promising something it isn’t going to deliver.

despite the focus given to the idea of a rematch here, Kajitsu does not participate in another battle ever again for the rest of the series.

I’m not a fan of giving spoilers but I’m less of a fan of a series promising that something will occur when it simply doesn’t.

Ah, didn’t mean for that to end on a sour note, but yeah.

The Episode was definitely designed to resolve this “Arc” so to speak. Toppa Bashin had 2 “Arcs” split at about episode 26 or so.

Gekiha Dan on the other hand had this as an introductory Arc, I’ll make a mental note when it feels like an Arc is ending and another is starting, but I feel like it’s much easier to divide this series into smaller Arcs.

If I had to name it, I’d call it the “Horizon Ladder” Arc, given it centres around the creation of the last Horizon Ladder, and ends with it’s destruction.

As for the episode itself, it really needed to sort out it’s pacing, my guess is that there were not many plot relevencies left to be resolved and the writing for Dan’s battle having carried over into the next episode did not have many turns left until completion, so they kept basically interrupting every individual turn with something going on in the background rather than letting the battle flow and let the viewer get invested.

As much as I love the fact that Dan’s basically had his first “Boss” battle, facing something equivalent to Uchuuchouten. It was just so incredibly hard to stay invested when I got interrupted every 2 seconds by someone doing something I didn’t care about.

As for our card of the day, It’s The Providence Hououga.

I suppose I’ve gone over most of what it can do, it is, after all, a powerful card.

It’s a shame in reality it’s hot garbage.

To contextualize, the card is very dangerous once it’s out and it’s Lv3 effect is live, it unfortunately has the same problem as Catastrophedragon in the sense that it just requires too much core to function.

With all the Core spent bringing Hououga to Level 3 you could have played enough spirits to do all of the attacks Hououga would have needed to do in order to win.

And as if to make the problem worse, Hououga is the only card you want to supercharge core for at this moment in time. If you’re playing Mono-green and you’re core-boosting out the wazoo way beyond reasonable levels, it telegraphs that you’re trying to pull off Hououga, which allows the opponent to prep for it.

Sure there was the whole “Hey! But if they block you can get rid of 4 spirits at once!”

Keyword: If
Secondly, it loses to Blizzard Wall, Silent Wall, any White Magic really, things that don’t necessitate a block.

And people were already running White Magic as a defense by this time. Off-colouring into White Magic is the most common thing a person can do.

So even if you achieve Hououga AND the nasty Nexus required for it’s Windstorm to be anything other than mildly inconvenient, the card STILL doesn’t work.

The Vanity Deities were certainly a cool concept that got played around with, but were ultimately not very good on their own.

Families: Plant Spirit, Deified General
Lv1-Lv2
The costs of Vanity Deity Spirit cards in your hand are treated as 6.
Lv1-Lv2
While you have 3 or less cores in your Life, this spirit gets +3000BP.
Lv1-Lv2 [Your Attack Step]
Each time a spirit you control with Windstorm other than “TheIronFist Cactusgaroo” deals any damage to your opponent’s life, if this spirit is exhausted, refresh this spirit.

Of course, the high costs of such cards were not completely unaddressable, each Vanity Deity had what was called a “Deified General”, that was designed to trample it’s Cost to a far more manageable 6, and with 6 reduction, The Vanity Deity could come out quite early for a rather low cost. These cards are never used in the anime.

Even with this though, it wasn’t enough to push it into top use, even if you can play the card early, the problem with playing Hououga early is that it still needs a whole 10 core to get its main gameplan working.

Then again, it probably didn’t help that the only recorded events around the time Hououga was playable was the set after, which had a significantly more useful card than Hououga ever would be.

The earlier you do that, the higher likelihood that you won’t have enough core to really do anything else, not to mention Hououga voids core to refresh itself, making it somewhat possible to run yourself low on Core if you try it too early.

Anyway, ramble about Hououga over, we’ve got a fresh start with episode 14, so I’ll see you all in the next one.

Toodles!

Gekiha Dan – Episode 12

Well that was an interesting diversion, we really got held up a WHOLE EPISODE by…

6 Blue Spirits.

Don’t ya love filler episodes? At least we got to see… what, ONE new card get used?

Ah I’ll quit my bitchin’ I’m just itching to get to the GOOD battles!

It’s Episode 12 but no episode title yet, we’re back on the Violet!

And we’re heading towards a very ominous looking tower.

Do I smell boss battle?

I’m feeling a boss battle.

It’s called that because its viewable from the Horizon and seems to Ladder up to the Heavens.

It’s a surprisingly cool name for something that’s basically got no other description other than being a tall-ass tower.

Something we’re all clueless about, Magisa questions why the Otherworld King wanted to create this thing in the first place.

If he wanted Fortresses he HAS those, why is this necessary to exist?

A bit of dramatic irony there. We’re aware that not everyone thinks that Yuuki is the Otherworld King, Belga seemed to be completely unaware of this fact, and the King who was dethroned by Yuuki later claimed that Otherworld King had “Given” Walhalance to Yuuki, suggesting they’re different people.

That being said, Kazan and Magical Crown appear to take orders from Yuuki, and act in the name of Otherworld King, suggesting he MIGHT be.

And of course, our main cast seems to believe that Yuuki is the Otherworld King based on his previous claim of omnipotence in this world.

Magisa notices the Red block of energy that Yuuki is holding and begins to move.

Dang, washed up magic is still hella convenient isn’t it?

Instant-clothing change!

Though this begs the question: Why does she need the clothes? They’re more likely to make Magisa’s bike significantly harder to ride than the clothes she was wearing before.

Magisa orders Dan and the others to focus on the rescue of Zungurii’s family.

Holy shit, Magisa’s riding up the Horizon Ladder!

Looks like Mai now has the job of being the outlook for the group.

I love the expressions of everyone here, Dan, Zungurii and Clackey are like “AYO WHAT THE FUCK” while Mai’s all “Yass Queen! Slay!”

Notably, the Horizon Ladder is still in construction, the Gurii tribe members appear to have been rounded up to work as slaves to construct it, Egyptian Pyramid style.

And knowing SOME construction rules, they’ve gone with Hexagons for their construction pieces.

Because Hexagons are the Bestagons.

No I’m serious, they are, here’s a CGP Grey video about it:

Also the theme currently playing appears to be the theme’s running “Action Girl” theme, but it isn’t a listed song in the OST, much like Yuuki’s theme that appears to come up so often.

Ah, no featured card? Instead we have “Awaken! Crimson Dragon Deck!” as our Episode title.

This really is going to be a boss battle.

HEXAGONS, ARE THE BESTAGONS

That aside I really do like the design of the Horizon ladders, just kind of wish they were utilized more as the fortresses they were rather than just being giant immovable MacGuffins.

I don’t need to explain to a 21st-century audience that slavery is bad right?

Especially because sad shit like this happens, poor guy is tuckered the hiffle out from working all day without a break.

Nonburii? That’s one of Zungurii’s relatives!

His words suggest spirit, but his eyes say “bed time”

Yeah, this type of work requires both freedom of movement and hand-eye co-ordination, which means the only way to subdue the populace is with shock collars.

But if the Otherworld King is so gosh darn powerful, why the hell isn’t he just paying these people for their work? I mean come on it can’t be THAT hard to find a group of people in a wasteland looking for pay and are willing to build a huge ass tower

Oh so the Violet can’t crash through a fucking Stone Gate but it’s perfectly capable of ripping through the Hexagon-Patterned wall of a fucking Horizon Ladder?

This show…

You know you’re a fucking minion when it doesn’t even take the protagonists to take you out of the running, the debris produced by their entrance just knocks you the fuck out.

Clackey’s interested in the layout of this place, but look at MAI

she’s like “YO MY READERS ARE GONNA FUCKIN’ LOVE WHEN I POST ABOUT TOPPLING THE OTHERWORLD KING’S GOVERNMENT!”

Critical research failure has occurred here. Our protagonists do not no they are collared.

Yeeep, if Kazan was with Yuuki during the Castle Invasions, now that Yuuki’s back, Kazan’s not likely to be far.

Your ace card is a Cost 3, you are many things, but ready for round 2 of Dan’s foot up yo ass is not one of them.

Looks like near the top of this Horizon Ladder is this weird thing.

The last Horizon Ladder?

For you watching at home, that means there’s more than just one of them, and they’ve already finished them.

Winning here definitely isn’t gonna be the end.

Now if only we knew what that Dream was or how this Horizon Ladder will somehow achieve it.

Nope, you’ve been interrupted by the Magisa patrol, starring Magisa.

You ain’t ready for… uh…

Washed up magic.

Also seems like the item Yuuki is carrying IS a Core.

If we didn’t have some inkling that Yuuki wasn’t Otherworld King, we’d probably call this a match of “Otherworld King vs Otherworld Witch”

Man, Kazan, Dan clapped your cheeks just because he happened to be in the same area when you were trying to pick up slaves

You think he wouldn’t come back for the rest of them after figuring out this wasn’t your first rodeo?

Villain_asks_obvious_question.jpg

Oh, there’s Mimi Tribe members here as well… I don’t see any Males among them, the Male populace should have been taken by the Otherworld King over to here though.

“We can commit any taboos we want as long as the end result is that the human race survives”

Mate the Human race will be here tomorrow if I take a shit on your desk, does that mean I’m obligated to do so?

If the choice is become a group of creatures that justify and commit abhorrences for the sake of our own collective survival or embrace good morality and die then perhaps we as a species should not exist.

Because if we DO survive and we’re willing to commit atrocities to ensure we survive, that means that literally anything that isn’t humanity is in literal danger.

From us.

Also before someone asks the question, no I’m not Vegan, and no, I don’t see non-Veganism as a hypocrisy. All life, besides SOME PLANTS (not all) persist in Life by consuming other Life, be it plant, animal, or otherwise. And even Photosynthesizing Plants persist off our Sun literally burning itself to death.

You can’t compare this to consumption because to be anti-consumption is to suggest that all life should not exist at all.

The lads here have zero clue what Kazan’s on about.

And now the important detail here, which makes Grand-Lolo incredibly strange.

Kazan is from the future.

Basically in Kazan’s era, the current state of the earth is uninhabitable due to excessive pollution, and despite the progression of science, they’ve concluded it’s impossible to restore, as a result, they’re trying to use the Horizon Ladders to move the entirety of Humanity to Grand-Lolo.

Yes, I don’t get it either, Grand-Lolo appears to be on it’s own time axis relative to everything else if Kazan from the future, and Dan from the present can both arrive at the same place.

It’s not particularly well explained HOW you came from the future either, or what time-axis Grand-Lolo is locked to.

So my guess is that the Horizon Ladder combined with the Otherworld King’s power will generate enough juice to transport Humanity to Grand-Lolo.

Assuming that the 6 continents are divided by colour, it seems like these “Grand Cores” are like Cores but bigger.

And for some reason the Continents need them.

The “Core” system appears to be how most of these ships are powered, Core is used to generate power in the ships.

How the Tower and the Grand Core affect that is beyond me, but we know that they can, apparently. I’d complain about “Tell don’t show” but they’re not “telling” us anything meaningful

What the fuck is Mother Core-

I’m kidding, I think we learned about this right at the start, it’s basically Grand-Lolo’s Sun.

Ah I think the subs were a bit literal but I think I have a gist of what’s going on.

So! We need a crapton of power, what has that power? Mother Core, big-ass sun in the sky.

How do we use it? Well we need the 6 Core Lightbearers.

Otherworld King is a giant douchenozzle and is unlikely to receive help from them as they’re all somewhat altruistic in some way.

So he needed a substitute, a giant fuck-off tower in the middle of god-damn nowhere with a relevant Grand Core slotted into the power grid in order to get basically a pseudo lightbearer.

Also it looks like Yuuki wasn’t in the White World at all, he was in the Red World the entire time and was just messing with Castles I guess.

Hah.

I’ve watched this before so I somewhat know certain things.

But the way the Blue World is depicted here is nothing like it’s actually presented when it’s visited.

Seems I got the gist right before I got here, pretty good even if I was only reciting between memory and currently received information.

It’s basically like a Dyson Sphere with extra steps, once the Horizon Ladders are all ready they can just draw energy straight from the bloody thing.

also did I say extra steps? I think a Dyson Sphere would actually require SIGNIFICANTLY more steps than just “build 6 towers and stick a giant shiny brick in them”

Clackey asking the real simple and important questions.

Translation: “Fuck ’em”

And this is where you take your hand, ball it up into a fist, and ensure it is placed on Kazan’s face with as much force as you can muster.

Basically neither Humans nor Otherworlders can occupy the same space, if the Humans don’t cross over they’ll eventually die, but if the Humans populate Otherworld, they’ll cull the Otherworlders to make room.

Both suck, difference is one race gets fucked by their own mistakes and the other gets fucked by someone else’s mistakes.

Easy choice.

Yes, it’s inconveniencing others for one’s own cowardice.

Dan’s veeeeery not happy with the Momose Siblings at this particular moment in time.

A person’s opinion doesn’t cease to be valid just because you’re knee-deep in a sunk-cost fallacy mate.

Zungurii begins an impassioned speech about how Dan’s gonna kick there asses and save the world.

Maybe I’ve got this the wrong way, maybe these are the males of the Mimi Tribe and every member of that tribe is equally as effeminate?

That would make sense in a way, there’s no reason to think that biologically, Otherworlders would be the same as humans.

I mean there’s a Yellow Womanizer and a Purple Blogger here who are equally as strong as Dan is.

Dan receives some encouragement from Clackey, since there are Women here, Clackey feels more obligated to help the many Women down here than to take down the big boss.

Mai on the other hand bails the hell out, she ain’t about having a war.

“…You’d get the views to go up, if I’m not mistaken”

So key thing to note here, Viole Mai won’t do the morally correct thing if it inconveniences herself.

She will however, die for clout.

“Yep, that’s me, you’re probably wondering how I got here”

Kazan’s a Military-trained, grown-ass guy built fairly well, and he just got dropped by a 13-year old girl in thigh-highs and a skirt.

I guess when you’re prone to dealing with the creepiest fans on and off the earth, you learn a few self-defense tricks…

Clackey wants to protect the women and Mai wants to leave a big enough impression that they make a movie starring her about it, so she orders Dan to basically go deal with the big-fry

Off he goes.

Oh shit she’s taking on a fighting pose.

At least Clackey seems quite aware of the sheer strength and skill required to do what Mai just did.

Apparently Card Games have just taken a backfoot for good ol’ fashioned violence.

Did he just… blow wind at her?

Did she just fail to block wind?

Lady you just got repelled by a gust of wind.

I know Umbrellas who could take that better than you just did.

…Firing a whole LASER out of your FOOT is certainly an interesting trick.

Apparently the Battlefield Barrier is a common and simple spell anyone can use.

Seems Yuuki finds the information that Magisa’s magic is washed out interesting.

He just did the same thing YOU did. Fire up a Barrier.

Waddya mean that’s “Powerful” Magic!?

It was a GUST OF WIND, and the SAME THING YOU JUST DID.

He just didn’t fail!

And the cat’s out of the bag.

Yuuki finally clarifies the misunderstanding, he is not Otherworld King.

An Errand soldier that seems to be handling the Otherworld Witch without much problems while all the others downstairs are getting clowned on by a Girl that’s barely hit puberty.

Well this is a precarious situation.

See if this was a card game you wouldn’t be facing an almost assuredly fatal drop right about now.

Oh he got up there fast, Ladder musn’t be THAT tall.

At least Magisa isn’t gonna drop.

Yeah? Who else was gonna play Red in his stead?

I don’t think I’ve seen a single other Red player so far besides Dan.

This question has been explained several times and all these schmucks keep FUCKING ASKING IT!

THEY’RE MOVING THE HUMANS OVER!

COME ON!

I see Yuuki and I have a matching wavelength.

Erm, if Dan’s power is comparable to Otherworld King’s.

Does that mean you’re ALSO on Otherworld King’s level, Yuuki?

I guess you’d have to be, given that you’ve been confused for Otherworld King one too many times now.

…For what incentive?

Come on Yuuki you aren’t dumb, Dan’s literally here to rescue your prisoners, at least TRY to make the offer seem enticing.

Dan is understandably quite pissed at the lack of tact at such a question. It was an incredibly pointless statement.

“If I win you’ll release everyone and leave this world immediately!”

Your deck has gained exactly ONE Siegfried since you last played, I don’t think you’ve got all the answers for Yuuki at this point in time.

Kajitsu considers Dan pitiful, as his rage against Yuuki is very easily exploited, and would be a simple matter to turn against Dan.

I’m sorry he was just commended for having exceptionally remarkable ability and now him being the Red Soldier is a “miscalculation?”

I don’t remember getting a pamphlet of criteria to bear the Core’s Light.

Yuuki’s going to focus on trying to activate the Horizon Ladder, the matter of Dan is now left for Kajitsu to deal with.

Dan has lost to both of the Momoses before this point, so either is a pretty bad match up for him right now either way.

Oh, that’s weird, the Battlefield entry theme is playing as this happens but it seems like Kajitsu can force her opponents into the Battlefield.

Ay, we get to see Kajitsu’s Battle Form for the first time, well, besides the previous eyecatches where she was depicted with it.

Dan notes that he won’t just leave it at that, even if he loses.

I see Dan’s realized this goes beyond just card games.

His mood perks up once his head is in the game though, he finally gets his rematch after getting his butt thoroughly wrecked by Kajitsu.

Kajitsu compliments Dan for his committing her name to memory.

For those not familiar with Japanese culture and are wondering why Dan is using Kajitsu’s full name, you often never refer to a person by their given name, you always use their family name.

The only reason you ever reference their given name is if you’re either on a first-name basis, which only occurs if you’re related, or otherwise incredibly close. Of course, Dan can’t just use “Momose” because both Kajitsu and Yuuki share that surname, the only recourse for him to refer to them is to use their full name, hence his usage of “Momose Kajitsu”

The show has obviously written Dan of course to be happy with “Dan” because otherwise they would have to call him “Bashin” which would make him too similar to the previous series’ main characters.

But for more examples, Clackey Ray goes by “Clackey”, his family name, Viole Mai is referred to by “Viole-san” by Serge, Zungurii uses “Mai” because Zungurii isn’t Japanese.

Anyway the reason im explaining all that is because there’s this, Kajitsu outright requests that her first name be used in place of even her full name.

I tried to come up with some reasons as to why, such as maybe having an issue with her surname but there’s no indication that such a thing is true.

Yes, Lets! Card Games are fun!

Of course we cut away for some MORE PLOT just before we move on.

I hope they don’t use this as an opportunity to skip turns, or I’ll be very upset.

You’ve got weapons, fucking use them!

Fully grown adults getting memed on by a 13-year old.

And a 15 year old, apparently!

I will say you can feel the fire in Clackey’s eyes there. I like that look on his face.

Serge is also cleaning up quite nicely, but at least in his case there’s actually a lore-reason for why the humans are so outmatched compared to him.

Serge just casually threatening to kill each guard that doesn’t free their prisoners.

Wrong answer.

Despite trying to be clever and avoid yielding knowledge that could help Serge, his eyes betray him.

This self-betrayal brings Serge to the conclusion that the guards are not able to release the prisoners, the method to do so being located a fair bit higher up.

Serge just fucking disrespected that guy, holy shit.

Mai begins to aim for the central control system for the Prisoner’s shock collars but it appears reinforcements have arrived from elsewhere in the Horizon Ladder.

This place ain’t small so I can see why it’d take some time for more of them to show up.

Up the stairs they go.

Also props to this show, Mai is certainly wearing a rather unforgiving outfit when it comes to certain positions but the show makes no attempt to capitalize or even reference this fact, and is quite modest when animating her even in highly flexible moments where it would make anatomical sense.

…I suppose not lewding the 13-year old is not really worthy of praise but at time of writing you can’t turn left without finding an anime doing something really sketchy.

And besides, we should really get into the habit of praising patterns we want done consistently, that’s just basic positive reinforcement.

To be fair we haven’t actually seen Zungurii do anything in this sea of battle, but I suppose the show might have wanted to avoid any depictions of violence against children.

In this case though, Zungurii would fucking snap half the soldiers in half.

Okay, we’re back to the battle, and we don’t seem to have skipped any turns so that’s good.

Also that sky is… looking a little dark.

Kajitsu deploys an incredibly powerful Nexus, The Fruit of Wise Tree for her opening move, let’s talk about it.

Lv1-Lv2
Each time a spirit your opponent controls deals any Damage to your Life, gain 1 core in your Reserve.
Lv2 [Your End Step]
Refresh all exhausted spirits you control.

A Cost 4 Green Nexus from BS06. It needs 3 core to become level 2.

It doesn’t have a lot of text, but this card is actually incredibly strong.

As a Cost 4 it can be played on the first move.

Additionally, It LITERALLY has BS01’s The Fruit of Life’s 3 core Lv2 effect as a 0 investment Lv1 effect!

The first effect basically doubles the amount of core you gain when life is lost, improving “No guard” strategies that rely on losing lives to accumulate core. Which is exceptionally good because you’re not likely playing spirits the turn you use this.

With this, you gain core absurdly quickly, and if you don’t, it’s usually because your opponent hasn’t attacked you, which isn’t particularly useful if they want to win. The Nexus was SO good it was not rare to just see decks off-colouring into it just to gain the Extra core, the symbol being wrong basically didn’t matter because it would make up for it’s inability to reduce cost with the amount of core it generated.

This is why the Lv2 requires 3 core, because you will often have the spare core required to use it anyway… And that Lv2 effect is the Lv2 effect of The Hermit Wise Tree from BS01, Refreshing all your exhausted Spirits during your End Step.

That’s right, this Nexus is walking power creep, a combination of the 2 best effects from 2 otherwise individually useful Nexuses. Having one of the higher level effects of one of them as a first level effect!

This card is just crazy, I dunno what to tell you.

I believe this might be the show’s first use of a Nexus as well, showing excellent improvement in the animation, now when a Nexus is used, the Battlefield will change to display the Nexus’ appearance.

A much-loved improvement from the days of Toppa.

It’s Dan’s turn, but he’s already in a pickle.

Dan’s an aggressive player, if he can attack without worry, he will, this Nexus poses a bit of a problem though because it actively rewards Kajitsu for losing lives.

It’s possible Dan doesn’t recognize the Nexus however, he’s routinely been unfamiliar with cards originating from BS06 that aren’t actively in his deck. For example: Block-Golem.

Dan goes tall, and plays a Cost 4 Balmung for his opening move, instantly moving to his attack step.

Also if you’re unfamiliar with Card Game terminology, “Going Tall” and “Going Wide” are terms that, while originating from Magic: The Gathering, are applicable to any TCG game with a resource and cost system for their bodies. To “Go Wide” is to try and expand your numbers, using individually cheap cards to produce more forces than the opponent can deal with, To “Go Tall” is to rely on few but powerful creatures.

In simpler terms, “Go Wide” is quantity, and “Go Tall” is quality.

Dan here has spent a crapton to play Balmung rather than flooding his board, he’s confirmed his opponent is using Green cards so the likelihood he will suffer due to Purple interruption is low.

Balmung attacks, snatching a life from Kajitsu.

The Fruit of Wise Tree activates, visually dropping a glowing fruit from one of it’s branches.

Since Kajitsu lost a life, she gains an additional core from the void.

Dan’s exhausted all his Core and actions, so his turn ends.

Meanwhile, back at the fight Magisa is having with Yuuki.

She’s uh… firing a hell of a lot of powerful blasts.

Given a Laser didn’t work on his barrier I don’t think that’s going to do much.

It does explode though, I guess that is more effective.

Except the problem with explosions is that due to the sheer amount of waste product released, it’s impossible to tell whether you’ve done any damage until the smoke clears.

Cool guys don’t look at explosions.

Cooler guys don’t get hurt by them.

Yuuki’s been clowning on your ass with Wind, I don’t even think he’s been trying.

People do like to tell their enemies that they can’t be beaten a lot don’t they?

It’s a bit of a pointless gesture, if it was true that they could stop you, you wouldn’t exactly share that information with them, especially if they were trying to get in the way of what you want.

Oh that’s cool, the Staff is glowing with the colour of magic she’s using.

Red didn’t really work, so now she’s giving Blue magic a go.

This is going well isn’t it? She hasn’t cracked that barrier once.

It’s Kajitsu’s turn, and she’s lost a life, while that would normally give her 6 core to work with, her Nexus has generated a core, so she actually has 7.

This is normally not too big a deficit, green have many first turn plays that can produce a Core from somewhere.

It’s when it starts accumulating that it becomes a bit scary.

Kajitsu opens with Machfly, and we start to hear the tune of Yuuki’s Battle theme.

Kajitsu then deploys a second Fruit of Wise Tree.

Now she’ll triple the amount of core she gains when she loses a life!

I’M GROWIN’ ME A FOREST!

The annoying part about this is that there’s no necessity to stack the Lv2 effect because it refreshes all your exhausted spirits, so she only ever needs to level up one of them even though she’s generating even more core than she was with only one.

Machfly attacks, Dan has no blockers so he has to take a life.

Score is now 4-4, problem is them being even in lives doesn’t necessarily mean Dan is equal in resources now.

This strategy has a foreseeable downside from a design perspective.

So what if you can play all the cards in your hand?

That just means if your opponent CAN cope, you have an empty hand.

…Though this is why Red and Green are a very good mixed choice.

He’s insane!

Kajitsu’s set up a board ready to ruin you with numbers and you’re out here paying 5 cost for a Siegfried!?

Well that’s dangerous.

Kajitsu has 3 cards in her hand, she’ll have 4 next turn.
Dan has 4 lives.
Kajitsu cannot block and has 1 Spirit on her board.
With a Core-generating Nexus, if she has 4 Spirits in hand, Dan straight up loses the game.

That being said Kajitsu had 7 core available, spent 2 on Machfly and 2 on a Wise Tree Nexus, leaving 3 core available to spend with 3 Green symbols.

From this, it’s unlikely that Kajitsu has many cheap spirits available in hand, or straight up has Magic responses which would reduce the likelihood of Dan losing from this attack.

Could be a bluff though.

Naturally, Kajitsu takes from the Life.

Thanks to Kajitsu’s nexuses, she gains 2 more core from the Void in addition to the life she just lost.

My man she has 2 nexuses that give her a core when she loses a life.

You do know how to count right?

Dan’s only now clicked that the effect stacks.

Despite having the effect explained to him by Kajitsu earlier.

It’s Kajitsu’s turn again, her trees have generated 3 core so far, it’s turn 5 so 2 core steps, and she’s lost 2 lives.

Lady is working with 11 core this turn.

Also Yuuki’s Battle theme is still playing, normally it’s quite short lived, but I’m here for it, it’s so good.

I just wish I had like a youtube vid of it so I could listen to it outside of this show.

Kajitsu adds to her numbers, this time Amenborg at Lv2.

Amenborg doesn’t do a lot, being a Cost 2 Swift Spirit, but since it can come in for low cost at up to 4000 BP I imagine that’s quite potent when compared to MachG who can only hit 2000 BP.

Dan’s comment seems odd here, especially since Swift is only effective when the card exists in your hand during flash timing, Kajitsu has played it during a Main Step.

But Dan’s probably noting it’s existence because it means Kajitsu is using Swift Spirits in her deck, it’s more for him to consider.

Machfly’s brought up to Level 3.

Dan prepares himself for an onslaught, but Kajitsu instead ends her turn.

Because Kajitsu needs to be safer now.

She’s working with a low number of spirits at the moment, that much is obvious.

Her early aggression was to invite attacks to generate Core from her Nexuses, now she only has 3 lives, she could get aggressive again, but she’d run the risk of losing next turn if you played 2 Spirits and she was unable to counter.

She’s playing it safe, besides, with a deck that intends to generate core, that also comes with it the understanding to not give you core.

Serge’s a house.

I was about to complain about the further interruption to my battle but it’s being interrupted by people beating the shit out of each other so I’ll let it slide.

Clackey’s energy levels are very low from climbing all these stairs.

Who’d have thought a place called the “Horizon Ladder” would be tall, ay?

Nothing quite invigorates Clackey like a raging boner, apparently.

It’s Dan’s turn!

Y’know I always wondered why the board lights up when the Start Step begins, it’s not like any part of the board vanishes when its the opposing turn.

Dan’s gonna need a bit more power to punch through a 6000 BP Machfly and a 4000 BP Amenborg.

And we’re following up with MORE big Dragons! Dan with his 5 unused core available pays 4 of it to play Siegwurm!

It’s been a while since we’ve seen this guy isn’t it actually?

The last time Dan played was against… I think it was Suzuri…

And he didn’t even use Siegwurm that game.

It certainly has been a hot minute, welcome back Siegwurm.

Dan’s three strongest spirits are all on the board.

I get that Balmung isn’t as impressive, being a Cost 4, but at least in Battle Spirits, if it has a “The” before it’s name begins, it implies some degree of uniqueness.

Naturally, Dan can’t crack Machfly just yet, his strongest Spirit is only Siegfried at Lv2.

Problem is maintaining all these huge boys is leaving Dan without much in the way of Core with which to use Magic.

Kajitsu’s turn, since she hasn’t gained any core last turn, she’s on 12 available, though only 4 of it is unaccounted for.

She uses 3 of the available core in her Reserve to level up The Fruit of Wise Tree to Lv2.

You’d think Dan never bloody saw a Nexus in his life, but we saw The Plateau of Duel in his deck in Episode 1 or 2 or something!

I’m… not quite sure what the point of that move was if she was just going to end her turn, Fruit of Wise Tree’s Lv2 effect refreshes her exhausted spirits on her end step, but if she doesn’t swing on the attack step it doesn’t do anything…

It’s not like she loses the core so…

What?

So she can either give you Core that won’t help her win? Or lose her Machfly to a crash with Siegfried?

How about no?

Your plays have been spending lots of core for big spirits which suggests a lack of small cards in hand, why would she want to help with that?

If Yuuki completes the Horizon Ladder before your game finishes, you lose.

If Kajitsu acquires enough core through her core steps to make her plays irregardless of her Wise Tree’s effect, you lose.

She’s in no particular rush. The outcome of this match doesn’t necessarily decide the fate of the Horizon Ladder.

In English, basically Kajitsu’s strategy requires an immense amount of Core.

It’d be a shame if Kajitsu’s deck benefitted from your haste, wouldn’t it?

The Momose Siblings clearly saw this coming.

Oh, that’s intriguing, up til now the Start Step Flashes have been an undiscernably Cyan colour, the color of Core.

But this time, Dan’s Start Step flash has turned red.

Infact even his Core have become Red.

Notably, it doesn’t matter what colour your Core is as long as it’s a distinguishable game piece that can be recognized as core.

Hell in Battle Spirits Saga there are “Core Cards” you can use in place of the tiny game pieces.

But at least narratively, the fact that the Core is shining the colour of the Light Dan bears is interesting.

Siegwurm is brought to Level 3, this means all Dan’s Awaken Spirits now gain Siegwurm’s ability to Clash.

The Dragons are ready.

In hindsight, Dan would really benefit from a DarkDragonEmperor Siegfried, it’d work quite nicely with his deck.

Hell he’s even shown using it in the opening, despite the fact that he’ll never use one.

Dan’s heating up.

Talk about eating your words there Kajitsu, you claimed Dan bearing the Red Core’s Light was a “miscalculation” and now Dan is shining with his light like a sun.

Magisa and Yuuki are still at a stalemate.

Only reason Yuuki’s not really able to proceed despite no-selling Magisa’s attacks is that he can’t protect himself AND perform the likely delicate procedure of inserting the Grand Core.

Needs to swat this fly before he can finish his task.

Dan’s Light is shining so brightly the Grand Core and Magisa’s staff are reacting.

Hm, Yuuki’s wording here suggests that simply bearing a Core’s Light and awakening as a Soldier of that Core’s Light are different things?

Time for Dan to crack Kajitsu’s defense, he attacks with Siegwurm.

Thanks to Clash, Kajitsu must block if she’s able to.

Amenborg blocks and gets wrecked.

At first this seems a little dangerous, Siegfried is only Level 2, meaning it will tie with Machfly.

Of course, this is ignoring the reason Siegfried even has Clash in the first place.

Siegfried gains Siegwurm’s Clash ability, Machfly will be forced to block.

Dan activates Siegfried’s Awaken, taking 3 core from Siegwurm to bring itself to Level 3.

Siegfried now has 10000 BP.

Siegfried crushes the 6000 BP Machfly between it’s teeth!

And then flings it but that’s one frame too many for me.

Dan… Kajitsu has 3 lives, a 1 symbol attack from Balmung isn’t going to do a thing.

Either way, Kajitsu takes a life from Balmung’s attack.

More Core for the Core Goddess.

Dan she’ll have 5 cards in her hand next turn, you have 4 lives.

You’re playing a dangerous game here if you don’t have any Magic.

Dan announces he’ll end the game on his next turn.

You’ve only just taken an advantage friendo.

Chill out.

The light from Dan’s Core Trooper, along with the red hue of Dan’s Core fades away.

Looks like whatever that was, it didn’t last long.

“…Still”

Kajitsu’s theme has started to play, it’s quite a nice soft piano.

Kajitsu’s depressed expression seems to mean that she doesn’t quite have enough Core for her Combo just yet.

Hoo boy, Dan’s vision just expanded a while.

This went from just saving Zungurii’s family to feeling a duty to repair the disorder this world has.

It seems like Dan’s hit home on something with his discussion of “Family”

Dan intends to square up with Yuuki after he finishes off Kajitsu.

Again, getting a bit ahead of yourself there Dan, but I suppose the spirit is commendable.

Well that’s not concerning at all.

Kajitsu’s eyes have blackened and now the Battlefield is rumbling.

This is the first sign of genuine concern we’ve seen on Yuuki’s face all series.

And it’s the look of “ohhhh… I fucked up.”

The whole Horizon Ladder is shaking.

and Kajitsu is in the BATTLEFIELD at this moment.

Hoo boy, whatever Kajitsu is doing it’s causing the Horizon Ladder to fall apart.

Falling Debris freaking smashes the bridge Clackey was trying to cross.

Well that isn’t good, Clackey’s lost his footing and there’s no way to stop himself sliding off this bridge.

And given they’re quite high up the Horizon Ladder, that’s a big drop.

The fuck are they supposed to do? That is an Ex-Bridge and they’re definitely not outrunning a sliding Clackey.

And even then it’s not like these muppets are going to let you, it’s in their best interests to ensure you die.

Kazan’s ready to get his ass beat again by Mai.

Back in the battlefield, there’s an ominous Green sky forming.

“You’re Poison running through my veins~”

So the Magical Girl who can control butterflies is now crumbling an entire tower, forming strange maelstroms in the sky and calling herself poison.

I’ve seen beehives beaten with a stick more amicable than this lady.

It seems Dan’s “challenge” toward Yuuki has set off Kajitsu’s Berserk Button.

I’m not sure a “Big Brother Complex” quite captures the magnitude of what the fuck is going on here.

In Kajitsu’s rage, a gigantic spirit has manifested itself on her field.

And we won’t see what it is until next episode!

God it feels so good to be back in the plot. And we’re in the middle of a nice-ass boss battle.

I have zero complaints, this episode was really good.

Oh right! I guess I can use this time to correct a problem from last episode concerning Wing Boots.

So remember when I got fussed over the Japanese wording of this card? Well as it turns out my Japanese needs some work, “Ijo” in the way it’s being used here actually is a singular word the Japanese have for “Equal or more than”

The Word Battle Spirits uses when it demands that something must be higher is “Takai”, and for lower it’s “Hikui”

So it looks like the text wasn’t quite wrong, I was just limited in my ability to translate it, because “Ijo” doesn’t have a singular word translation in English.

Here’s to learning more Japanese!

Anyway! I’ll see you guys next time. We don’t really have a card of the day, and I already made my attempt at representing Dan’s deck earlier, so I guess we’ll leave it at that.

See ya next time!

Gekiha Dan – Episode 11

It’s always nice seeing players that aren’t the protagonist do battle, this show is actually quite good at trying to vary the battles that take place, something that shows like Yu-Gi-Oh! struggle with, often using their small collection of protagonists take part in every battle.

Though I will say Vanguard is also quite excellent at setting up battles between characters that aren’t the protagonist.

It’s just a breath of fresh air really.

Onto the start of Episode 11, it looks like a Castle in the White World is being attacked for some bizarre reason.

That’s a VERY regal looking fellow with a magnificent beard, and given the statements Yuuki is making, it appears he’s asserting his right as the White World’s King. I presume this man must be the current White World’s King.

Looks like Yuuki’s resolving the Level 3 effect of Walhalance to bounce all 4000 BP and below Spirits to the hand. From right to left, it appears that this Bearded-fellow had Berserker-Magnum, Berserker-Gun, Fenrircannon Mk-II, aaaand… Skulldevil?

Bit of a random choice but while I was originally a protester of gratuitous colour mixing, I recognize it does have a place if you are unafraid to do it.

Looks like this bearded fellow got his ass whooped.

Also Kazan and Magical Crown are here too, so strange seeing Magical Crown appear serious. Kazan’s VERY in-character though.

This man seems to have the wrong idea, we just watched Yuuki, completely uninterested in Walhalance and Gungnir, receive them in the middle of a fight with someone who DID covet them.

Otherworld King had nothing to do with this.

It looks like this castle IS being conquered in the name of Otherworld King, so I can see where the old man got the idea that Yuuki had been presented with those cards by Otherworld King. Given that Otherworld King is basically revered as an Omnipotent Battler.

We know that Kajitsu showed that she bore the Green Core’s Light, so its interesting that Kazan does not refer to her as the Green Soldier.

This guy finally realizes who he’s dealing with.

Also is this Belga’s Father? He’s dressed awfully similarly.

Your Castle is on fire, you just got your ass beat at card games, and some anime-pretty boy is giving you an ultimatum.

Fucked, doesn’t begin to describe what you are in this situation.

We never hear Beard-man’s answer, he just kind of accepts what’s happening. The person shouting this declaration is Kazan.

The Locked Gate
Iron Wall Block-Golem

Interesting Episode title. It looks like the Card of the day for this episode is Block-Golem, we’ll review it when it inevitably appears.

Looks like we’re getting a nice look at Mai’s Inferior Blog.

She doesn’t seem happy with the fact that the Red World seems mostly comprised of Desert.

Also we’ve seen that QR code before. Scanning it will take you to the Gekiha Dan main page.

Take that back you bitch!

How dare she disrespect the sweet, beautiful nectar that is Curry.

Also from the looks of the most recent Blog post on the BackNumber there, it’s apparently October of 2009 in this setting, how intriguing.

More than anything, Dan seems to be staying sane, and this is… bothering Mai specifically for some bizarre reason.

They have been driving for at LEAST 2 episodes. This is getting a little ridiculous.

Serge mentions they should be close, and Magisa, having scouted the area, is aware that there is a barrier protecting the Horizon Ladder.

Didn’t Magisa already mention that she couldn’t crack the barrier on her first run at the thing? Which is why she returned.

This woman is down bad.

Why don’t you SPEAK HONESTLY!?

We interrupt this discussion of Magisa’s sheer ineptitude to bring you: Clackey is acting weird.

There’s nothing more adorable than Zungurii trying to cheer up Clackey by offering him a Banana.

I diagnose him with straight.

He wants a Peach.

He’s being incredibly vague about it, since that could be anything, but it’s obvious he’s talking about the fact that he wants to fall in love.

Of course this vague wording clearly sets off Dan concerning the adrenaline involved with battle, not love.

Dan and Zungurii set about trying to convince an uninterested Clackey to battle.

Mai snaps a couple photos and adds them to her blog.

Dayum, the Clash King was already pretty known in Japan on Earth. Mai’s Blog is only going to increase it.

Magisa finally tears apart the confusion by declaring what it actually is.

…What the hell are you on about.

And why are the others so startled by it, you ALREADY know she’s 4000 years old!

YOU WERE THE ONE RAMBLING!

After that pisstake, we finally arrive at what appears to be a Gate.

The Gate’s walls have eroded, such that there appears to be no reason you can’t go around it, but Magisa tests with her Staff and confirms the presence of a barrier, replacing the need for walls.

In short, ain’t nobody gettin’ nowhere until they get the hell passed this Gate.

Zungurii tries to muscle through it but uhh… I don’t even think Disney’s Herculus could smash through this.

Dan what the hell are you going to do? You’re not physically strong in any sense of the word!

Mai notes that the Door has quite an elaborate design on it. Depicting a grand failure to press through said gate as the humans advanced upon some lady.

Aaaaaaand Clackey’s falling in love with a door.

God forbid we run into an extra curvy piece of driftwood.

Clackey’s having an anime waifu moment. With a stone-carved door.

Imagine a medieval knight carrying around a slab of rock with a picture of a lady embossed onto it and he calls it his wife.

Zungurii uh… gives the door another go.

Man really said:

It’s a giant STONE WALL.

It’s bigger than your HOUSE!

That is… not a worse idea than what Zungurii is attempting. Especially since the Gate needs to not have a Barrier in the doorframe to let people through.

Yes, even if it worked, the Violet would probably not come out of that collision unscathed, and you’d have to travel the rest of the way on foot.

I too feel the need to turn every situation into A PASSIONATE BATTLE STAKING ONE’S VERY BEING ON THE LINE!

But bonking a metal ship into a stone door doesn’t quite do it for me.

Clackey’s contributing to this about as well as Clackey does, which is not at all.

Let’s ask this random cloaked NPC who’s very evidently been here the whole time.

Honestly, she’s quite the established character, its any wonder she hasn’t had much screen time up until now.

No don’t ask me what her name is. You should know it by now.

I swear.

Jokes aside, first words out of this lady’s mouth and it’s direct and to the point.

How… Blue.

Mira’s a VERY good name. I would have named my hypothetical daughter, but then my Aunt gave birth to my cousin and used the name.

In any case, Mira appears to be the designated Gatekeeper, only she can let them through.

Dan tries to appeal to Mira, trying to convince her to open the gate by asserting that Zungurii’s family is trapped.

Ah yes, Duty before Reason.

The greatest abstract representation of a stone wall.

Much like this Gate actually-

Magisa demands a reason for Mira’s deafness concerning very real and distressful situation that requires their entry.

Fucking no it isn’t.

Have a brain Mira!

But that is an important distinction, if she’s taking orders from Kajitsu, She’s an ally of Otherworld King.

In a world where law is enforced by Card Games, being a Battler becomes as important as food.

I will say Mira’s design is very nice, simple black dress and a cool hat.

It looks like Dan’s been sniped concerning this battle. The enemy is a woman and therefore, Clackey’s motivated.

So, firstly, Clackey could not have anticipated this lady would show up, and Roses do not grow easily in this wasteland, so he’s had that trick on hand for the LONGEST TIME.

Secondly, I don’t think the colours of the roses symbolize much.

Blue roses do not occur naturally due to genetic limitations, because of this they symbolize that which is unattainable.

Yellow roses, symbolize friendship.

And as we know, White roses symbolize purity and innocence.

There’s no reason for this choice of colours, so perhaps its a more literal thing, Yellow roses symbolize Clackey, Blue roses evidently symbolize Mira given this episode’s title features a Blue card. The only question is the White Rose, I suppose it’s meant to represent the enemy they’re supposed to defeat? Yuuki?

Clackey greets her by giving her a Blue rose and attaches it to her Hat.

This would be a time where I’d scream something about non-consented touching, but Clackey moves exceptionally slowly in these scene, and Mira makes no attempt to move or stop him. And she’s quite stubborn, evidently.

We now get a formal challenge. Clackey challenges Mira.

Dan protests this, believing himself to be the designated Battler.

Mate, there are fucking 3 equally powerful battlers in this one shot alone.

And before anyone argues that Dan defeated Clackey, please remember the circumstances surrounding that battle, Clackey chose to take a life instead of watching Sophia become destroyed.

Magisa being the voice of reason, there’s no need for Dan to fight every battle.

Mira agrees to the battle, given that they’ve spared a ton of effort trying to get there, they may as well at least have a chance.

Mira’s basically, quite over-confidently, stating what her battle style is going to be.

Simply put she’s claimed she’s going to put a clock on Clackey, she’ll take one life per turn until he’s been defeated.

Simply put, if Clackey goes first he’ll have to win by turn 9.

Which is, approximately, 5 of his turns.

Release!

Mira’s Battle Form looks much like the cloak she was just wearing, if only a different colour, and the bells replaced with lives.

Mira can’t attack on the first turn, so to be able to keep her promise, she has to go second.

…Yes.

That’s how emotions work.

To skip the sappiness, Clackey believes that Mira is not being honest with how she feels and has locked her heart away, so Clackey intends to try and open her heart through this battle.

Typical womanizer things.

Clackey starts off by playing a new card, Gremly.

Families: Fairy
Lv2-Lv3 [When Destroyed]
Refresh target exhausted spirit you control with Light

A Yellow Cost 2 from BS06, when destroyed at any level other than 1 you can refresh a Light Spirit.

Cost 2s, thanks to Royal Potion tend to be suited toward rush tactics, Gremly in this case is only really at his best when the opponent is on 1 life, or when you’re defending.

Fun fact, on the original Battle Spirits translation, Light was localized as “Brilliance”, but in Saga the Keyword was localized as “Luster”

Clackey only has 1 Core left, he could raise Gremly to Lv2 but eh, 2000 BP isn’t much better. So he ends his turn.

It’s Mira’s turn, and if it wasn’t obvious, she’s playing a Blue Deck.

Mira opens with Rock-Golem at Lv2.

Clackey notes that Mira’s language treats Clackey like a trespasser, as if he’s treading on ground that doesn’t belong to him. In a place he should not be.

Which, is technically true from Otherworld King’s point of view but why would Mira care if she’s just a Gatekeeper?

There’s a word for what Clackey is right now. It’s 6 letters long, begins with a C.

That’s right, Cringe.

Mira attacks with Rock-Golem and activates Demolish, as Rock-Golem is Level 2, Clackey loses 2 cards from his deck.

He lost some, curious cards. The Princess-Snowwhite and The Angelia Throne.

Families: Fairy, Ice Princess
Lv1-Lv2-Lv3 [Opposing Turn]
When the opponent uses any Spirit/Magic effect that includes your White “Ice Princess” family Spirits as targets, you can change the target of that Spirit/Magic effect to affect this Spirit only.
Lv2-Lv3 [When Destroyed]
If you control any “Dwarf-Seven”, return this Spirit to the Hand.

A card that exemplifies how little Clackey thinks of his card choices when constructing his deck. A BS05 card designed to support White cards, and a card named “Dwarf-Seven”

To summarise, she can make herself the sole target of any Spirit or Magic that would include a White “Ice Princess” as a Target. This can also include board wipes, as in JP Battle Spirits, when using a card that destroys all of a certain kind of card, you’re considered to be targeting all instances of it. An effect bouncing all Spirits with 4000 BP or less is considered to target all such spirits.

But as far as we know, Clackey isn’t using any White Ice Princess.

Families: Fairy

The card it mentions in the 2nd effect, Dwarf-Seven is this Vanilla that’s relatively easy to play with an established board. A White Ice Princess and Dwarf-Seven allows Snowwhite to absorb destruction for her allies, and then return herself to the hand.

It’s not a very good combo, quite gimmicky.

Families: Divine Spirit
Lv2-Lv3 [Your Start Step]
2 target spirits your opponent controls must exchange all cores on them.
Lv3
This spirit is also treated as a purple spirit.

The Angelia Throne is a bit more usable, at Level 2 and above you can switch the core arrangements of 2 Spirits on the opposing field. This follows nicely into her Level 3, which makes her a Purple Spirit, allowing her to provide reduction for Purple Core removal which is likely why you would use her first effect in the first place.

Doesn’t matter though, both are now in the bin.

And Clackey has 33 cards left in his deck.

I’d be pretty surprised as well, Mira shouldn’t be concerning herself with Deck destruction if her aim is to reduce Clackey’s Life to 0 on the 10th turn.

Clackey losing the precious Waifus in his deck makes him immensely upset.

Clackey takes from the life, score is 5-4.

It would be possible for Clackey to block with Gremly, which will shut down Mira’s countdown declaration.

But consider the benefit of this, yes, you disprove her declaration, but you’d also be in a significantly worse position than if you just went along with it.

The Gate Bell rings, signalling the End of Mira’s Turn.

Clackey Ray has 4 turns left.

We interrupt this program to bring you what appears to be the Green world, but I could be wrong?

Seems Yuuki’s going on an Invading Spree of White Castles.

To be fair given the landscape this could still be the White World, all things considered.

That was… a very brief interruption, and now we’ve got some turn skips.

Mira has Rock-Golem and 2 Soldier Gustavs on her field.

Clackey appears to still have Gremly, but has added The Fairy Tanya and Froger to his field.

Mira appears to have lost a life at some point as well. The far left Life point is greyed out.

Mira finally summons our episode title card, Block-Golem.

It’s like if Minecraft Steve got fucking Power Armor.

Families: Artificial Soldier
Lv1-Lv2 [When Attacks]
Move 2 cards from the top of your opponent’s Deck to their Trash for each nexus you control. No more than 4 cards can be moved due to this effect.

Block-Golem is a Cost 3 Artificial Soldier from BS06, and has an effect that synergizes well along side Castle-Golem. In that it mills cards based on how many nexuses you control.

Blue can amass many nexuses at once though, so with 2 Nexuses, this Cost 3 card is milling a maximum of 4 cards, which at least is more than most Demolish Spirits can reach.

Dan notes the card is foreign to him, though I’m fairly sure we see it later at some point.

That would certainly vibe with a strategy that attempts to snatch a life from an opponent once a turn.
This of course assumes Clackey doesn’t get block-happy anyhow.

Mira attacks with Rock-Golem, activating Demolish

This time, Clackey loses The GreatAngelia Seraphy and The Fairy Tinguly.

Families: Divine Spirit
Lv1-Lv2-Lv3 [When Summoned]
You may move any number of cores from your Reserve to your Trash to summon an equal number of “Divine Spirit” spirit cards with a cost of 6 or less from your hand without paying their costs. In that case [When Summoned] effects of those spirits are negated when they are summoned.
Lv2-Lv3 Light[Your Attack Step]
While this spirit is battling, each time you play a spell card, at End of Battle Step, move that spell card from your Trash to your hand.

Oof, a BS04 Master Rare, GreatAngelia Seraphy can basically make every Divine Spirit in your hand a 1 core cost as long as you give up their effects on Summon.

That restriction is almost certainly in place due to Mikafar and Valiero, no questions asked.

At Lv2 and Lv3 it gets Light. But you need at least 4 cores to get it to Lv2, and 5 for Lv3. This is quite unusual as its common for most Yellow Spirits to have very low Core requirements for higher levels due to their reliance on one-off Magic.

Lv1-Lv2 [When Summoned]
During this turn, all your Spirits are also treated as Yellow Spirits.

The other card is The Fairy Tinguly, who’s sat in a cup of Tea, how adorable.

She’s another card that gets the most benefit in a deck of mixed colours, making all your Spirits become Yellow the turn she’s summoned. It’s possible to try and pull this off at Max reduction but I’m not sure what the benefit of pulling this off would be other than providing more reduction than you already have.

They can’t ALL be your favourite, Clackey.

Clackey eats the damage and loses a life to Rock-Golem’s attack.

That’s another thing about Mira’s declaration, he can basically end her attack step by simply taking lifes as early as possible, as she won’t resort to swinging again to uphold her declaration.

From the looks of things, that’s his 2nd life gone, so it’s currently Turn 4.

Meaning on Turn 3, he played The Fairy Tanya and Froger and attacked with one of his spirits which Mira wouldn’t have been able to block.

Mira on the follow-up turn, played 2 Soldier Gustavs which were free, and then played Block-Golem.

Doing a quick calculation, yes, she has enough core to do that.

There are three rings left before Clackey loses the game.

Serge and Mai notice that Mira’s playing excessively defensively. Asserting that she must feel helpless to justify the need for defense.

Mai appears to believe that “strong and cold” are things you develop when you are alone for an extended period of time.

Clackey moves, he levels up The Fairy Tanya and then passes.

The Fairy Tanya is strong enough to swing without losing but Clackey appears to be reserving himself.

Dan’s hamster on a wheel becomes incredibly derailed when Clackey didn’t attack the second it was safe to.

Yes, leaving your resources all at the ready does leave you in a better position to counter attack, ‘specially when your turn comes right after and all your resources come back.

Mira plays a 2nd Block-Golem.

…Um, having 5 Spirits doesn’t make a Perfect Defense.

By that logic having 6 makes MORE perfect defense.

and so on and so on.

Finally some Battles in this field full of Spirits.

an attack from Block-Golem is blocked by Frogger.

I’m not gonna lie, Frogger got completely disrespected there.

From this we can surmise Froger was level 1, at Level 2 it would have tied with Block-Golem.

Clackey’s defining Battler trait, his kindness to the Spirits, is exemplified here.

Lv2 Rock-Golem attacks, it’s Demolish effect sends The Angelia Archre and The Angelia Curio to the Trash.

What kind of mixed hell is this deck!?

Lv1-Lv2
All yellow magic cards in your hand get 2 additional yellow Cost Reduction.
Lv2
All yellow spirit cards in your hand get 2 additional yellow Cost Reduction.

At least this one seems to vaguely function in Clackey’s Deck, The Angelia Archre is a BS03 Divine Spirit MASTER RARE.

High Cost and incredibly low BP, but can provide extra reduction symbols to the cards in your hand at all times.

Shame it dies to a small gust of wind.

Lv1-Lv2-Lv3 [When Blocks]
If you control a green nexus, gain 1 core on this spirit.
Lv2-Lv3 [When Attacks]
If you control a green nexus, gain 1 core on this spirit.

Now this on the other hand makes no bloody sense, a BS03 Divine Spirit with no Green symbols or reduction that ONLY SUPPORTS GREEN!

We haven’t even SEEN a Green Nexus in this anime yet!

Oh geez, that Barrier shattered on Impact.

That puts Clackey to 2 lives left.

Yeah that IS a bit odd, Clackey hasn’t fired one Magic this entire game, just been playing a rather pathetic game of “build-a-board”

And Mira’s winning.

Much like in the case with when Dan bricked, a Hand with no Magic is almost as bad as a hand with no spirits.

Because it means you can’t rescue yourself if you fall on the back foot in terms of board presence.

Hm, that hand is rather sizeable.

His plan might be to gather core for a turnaround Magic Combo rather than just flailing because he has no such Magic.

I’d take that taunt any day. But I am not smart.

Mira on the other hand has 3 very specific reasons to not take that bait.

  1. She’s not me.
  2. She’s smart
  3. She literally has made an ultimatum and if Clackey loses any more lives this turn she’ll look REAL stupid.

Anyone who hasn’t been paying attention to the dialogue… like, maybe, the young and unattentive audience this show is designed for, might miss the fact that she LITERALLY HAS BEEN SAYING SHE’LL ONLY TAKE 1 LIFE PER TURN AND HAS BEEN CONSISTENTLY REFERENCING THAT FACT.

Oh hey, a rare fuckup.

Serge explains to Mai that the way she’s using the Gong only allows her to take 1 life per turn, but that even IF she were to attack again now, she’d only be able to block once.

Except as we can see from the field… this is completely fucking false.

2 Exhausted Spirits and 3 Refreshed. If she attacked again, she’d have 3 Exhausted and 2 Refreshed.

2 Refreshed means 2 Blockers.

2 Blockers means she can block twice.

Which is, drum roll please.

MORE THAN ONE!

My brain cells may be diminishing at a slower rate this time, but oh it hurts so much more when they DO vanish.

She said, under no uncertain terms, “Each time the Gong rings, I will have taken one of your lives until you are defeated”

Are you telling me there was something confusing about that statement Dan?

Are all the lights on upstairs there, Dan?

Which means Clackey gets about 2 turns to find a win condition.

Score is currently 4-2, in Mira’s favor.

Clackey’s turn, it’s turn 7, he’s lost 3 lives. So he’s got 10 core to work with.

Ah yes, the age old “risk” talking point when it comes to Blue and this isn’t the first time it’ll be brought up in this entire series.

I believe I discussed this in the Catastrophe-Dragon episode. But if you haven’t read that post, I recommend you read it, and then I’ll summarise for anyone who wants to keep reading.

This seems to be the voice of the R&D department trying to say “Deck destruction isn’t a broken strategy” by basically claiming that through Deck destruction, due to the lack of cards in the deck, it becomes statistically more likely that you’ll draw a way to defeat an opponent trying to destroy your deck.

e.g. by milling cards, you get faster access to your outs.

Again, my argument against this was something along the lines of: “If they STILL EXIST in your deck”

Because if they mill all your outs, you can’t bloody draw any can you?

Anyway, moving on.

Clackey levels down Tanya and Gremly down to Level 1.

That’s 8 core unused now.

“Ultimate Angel with the name of Wisdom”

Clackey brings out his Key Spirit, The GreatAngelia Sophia at Lv2.

That’s 4 core spent and 3 of it used to level her, Clackey has 1 Core unaccounted for.

That’ll do it, Sophia’s effect when summoned allows Clackey to play an Imaginary Beast Family card from his hand without paying any cost, as long as the card he summons doesn’t use it’s own effect when summoned.

So he chooses to drop his other signature card, The Cost 7 CleverBeast Iberix which lacks an effect when summoned.

Granted, that’s the last of his core. He’ll be unable to use much Magic in this state.

Once again, more Deck destruction antics avoided by just not having your best cards milled.

About as good a plan as just “drawing the out”

Well at least in the case of Dan he at least lost Siegwurm, so.

And Mira only milled, what, 6 cards at this point?

So not the highest likelihood that they’d get lost, but then why make so much fuss over the deck destruction?

Hah!
With what!?

Yeah! Exactly! The fuck was he gonna do?

He has no core to play any magic and he wouldn’t win with a full attack.

So what would be the point?

Apparently, this makes Zungurii REAL mad because Clackey isn’t getting aggressive.

I suppose the concern is warranted, Clackey basically has to take all 4 lives on his next turn or Mira’s “promise” will be delivered.

Well of course he is, what, you think he played his spirits just because they’re pretty to look at?…

…Actually don’t answer that.

She has twatted you once a turn, and you’ve let her.

And she’s erected a wall of golems.

I wouldn’t call that “Bloodthirsty”

You had to apologize, quite sadly, to Frogger after he got his ass whooped by Block-Golem.

Does that sound fun?

Well, yeah I suppose getting smacked by a Rock-Golem every turn isn’t particularly interesting.

…I’ve lost the plot, bitter about losing your Spirits?

Gonna go out on a limb and guess that Clackey was JUST trying to get one of his favoured Spirits out onto the board before Deck Destruction could wipe them out, and is bitter he didn’t get to use the earlier cards he lost.

We interrupt this program to give you progress on Yuuki’s latest Arson attempt.

It appears Yuuki is still seizing castles.

Is there any other things of note for this scene that this actively explains? Or are we just getting an update that yes: He did infact invade more castles and it’s working?

Oh, this actually IS worthy of note.

Yes, Yuuki staring at his latest work of Arson and commenting on the Crimson Flames IS worthy of note for narrative reasons.

Yuuki’s clearly making massive grabs for power at this point because he not only bears the White Core’s Light but now holds Walhalance and Gungnir, proof of the White World’s King.

And clearly in assaulting the White World’s castles he’s setting them alight.

The Crimson Flames he’s created seem to remind him of Dan, from this we could interpret this in one of a few ways:

  1. He feels that his creation of these Crimson Flames have likened him more to Dan.
  2. Perhaps the Flames reminding him of Dan is giving him some guilt as Dan would likely never stand for this sort of thing.
  3. Perhaps Dan has left a lasting impression on him, such that even vague representations of him, like these flames, call him to mind.
  4. Or perhaps he’s feeling a premonition about another battle with Dan.

But it could also be a kind of foreshadowing in a way. He does this in the name of Otherworld King, the fact that they’re approaching this in this manner might be suggestive of Otherworld King’s preferred colour of choice: Red.

Of course, we haven’t seen Otherworld King battle, so we have no way of confirming this at this point in time.

It’s Mira’s Turn and she adds yet ANOTHER spirit to her board, this time a 3rd Soldier Gustav.

Clackey now goes for “Card games as therapy” angle, claiming that Mira’s playstyle exemplifies some vulnerability.

Mira deflects, claiming that anyone would raise defenses against an advancing enemy.

Except this is a card game, defense alone won’t win, and your 1-life per turn looks more like a crutch from a gameplay analysis.

Clackey seems to notice something in the Gate’s design this time.

For anyone who’s as slow as I am, Mira appears out of nowhere with no warning to block some magical gates. The gates themselves depict a long-haired lady.

One might put 2 and 2 together and surmise that Mira is representative of the Lady on the Gate in some way.

Mira attacks with Block-Golem, and the Spirit literally RECONSTRUCTS ITSELF in prime position to beat Clackey’s ass.

What’s bothering me is that Block-Golem here is the feature card, yet it hasn’t unveiled any effects because Mira hasn’t used a Nexus.

Not much of a “feature” if its being used like a glorified vanilla.

Anyway, Clackey has one life remaining.

Mira announces that her next turn will be the last one.

One could say that her next turn will be the uh…

(Maybe I’ll do Vanguard after I finish off Battle Spirits… That show is ALSO quite nice)

He ain’t wrong.

Clackey’s got 12 core to work with, 6 of which are accounted for on his currently 4 Spirits.

He needs to punch through 5 Blockers, and 4 lives.

This would, on average, require 9 attacks, but with only 3 cards in his hand, which will become 4, he can only produce 8 spirits max.

It’s not happening. He needs some other way to get around the Blockers.

Clackey once again, is more interested in Mira than the fight, but it’s quite hard to ignore an opponent that’s evidently carrying some baggage.

Clackey’s probing has led him to realize the connection between Mira and the woman on the wall, which appears to have gotten a rise out of Mira.

Oh geez.

Clackey’s levelled up Gremly, Tanya and Iberix to Level 2, and Sophia to Level 3.

In total, that action required all 6 core remaining in his reserve.

Which means if Clackey’s going to use Magic, he’ll have to pay off his Spirits.

Though Mira herself appears Human, then again if she’s an Otherworld Resident, then Human or not, if it was Humans that ruined her life she might hold some specific resentment toward them.

Good ol’ fashioned fantastic racism.

This statement from Clackey seems to cause Mira to relive, if briefly, the memories associated with the design on the Gate.

Naturally, thinking about it causes her an immense amount of distress, it’s no different to a victim of any traumatic event, such that some will argue that pressing on the point is in effect causing them to relive the event for real, and that such topics should be dropped out of consideration for the victim.

That being said, my hot take on this is that if you’re having to avoid talking about something that has occurred, you haven’t moved passed it, and you give it control over you. So no matter how painful, talking about traumatic events is important, because your silence will only make yourself suffer longer, and you’ll even begin to affect the emotions of the people around you.

It is better to feel an immense amount of pain in a short span of time than it is to feel a lesser amount of pain over the course of many years.

Just be sure to talk with someone whom you trust and who welcomes the talk, like a therapist, etc.

Because even if it doesn’t go away immediately, people who are informed about your pain are in a better position to give you the support you need.

Clackey continues this topic of conversation by morphing into Uncle from Jackie Chan Adventures.

Oh I don’t like where this is going.

Suddenly Yuuki burning down Castles in the background becomes a lot more significant.

So, here’s the gist, Humans invaded Mira’s Castle and wiped the whole thing out, setting it ablaze.

In Mira’s despair, Kajitsu introduced herself to her, and became friends through Kajitsu’s kindness.

Now, who do the Humans work for? Otherworld King.

We know Yuuki is currently setting Castles on Fire for Otherworld King.

Which means that there’s a strong possibility that Kajitsu was taking advantage of the destruction she was complicit in.

To summarise again, Mira has become insanely distrustful of Humans ever since her Castle was destroyed, blanket distrust is not a safe coping mechanism for having one’s trust broken. So naturally Clackey’s going to have to pry her heart open.

Clackey attacks with Sophia at Level 3.

Since he’s not played a Spirit, Clackey’s going to have to somehow nail all 4 lives with only his 4 spirits.

Mira meets Sophia using Block-Golem.

Clackey fires off a Yellow Magic, Wing Boots.

Flash
Target a Spirit you control. During this turn, when battle resolves, if that Spirit has a higher level than the blocking opposing spirit, without comparing BP, treat the attack as not having been blocked.

A Magic from SD02, so not quite as new as BS06’s pool of cards.

Firstly of note, Iberix is providing a Yellow reduction to this card, so it has 4 Yellow reduction, being 4 cost, and Clackey having 4 Yellow symbols, he’s able to play this card for free.

Basically, while resolving the Showdown step, if your Spirit’s Level is higher than the opposing Spirit’s level. The attack isn’t considered to be blocked, which is to say that the Attack will automatically go to the life AFTER the block has been declared, and your Spirit won’t be destroyed.

Allowing you to take a life even though you’ve already been blocked.

Unfortunately, this only allows you to “target” a spirit, meaning Clackey can only grant this benefit to one spirit for the turn per use of this Magic.

Keyphrase: Per Use.

It’s nice when the visual effect is representative of the card’s design.

Dan once again showing off his immense familiarity with the game, Zungurii is unfamiliar with the effect of Wing Boots because this is the first time he’s seen it, so Dan explains the effect to him.

Yes, unfortunately because Mira has no Level 3 spirits, Sophia is basically unblockable.

There’s a rub in the sense that Rock-Golem is at least Level 2.

I’ll explain a bit later

Mira loses a life, dropping her to 3.

From Lv2 upwards, Sophia is a Light Spirit, so Wing Boots returns to Clackey’s hand at the end of Sophia’s battle if it remains on the field.

Iberix has the same ability, meaning Clackey can get three uses out of Wing Boots.

The issue is that Rock-Golem being Level 2 means Mira can block one of the upcoming attacks, so Clackey still needs a way to get that last life.

Ah yes, where Dan’s specialty is Clash, Clackey’s is Light, and Mai’s of course, is Curse.

That would make Yuuki’s specialty Armor, and and Suzuri’s specialty Demolish.

We’ve yet to see the Green Soldier, so we’re still holding out on that one.

Clackey attacks with Iberix, during Flash timing he plays Wing Boots again.

Mira could block this with Rock-Golem, but decides to take a life.

Thanks to Iberix’s Light, Wing Boots returns to Clackey’s hand.

This time Clackey attacks with Tanya, once again using Wing Boots.

Tanya isn’t a Spirit with Light, so Wing Boots won’t return after this use.

Reminder: Rock-Golem can still block this attack as Tanya is only Level 2.

Mira takes a life from Tanya, leaving her with 1 life remaining.

Gremly will get blocked for sure when it attacks, however we read it’s effect further up.

Clackey once again asks Mira for details on what happened in her past to make her so defensive.

Welp, Clackey, she’s way too old for you already.

So, in summary:

Mira was left in charge of the gate and erroneously allowed Knights with evil intentions to enter the town, believing their lie that they needed to rest.

Due to this misplaced trust, her entire town was destroyed and she lost everything.

And therefore she’s had persistent trust issues ever since.

What, you want my opinion? I’ve got only one word for this: Understandable.

To be guarding this gate under the orders of Kajitsu for hundreds of years and not be aware that she’s committing the same atrocities would be very difficult.

Though Mira’s silence concerning this matter seals the deal, she’s fully aware, it’s just that Kajitsu offered kindness at a time when Mira was most vulnerable and had no one, much like how many animals with nowhere to go and no one to follow will take a chance trusting the first seemingly sentient thing it comes across.

Though this offers a very strange plothole, Kajitsu is only 12 years old during the time of this anime, and this event supposedly took place hundreds of years ago, there’s no decent timespan for Kajitsu to appear.

Kajitsu isn’t 100s of years old.

Though I think I have an explanation for this plot-hole if it isn’t addressed shortly.

Clackey attacks with Gremly, since he lacks Wing Boots, he can’t make Gremly unblockable.

It’s at this point Mira has made a game-losing mistake.

She’s chosen Gremly as the Spirit to be blocked by Rock-Golem, Rock-Golem being Level 2 could have blocked any of the last 2 attacks.

It’s at this point I questioned the show’s logic here… So I did a bit of digging.

So initially, google translate APPEARS to tell me “Greater than or equal”

Which would suggest that the existing Wiki entry is wrong.

However, reading the japanese, it reads “バトル解決時、そのスピリットのLvがブロックした相手のスピリット以上のとき”

In English lettering, that pronounces as “Batoru kaiketsu-ji, sono supiritto no Lv ga burokku shita aite no supiritto ijo no toki.”

I’ve had a hard time translating this specific line, at first it feels like a rough translation is “At the end of battle, when a spirit blocks when your spirit has a higher level”, the key part here is “Ijo no Toki” which is “When higher”

So I thought “oi, what the hell?”, I don’t put stock in Google Translate’s attempts to translate it, and the japanese seems to suggest what the Wiki is saying.

But in checking the rulings for Wing Boots listed on Batspi.com.

Q1.自分のLv2のスピリットがアタックして、相手のLv2のスピリットにブロックされた後、このマジックの効果を使った。これでブロックされなかったものとして扱って、相手のライフを減らせる?

A1.はい、減らせます。

I find the above.

Translated, this question is quite simply asking, if a Lv2 Spirit blocks a Lv2 Spirit under the effects of Wing Boots, will Wing Boots kick in and reduce the life.

That answer says “Hai, Herasemasu”, or “Yes, it can be reduced”

So the wording on the card DOES NOT make it clear what the card fucking does!

Wing Boots, despite specifying a scenario for the effect to occur, ALSO triggers in a scenario not fucking specified by the card!

Ugh, In any case, I found an interesting ruling concerning this card since I need SOMETHING to brighten my day after that.

Namely, that the Level is checked upon resolution of the battle, which means that both spirits need to exist when flash timing ends. If you somehow get rid of your blocking Spirit before flash timing is over, Wing Boots won’t go off because you lack a spirit to compare levels with.

Back to the battle, this means even if Mira blocked with Rock-Golem, equal levels aren’t enough to snuff out Wing Boots’ effect.

There are no good frames concerning this battle, Rock-Golem at 3000 BP knocks the 2000 BP Gremly out of the way.

Gremly’s effect kicks in when it’s destroyed. Allowing Clackey to refresh a Light Spirit.

His selection is, of course, Sophia.

Clackey once again attacks with Sophia, the effects of Wing Boots remain on the Spirit until the turn ends, so a refreshed Sophia can still benefit from it’s effects.

Sophia’s attack is unable to be blocked safely, so Mira’s last life is taken, making Clackey the winner.

Praise from the peanut gallery!

More importantly, Clackey’s noticed that his opponent has gone missing all of a sudden.

Clackey despairs for a bit, thinking she’d run off and closed her heart more, believing his attempts to free her were in vain, but Mai points out that the image on the Gate has changed, the Tear on the lady’s face is gone, she’s smiling, and most importantly, the rose Clackey gave Mira is now present on the Gate.

This suggests that Mira was in fact the Woman depicted on the Gate, brought to reality.

Which brings me to the earlier plot-hole, if her spirit was bound to the gate because of her mistake, it’s possible Kajitsu only turned up recently to offer her kindness, because the gate depicts the memory of her town burning, that might just be how she remembers the memory because that’s what the world looks like from inside that mural.

Having appeased the Gate Spirit, the Gate now opens.

I wonder why they aren’t taking the Violet through it?

Is where they’re going close enough that they can make it on foot?

Looks like they were just getting a lay o’ the land.

The Horizon Ladder is visible in the distance.

Well that’s concerning, Kajitsu welcomes Yuuki back onto the Horizon Ladder, but Yuuki’s holding something glowing a BRIGHT red.

It appears to be some kind of Red… well, “Core”

Not like a Battle Spirits Core, like a Power source kind of Core.

Well that’s not fucking ominous at all.

The question likely in everyone’s mind here is, “What is that fucking thing, and where the hell did Yuuki get it?”

And that’s all folks!

This episode was kind of a meh one, it’s glorified filler.

The reason why I say this is because the events of the episode don’t trigger a change in the status quo, that Gate never appears again and neither does Mira, the fact that nothing changed about the current situation from the beginning of the episode til the end means that plot-wise this episode was mostly irrelevant.

So when that happens in your Card Game anime, your battle needs to be somewhat showy, perhaps unveiling new cards or showing some other narrative significance.

The only thing this Episode does is show that Yuuki has Dan on his mind, and Clackey’s use of Wing Boots, a card that isn’t even that new

Actually I tell a lie, SD02 comes out after BS06 in terms of release schedule, so Wing Boots is actually a very new card.

I think I got my wires crossed with SD01.

Ah well, clearly I need a hot minute to take a break, so I’ll see you muppets in the next one! Cheerio!

Gekiha Dan – Episode 10

Yawl mother-effers wanna KEY CHANGE!?

So since the LAST time I posted, the greatest thing of all time happened.

I don’t know if it was force of will, or community outcry, or even if it was this blog, but all I know is, Battle Spirits has COME TO THE WORLD.

Now even I can play my favourite game physically, and you can be damned sure my wallet is going to wonder if it wronged me in a past life after I’m done with this game I swear to you.

Of course, If you are a Battle Spirits fan, I would highly recommend checking this game out. But if you’re just here for my dumb takes on an anime that’s several years old, don’t worry, ye shant be waiting long.

So there’s no pre-cursor to whatever happened last episode, no reference made, not even a title card, we’re actually flung into what appears to be exactly NOT Grand-Lolo.

This house has honestly seen better days, I won’t lie, half of it is missing.

And it’s raining too, I’m a lover of rain but I know for a fact like 99% of people disagree with me.

If you haven’t quite figured it out from the awfully recognizeable young faces here. This is Yuuki and Kajitsu’s past. Their house appears to have been destroyed by a Storm when they were children.

No one this tiny speaks this concisely or verbosely.

This would also be more believable if there was any wind animated over the storm, but not only is there no wind, the rain is falling horizontally, if it were windy it’d be at least diagonal.

More like an English Mastiff’s drool…

Yuuki and Kajitsu were initially humans from Earth but appear to have made a home in Grand-Lolo, it appears that this event instilled the idea that the Human world isn’t for them.

We interrupt this flashback to give you Yuuki being a bloody creep and watching his Sister sleep.

Though looks like Kajitsu’s having a nightmare flashback and it’s enough to bring her to tears while unconscious.

This is meant to be all very precious but LET THE GIRL SLEEP DAMMIT!

And with that we FINALLY get our episode title, no points for guessing what the card of the day is.

“The ArmoredSacred Walhalance’s Trial, Strongest Lance, The Sacred Gungnir”

That’s a bloody mouthful and a half if I do say so myself.

So naturally we’re going to see this lovely White X-Rare.

Behold, an entirely inconspicuous field of flowers.

This appears to be a Garden located in the White World. It’s a location we come back to a few times over the course of the show, but it’s not particularly significant now.

…I mean come on, she’s the Butterfly Princess, of course she’s going to like Flowers.

Looking at the Flowers appears to give Kajitsu memories of… picking flowers with Yuuki in the rain.

I think we’ve ALREADY established you have a past, this is kind of rubbing it in now for the sake of padding.

Kajitsu attempts to pick a White Rose but pricks herself on one of the thorns.

Yadda-yadda, Roses have Thorns, etc etc.

WATCH OUT GUYS

UNCENSORED BLOOD, AVERT YOUR EYES.

OH THE HUMANITY-

As much as I’m being incredibly sarcastic about the blood, please be wary if you have Haemophobia. While this show doesn’t make excessive use of blood whenever it can, it won’t be afraid to display it if it’s relevant.

Like say, pricking your finger on a rose.

Tips for trying to impress a prospective partner.

No, Gratuitous French does NOT make you sexy.

Ask CONSENT before touching someone.

And especially don’t fucking GRAB THEM BY THE WRIST, OUT OF NOWHERE, SURPRISING THE SHIT OUT OF THE PERSON YOU JUST GRABBED HOLD OF BECAUSE YOU WERE NOWHERE TO BE SEEN UNTIL THIS PARTICULAR MOMENT.

Fuckin’ tell ’em Kajitsu.

Tell me you’re hopeless with women without telling me you’re hopeless with women.

We’ve been granted a name, this is Belga, he appears to be of some kind of Royalty. And is asking Kajitsu out to a ball that’s THREE MONTHS AWAY.

I’ll stop shitting on him for a moment, just because I know he’s trying to embody very chivalrous values, but come oooooon man…

To be fair it’ll make more sense later once we actually get a gist of how Grand-Lolo actually functions.

I’d be more considerate of the fact that he’s given her a nice little bandage for her finger if the animators hadn’t missed where his mouth should be.

Look at that shit, it’s barely hanging on.

I may have left out some context of the conversation, Belga basically just said “You are beautiful, so you should avoid being injured”

Kajitsu here is saying that she isn’t so narrow-minded as to believe that Thorns are needless on a rose.

Kajitsu casually saying its her will to protect the thorns on a Rose after having just pulled one out of it’s stalk, that rose is fuckin’ dying yo.

Aaaand because Belga is Super Into Mash Potaters. He instantly renegs on what he just said and completely agrees with her.

Have some substance man.

Belga’s… making a REALLY big deal out of the fact that Kajitsu likes the Thorns on a Rose.

So, Belga is a fucking creepazoid and is trying a little TOO hard to curry Kajitsu’s favor…

But uh, Yuuki is asserting a little too much authority over Kajitsu’s company.

Belga, as any person would, takes personal offense at being asked to remove himself when it hasn’t been actually made evident that he’s bothered anyone.

He appears to be a member of the Otherworld King’s “Personal Guard”, known as the Silver Knights.

Though the veracity of this claim has yet to be seen, Belga seems more like a Silver Spoon than a Silver Knight.

I’m surprised he doesn’t go by the “Karma” portion of his name honestly. That’s SIGNIFICANTLY more threatening and far more fitting for a Silver Knight than… Belga

Also he’s hardly a common man, you just invited his Sister to the ball.

It’s not a crime if he wins at card games.

Grand-Lolo is a Meritocracy, your Laws don’t mean shit if you can’t enforce them with power.

…So you KNEW who you were dealing with, called him a commoner despite inviting his Sister to your stinkin’ ball, and STILL don’t realize how fucked you are?

This is the guy who literally told the flame-haired protagonist that he was Omnipotent in this world.

Apparently that remark was enough to prompt a physical response.

Though to be fair if someone was suggesting I was about to be arrested for something I know that isn’t against the law and has no way of being enforced I’d be pretty damn inclined to prove how powerless they were as well if I could.

Belga finally drops the pretense and finally moves to defend his presence, namely that hew as trying to help Kajitsu because she injured herself.

Yuuki just fucking tosses Belga aside after learning Kajitsu has an injury.

Now under most circumstances the audience are likely going to be “Yeah fuck that guy” because he was just blowing smoke not 2 seconds prior.

But anyone with half a brain would realize that Yuuki’s given an overtly aggressive response to a guy only mildly up his own ass and was actually there for a decent reason.

Firstly, that’s incredibly disrespectful, the bandage was a non-stick bandage which is a perfectly fine way to treat a cut from a rose-thorn. So it’s not like Belga has even used incorrect treatment here.

Secondly, WHAT THE FUCK ARE YOU DOING!?

YUUKI, STOP.

I’d be more concerned about the fact that he’s just done something signficantly MORE harmful to Kajitsu than you did… but eh, he’s meant to be the bad guy I guess.

Belga, chivalrous as he is, challenges Yuuki by throwing a white glove at him. Very traditional.

Yuuki of course isn’t having any of whatever this is and refuses.

For reference, it’s evident Yuuki is being excessively over-protective of Kajitsu here to an almost weird level.

This trait is… explainable.

And there is a reason I specifically use the word explainable.

I will say there is something quite hilarious about these 2 siblings sharing a smile while Belga malds off-screen.

Okay I’ll relent here, Yuuki isn’t completely unjustified in his rage, Belga is acquainted with him so Yuuki is probably up to here with his bullshit, Belga came in unannounced, touched Kajitsu without her consent, lectured her on something he had no clue about, relented instantly just to try and gain her favour and invited her to a ball. It’s possible Yuuki is aware that Belga has a history of trying to hit-on Kajitsu and Kajitsu has welcomed… exactly none of it. But of course, being unable or unwilling to reject Belga herself, Yuuki puts it upon himself to be more direct.

It appears Belga is harboring what appears to be jealousy towards Yuuki’s position as The White Core-Bearer.

I’m aware there is a distinction between envy and jealousy, namely that envy is wanting what another has, and jealousy is feeling as if someone is trying to take, is taking or has taken what is yours. And one might be so inclined to claim that Belga is envious, not jealous.

To that I say!

They aren’t mutually exclusive feelings, one can be both envious and jealous.

Yuuki’s mostly dismissed Belga as a nuisance up until this particular moment, seeming almost amused by the suggestion that the title of White Core-Bearer is so fickle as to have chosen Yuuki over Belga lightly.

Yawl Mother-Effers want a SCENE CHANGE!?

Dan is working on his deck, it seems like he’s trying to review after his battle with Suzuri where he was nearly decked out and is considering trying to increase the number of cards in his deck.

Oh, now I get to talk about differences between Battle Spirits and Saga.

So in Battle Spirits, 40 cards is the minimum, with 3 copies per card. If you want to have a deck with the highest possible consistency, you will not run a single card over that 40 card count.

There are many who have attempted to try and force Blue deck destruction to work a bit harder to obtain their victory by increasing the number of cards in their Deck. Unfortunately in practice, what most find is that by doing so, it becomes more difficult to draw the exact card they need in a situation where it matters, and that affords Blue decks more time and more freedom to discard more cards, not less.

As a result, it is simply better to try and keep to 40 cards, and try to achieve your win condition before Blue can destroy your deck.

In Saga, though we don’t have Blue just yet, your deck must contain no less than 50 cards, with up to 4 copies per card, but you are also entitled to a max 10 card sideboard which you can side in between games 2 and 3. The reason it’s maximum 10 is because the number of cards between your Deck and your Sideboard cannot exceed 60. Meaning you can’t bring a Sideboard if you bring a 60-card deck.

This is useful, because it means in Games 2 and 3, if you feel the need to, against Blue decks, you can increase your Deck count in Games 2 and 3 to try and achieve this same result, though in practice it would probably be better to simply side in cards that counter Blue strategies like that.

Another difference between Battle Spirits and Saga. The way Armor functions.

In Battle Spirits, Armor’s a Catch-all, if you have Armor, the Spirit is unaffected by any opposing effects coming from the colour specified.

In Saga however this has been nerfed. Armor in Saga only prevents their selection for the purposes of an effect, if an effect does not involve a selection, it will punch through Armor.

This can cause interactions to work differently. For example:

Lv1-Lv2
[When Summoned]
Besides this Spirit, send a core each from every Spirit to the owner’s Reserve. For each Spirit destroyed by this effect, put a core from the Void to this Spirit.

Covering Desperado’s effect, if it were to face off against Armor Purple in JP Battle Spirits, it wouldn’t have an effect on the Armor Spirits, but in Saga (where we have a card with an exact duplicate of Desperado’s effect), because this effect does not involve making a selection, it can chomp through Armor.

And while Dan and I are clearly on the Battle Spirits Grind, thinking about the game itself.

Clackey’s cleaning his Waifu.

Ugh…

Dan’s hit the limit on his ability to consider everything for his deck-building, this can happen, there is only so much a deck can actually do.

People often take this feeling as a sign that a deck is as good as it is going to get, and simply try to bet on luck when facing a poor matchup.

But every person has a different style of building, and there is likely always a card that can help you in a given situation if you’re expecting it.

Then stop trying to snog cardboard ya weirdo.

I think, concerning this Era, there isn’t much Red can do about White. White happens to be Red’s worst matchup, as it can resist all of Red’s attempts to try and brute force through it. Hilariously the best way for Red to try and push through White is pure power. High BP values will overcome pesky blockers.

At least for Armor though, Armor sucks when facing off against opponents that the Armor is prepared for. But Armor crumples when you manage to use a wide array of colours as not every spirit can Armor through every colour.

…Yet.

Clackey’s more interested in people than cards, which makes sense. So we once again return to the theory that Yuuki is the Otherworld King.

Though given that Belga appears to dismiss Yuuki as a Common man, as well as supposedly being the Otherworld King’s “personal guard”, it seems highly unlikely that Yuuki is indeed Otherworld King.

Especially since the Core Light-Bearers are supposedly meant to be opposing Otherworld King, it would be incredibly strange for Otherworld King themselves to become a Light-Bearer.

I mean his ace also just straight up counters yours, your hand doesn’t matter if it doesn’t do anything.

Clackey dismisses the ability to read Dan as an indicator of Otherworld Kingliness, mostly because Dan is incredibly easy to read. His win-con is Siegwurm’s Clash ability to wipe out the enemy’s spirits in order to reduce their options.

Clackey is quite laid-back, effort is good but investing effort for no gain definitely isn’t going to be much use, and suggests Dan should relax.

It appears Clackey has an idea for what Dan should do besides thinking-

AUDIBLE SNORTING NOISES

This was such low-hanging fruit it actually overflowed into being genius.

It’s not creative but god-damn its still funny.

Dan notes there’s a problem with the amount of curry left, Zungurii made loads so there should be a fair bit more than one container of it.

The culprit is: Zungurii

The reason? Say it with me now: He’s Super Into Mash Potaters.

Zungurii inquires as to what Mai is doing.

And the results are in:

I’m so used to like, hamming these out in like 2 or 3 hours and then uploading them right after I’m done that I often forget I can save them as Drafts and upload them later.

Mai has this guy trained like a puppy.

Excessive amounts of positive reinforcement has made him inclined to do nice things for her with the expectation of being rewarded.

What is he? A Butler?

Also really? Chilled Pasta and Prosciutto?

Seems.. a tad light don’t you think?

My mans just learned what curry was last week, he ain’t ready for this Italian shit.

Nowadays “Noodles” refer to very specific things while “Pasta” refers to something different, but the word “Noodle” does come from the German word for “Pasta”, which is “Nudel”

They are interchangeable words, if a bit strangely used here.

I wish I had Zungurii’s confidence in making food.

Zungurii spots Dan and Clackey in the Kitchen and fuckin’ tosses them out.

His love for Mash Potaters gives him super strength.

…Well on top of the super strength he has already.

My man just learned what Pasta was not 30 fucking seconds ago. I don’t think he knows what Chocolate is, much less a Parfait!

Well I’m glad you’re having fun.

Can we get back to card games?

It appears Yuuki and Belga have pissed off elsewhere in search of a place to battle.

I mean you get taken to the Battlefield either way, I’m not sure what the preference of location is for.

Not gonna lie this shot REALLY looks like it wouldn’t be out of place with GUNDAM slapped on it.

It looks like another re-attempt at what Bashin Toppa did before, creating a 2-Spirit combo using an X-Rare and a designated Weapon.

Where Gigantic Thor had Mjolnir, Walhalance has Gungnir.

It appears that there are a set of qualifications for becoming the White King. The first is that one must bear the White Core’s Light, and the second is that they must have Walhalance and Gungnir included in their decks.

Yuuki naturally dropping the “Who the hell cares”

The adage of “If you can’t beat em, join em” works for political power too, if you’re unable to be in charge, then simply be the next best thing: The favourite of the one in charge.

It seems like Belga is relatively obsessed with status, and needs validation of his status.

Which seems to have manifested in an erroneous belief that if he acquires Walhalance and Gungnir, he’ll be considered more worthy to bear the White Core’s Light than Yuuki.

…Except it’s also just as possible that Walhalance and Gungnir will choose Yuuki because he bears the White Core’s Light.

It appears Belga was spoiled to an unfair degree, being promised the status of bearing the White Core’s Light only to have it stripped from him by Yuuki.

…Eliminating the current White Core-Bearer would certainly throw a wrench in Yuuki’s ability to obtain it.

The saddest part about this is why he wants to do it. It’s not even for his own gain. Earning the Armor and Lance of the King and proving yourself to be the rightful heir to a whole world is bragging rights for like… eternity.

And he just wants it to please his father, it’s incredibly vain.

Belga doesn’t even want power, he just wants approval.

“Look Dad! I’m the White King” is certainly very childish, yes.

Release!

We’ve survived the plot, now we can actually get into some BATTLES!

Belga’s Battle Form is… much like his personality. It’s eye-catching for a split-second but ultimately not very interesting.

Looks like Yuuki’s requested the first move.

From a game design standpoint, it certainly shouldn’t matter whether or not a deck goes first or second, as it should be capable of producing it’s intended function regardless. In practice however, certain decks do prefer to go first or second.

This is mostly determined by your deck’s intended opening play though, rather than it’s colour. Given what we know of Yuuki’s deck however, I presume he would prefer to go first to establish a board faster.

Time for Yuuki’s first move.

Yuuki starts off by… playing a Level 1 Berserker-Gun?

Strange, even on Turn 1, it’s possible to play Berserker-Gun at Level 2.

But there may be reasons as to why one would do this, for example, trying to prompt an attack.

…You twisted his wrist and flung him onto a cold brick floor, and that’s ignoring how badly you treat Belga in general.

“Bothered by your existence” is putting it VERY lightly.

Talk about misreading the situation. It seems like Belga’s issue tends to directly be with Yuuki, and that Kajitsu was not infact Belga’s target whatsoever.

“…You must have a beautiful flower to bait it.”

Belga is suggesting that the easiest way to draw Yuuki out tends to be to use Kajitsu as bait.

…Except all malice is lost when one factors that he IS genuinely infatuated with Kajitsu.

Kajitsu finally makes a summation of Belga.

The Silver Knights protest, because apparently brown-nosing Belga until they’re indistinguishable from Koala-bears is part of the job description.

Kajitsu protests being compared to a Rose, as she believes herself to be more of a Butterfly, and White Roses are a type of rose more favoured by Butterflies.

Now, if you’re keen on symbolism, you’ll notice that Butterflies and Roses are symbolic of romantic love, not sibling love. With White Roses representing loyalty, purity, and innocence… but most importantly, eternal love.

White Roses are also the most common type of rose to be seen at weddings.

Yes, the suggestion is very… very odd. And I hate it as much as you do.

Belga says a bunch of things here that are mostly just him screaming about wanting Walhalance, yadda yadda.

Infact he took SO long we had to expedite it with an Eye catch.

Also notably the uniform Kajitsu is wearing there is a Battle Form, and we haven’t seen her Battle in Grand-Lolo yet.

Another eyecatch… For the sake of… catching your eyes… I guess.

We appear to have jumped to an indeterminate turn, but to summarise, Yuuki’s amassed a field of 2 Droidens, and 1 Level 2 Berserker-Gun.

Yuuki, at this point, has not lost any lives.

Belga however, has 2 Bersker-Magnums, and a Fenrircannon MK-II.

And he has 4 lives remaining.

Your “Belga-Sama” is currently on the back-foot.

Though he does have the strongest spirit currently, so.

I think Kajitsu.exe has stopped working.

It appears the awkwardness of Kajitsu’s… very concerning statements are not lost on the Silver Knights.

Ah fuck me we’re on Turn 6?!

Let’s see, Yuuki’s lost no lives and has had 2 Core steps, so he’s working with only 6 Core at present.

Belga’s lost a life though and this will be his 3rd Core Step, so he’ll be working with 8.

WE GET IT, YOU DREW A GOOD CARD.

Overconfident people failing at keeping a Pokerface is a very routine trope of this genre.

Belga uses all his available Core that isn’t being used to maintain a Spirit to play The Gigantic Thor.

Much like Siegfried, our boy Thor has gotten a good-ass glow-up since we last saw him in Bashin.

Is it? It has a Lv1 BP of 4000, and Belga needs to deplete his other spirits in order to raise it’s level.

It’s not doing much at the moment. It can’t exactly do it’s multi-attack combo without being at Level 3.

Yuuki takes a life, dropping him to 4.

Belga seems to be rather irate about the fact that Yuuki does not show outward signs of discomfort when losing a life.

It looks like we skipped Yuuki’s turn as it simply consisted of a pass as Yuuki’s board hasn’t changed.

Let’s see, Belga’s working with 9 core on this turn, 4 on Thor, 3 on the other spirits.

Mjolnir is 2 reductions and needs 2 core for maintenance, I can see the writing on the wall.

I always found it interesting that Thor’s BP at Lv3 is so incredibly low compared to most other X-Rares, but it makes sense given the fact that he makes up for it based on how much you invest into Mjolnir.

Even at Lv1 Thor will have 11000 BP for his attacks, just maybe not while he’s defending, though given what he’s intended to do with his abilities, refreshed on an opposing turn is not a likely scenario.

We… don’t actually see a Mjolnir play, Belga just has Thor repeat it’s attack from last turn, Yuuki taking a Life, dropping him to 3, Belga has taken the lead.

…What about this “one-swing-per-turn” is “constant” to you?

As if to prove my point, Belga’s turn ends.

Yuuki’s turn, 4th core step, 2 lives lost, so about 10 core total to work with.

Oh, he’s drawn Yggdrasill. With 1 Droiden levelled up, and Berserker-Gun at Lv2, he can play this without much problems.

Now Yuuki is comparing Yggdrasill to a White Rose…

That padding aside, Yuuki finally summons The Iron Knight Yggdrasill!

So having Yggdrasill is proof of bearing the White Core’s Light… and being a White Core-Bearer with Walhalance and Gungnir is proof of the White King…

At that point just cut the middle man and make the White Core-Bearer King?

Yggdrasill is one of those cards that are most nightmarish when you’re not expecting it. It’s effect just bounced THREE cards to Belga’s Hand.

Yuuki levels down Berserker-Gun and Droiden to bring Yggdrasill to Level 3.

Yuuki’s managing his core VERY well, He just spent 3 of his 10 available core to play Yggdrassil, 4 are levelling up Yggdrassil, and the other 3 are maintaining the Level 1 on his Spirits.

As an interesting aside, Yggdrasill’s effect at Level 2 and 3 gives Armor to Red and White to all of Yuuki’s Spirits, which makes Yuuki very well-suited to a White Mirror match.

Berserker-Gun snatches a life from Belga, dropping him to 3.

It occurs to me that Belga has no blockers, and Yuuki has enough Spirits to take the game.

Droiden swings, the score’s now 2-3 in Yuuki’s favor.

You are getting your ass quite thoroughly whooped, yes.

I’m certain that even if that were true, that wouldn’t necessarily mean you’d be winning.

Note to parents: Don’t make promises you can’t keep and Don’t tell big lies, your child will remember and once that trust is gone, it’s damn hard to get it back.

And if their trust doesn’t vanish, you’ll teach your child that it is okay to lie and well, honesty is kind of a virtue.

Yuuki didn’t press his attack for the last 2 lives, despite having enough attackers.

I guess one might try to read his hand to suggest a potential counter? White does have plenty of defense magic. And Belga did have 6 core available to use some.

Plus a potential counter-attack from Thor could be nasty.

Magnum’s back.

And he’s brought his friend.

The Artifact Plant would be great here.

Also worth mentioning that Belga’s working with 12 Core at the moment, he’s just spent 2 of it, and 7 is being used on his spirits, he’s got 3 left.

Oh that’s niiiice, we’ve got a peak at the entirety of Belga’s Hand! I’d love to see what’s in there! Notably he’s taken a card out but we’ll get to that.

Flash
Until end of turn, no more than 5 cards can be moved from the top of your Deck to your trash due to your opponent’s effects.

The first is Eternal Shield, an Anti-Blue Magic for White that limits how much your Deck can be discarded to 5 for the turn.

Not a particularly good stopgap for Blue really, especially given the timing, the most devastating deck destruction effects come from Titus and Castle-Golem on summon.

Flash
During this turn, every Cost 2 Spirit you control gains:
Armor: Red/Purple/Green/Blue
This Spirit is unaffected by opposing Spirit/Nexus/Magic effects of the designated colors.

The next card is Reflection Armor, this can grant Armor to Cost 2 Spirits to everything except Yellow or White. It’s okay-ish for Belga’s deck as he’s running Berserker-Magnum and Mjolnir. But it’s understandable why he isn’t using it here, because Yuuki’s a White user.

Which makes you wonder if he planned to Battle Yuuki why is this card in his deck?

Main
Return a Nexus to its owner’s Hand. If an opposing Nexus is returned to the Hand, put a core from the Void to your Trash.
Flash
During this turn, give a Spirit +2000 BP.

Mobius Loop is an Anti-Nexus card, not bad if you want to deal with a particularly oppressive Nexus, like the ones Purple like to use, otherwise it’s a nice Battle Trick.

Lv1-Lv2
White Nexuses you control cannot be destroyed by opposing Red Spirit/Magic effects.
Lv2 [Opposing Start Step]
Target an opposing Spirit. That Spirit must attack this turn.

And finally, The Protection of Sacred Artifacts, a Cost 3 Nexus that protects your White Nexuses from Red destruction (the colour most likely to destroy your Nexus) and at Level 2, designates a Spirit on the Start Step to attack on this turn.

So, this is a Cost 3 Nexus, which means it’s easy to play, and it is nice protection against Red, if nothing else, it’s an easy extra symbol.

But.

That Level 2 isn’t that useful, because it’s designated during the Start Step, if the opponent gets rid of the Spirit, they’re no longer subject to the effect.

Additionally it doesn’t say when they must attack, just that they must at some point do so.

Never give your opponent decisions if you want the benefits of an effect.

Anyway, moving on, Belga plays The Sacred Mjolnir at Level 2.

Looks like Mjolnir’s ALSO had a significant glow-up, its far less shiny now.

…It can attack twice my dude.

Belga declares an attack with The Gigantic Thor, exhausting The Sacred Mjolnir in order to add Mjolnir’s BP to Thor.

8000 + 5000 is 13000. So The Gigantic Thor is swinging for 13000 BP.

You have a refreshed Droiden! Why sacrifice Yggdrasill? at this point in time?

You have 3 lives! Take 1!

What purpose does sending Yggdrasill to die serve!?

He just… he could have blocked with Droiden

and then you’d be boned, because Thor would be swinging for 8000.

And then Yggdrasill would wreck your shit.

In the hallway they were just in, Walhalance appears to be glowing.

Same with Gungnir.

Okay so Yuuki appears to be attempting to flash here, he needs 2 core for… something.

Since they only had 1 core anyway, they’re depleted.

Flash
During this turn, blocking Spirits you control gain +2000 BP. Also, blocking Spirits you control with  Armor  gain +2000 BP.

Yuuki plays Avalanche Aura, which will give Yggdrasill 4000 BP.

This will put it on par with Thor, who’s at 13000. This makes sense as to why it was Yggdrasill that blocked, Yuuki’s trying to use mutual destruction to stop Thor’s consecutive attacks.

…Though I’m pretty sure we just saw a Battle trick in Belga’s Hand.

…Wot?

Belga depletes his Lv2 Berserker-Magnum to play Mobius Loop.

One might wonder why he didn’t use Mjolnir’s core, well there’s a ruling about The Gigantic Thor that the BP gain is constantly checked, if Mjolnir’s BP changes, the BP Thor gains also changes, so the core needed to come from elsewhere.

With 15000 BP, Thor defeats Yggdrasill.

If Yuuki had just pressed his attack last turn, Belga didn’t have a counter, he would have lost.

Yuuki sorely misread Belga’s hand.

In summary, Belga’s been led to believe he is someone he’s not, and therefore is entitled to something he isn’t.

And that entitlement is the only reason he wants it.

Get wrecked.

Meanwhile the glowing has hit a breakpoint and Gungnir has been released from it’s seal.

The card appears to have added itself to the top of Yuuki’s deck.

Japanese readers will already be able to see it’s effect so might as well talk about it.

Families: Armed Machine
Lv1-Lv2 [When Destroyed]
Return every opposing Cost 1 or less Spirit to the Hand.

The Sacred Gungnir is from the first Starter Deck containing unique cards. SD01. It’s almost entirely unremarkable as a card. Only having a When-destroyed effect that bounces all opposing Cost 1 and 0 spirits.

And it seems like Yuuki just passes turn.

And Belga has leapt straight for the attack step.

Let’s see, currently 9 core is used up, Belga should have about 13 Core available.

He’s more than capable of playing that Fenrircannon-MKII in this hand without compromising his position, though its perhaps unecessary given Thor can make up the extra attack on his own.

Still, having an extra blocker on hand wouldn’t hurt-

Wait, Fenrircannon has appeared on his board!

Hwat.

Its on the field too, they completely skipped over him playing it.

Also yeah, Thor snatches a life, This looks kinda bad given that Yuuki only has maybe 1 Spirit remaining and Belga has a potential 5 attacks.

Though swinging with Thor here kind of wastes Mjolnir’s attack.

It’s possible Belga chose not to attack with Mjolnir because I believe a Levelled up Droiden would have destroyed it, which is fair.

Belga uses Thor’s Level 3 effect to destroy Mjolnir.

You’d think they’d have come up with a way to determine whether or not one does indeed bear the core’s light-

Oh right. Magisa can, and she only has “Washed up” Magic.

Thor attacks again, apparently it has ROCKET POWERED FISTS!

Yuuki’s reduced to 1 Life, against Belga’s 2.

YOU HAVE 2 MORE ATTACKERS.

HE HAS 1 LIFE.

1 BLOCKER.

JUST
FUCKING
SWING!

Though he did pass his turn without playing a card so that might be a tell-tale sign that he has defense of some kind.

and relenting to it is a tell-tale sign that you, Belga, don’t.

If only you knew.

This is the first time Yuuki has actually gone out of his way to berate Belga for his actions rather than just making fun of him.

I can see how he compares wanting a King’s Power for selfish reasons to be comparable to wanting the power of an Evil God.

Yuuki’s resolve appears to be motivated by his rejection of the Human World… For reasons other than losing their house mind you.

And at this moment, Walhalance is ALSO freed from it’s seal.

“Be the arms carried by the master.”

Yuuki plays a Sacred Gungnir at Lv2, there’s really not much else to cover here.

Though there’s notably 2 cards on Yuuki’s board when he plays it in this shot:

But he depleted 2 cards for Avalanche Aura and Yggdrasill was destroyed so I have zero clue what that extra card is. It had to have been there since his last turn since it being there would stop Belga from going for game.

And of course for a nice debut, we get a Level 3 Walhalance.

A Black Knight of Silver to contrast Yggdrasill being a White Knight of Silver.

Families: Armed Machine, Mounted Warrior
Lv1-Lv2-Lv3 Armor: ∞
This spirit is unaffected by effects of opposing Spirits/Magic/Nexuses of the same color as the symbols on your opponent’s field.
Lv2-Lv3 [When Attacks/Blocks]
You may exhaust target “Armed Machine” spirit you control. When you’ve done so, that exhausted spirit’s BP is added to this spirit’s BP until end of this battle.
Lv3 [When Attacks]
Return all opposing spirits with 4000BP or less to hand.

BS06’s White X-Rare card. The ArmoredSacred Walhalance.

Cost 7 with 3 White Reductions, meaning you need to pay a minimum of 4 to get this into play.

It’s first effect, at all levels, is Armor Infinity. A Special kind of Armor that gives Walhalance immunity to any effect that shares a colour with a symbol on the opposing field. The only way to skirt around this is to use a card that does not share a colour with a symbol on your field, such as using a White Magic with only Red symbols on board. But this usually means you’ll be paying full cost to try get rid of Walhalance.

The effect at Level 2 and 3 is similar to Odin’s, he can exhaust Armed Machines in order to add their BP to his.

And finally, when he attacks, all opposing Spirits with 4000 BP or less return to the hand, it’s a VAST upgrade to Yggdrasill’s effect when summoned.

Supposedly, according to the Batspi.com page on Walhalance, when he came out in BS06, there was a vote, and Walhalance was ranked as the 3rd strongest card in that set.

Overall, he’s a little expensive for what he does, but he’s a good card at the time of his release.

Nowadays, haha, Powercreep is a bitch ain’t it?

Belga’s struck with a horrifying sight, failing to process the fact that the cards he expected would fall right into his hands and make him King are now being used by his opponent.

While very rare, situations where the evidence speaks for itself are certainly the most satisfying… provided it’s not contradicting something you believe to be true anyway. That’s just cause for rage.

Pretty typical response to a self-entitled individual, he’s just now realized something doesn’t belong to him, and has now defaulted to trying to take it.

And of course, since if he can take a card, then property no longer matters and he can take what he wants.

When the chips are down, he’s given in to his greed.

Thor attacks again, using his effect when attacking to exhaust Mjolnir and gain it’s current BP, putting him at 11000.

Yuuki blocks with Walhalance.

Naturally, Walhalance only has 10000 BP at Level 3, dealing with a 13000 BP Thor won’t do much.

Unlike his predecessor, Thor, Walhalance is able to use Thor’s BP gaining effect on Block as well.

This gives Walhalance Gungnir’s 4000 BP, sticking him at 14000 BP. But Belga’s made a misplay.

You see, it’s turn 14, Belga’s had 7 Core steps, and lost 3 lives. That’s 14 Total core he has available.

Of that 14 core, only 11 of it has been used. 4 for Thor’s Level 3, 2 to maintain his 2 other spirits that aren’t Fenrircannon MK-II, 2 more to maintain Mjolnir’s Level 1 (it needs 2 core to be at Level 1), and 3 to Level up Fenrircannon MK-II to Level 2

Now, even if he played Mjolnir THIS turn, Mjolnir is free with maximum reductions, if he used the 3 Core he hasn’t used yet.

The reason he hasn’t used that 3 core to level up Mjolnir is because there are now 2 Fenrircannon MK-II’s on his board. Which means he spent the 3 core that isn’t being used playing the 2nd one and levelling it up.

Had he not played the 2nd one, and just raised Mjolnir’s level to 3, Thor would be gaining 7000 BP now. Putting him at 15000 BP, far higher than Walhalance’s maximum 14000.

Why didn’t Belga do this?

Because Belga’s an idiot, and likely isn’t aware of the effects of Walhalance, this is likely meant to be a “Show, don’t tell” way of informing us, the viewers, that Belga does not give less of a shit about Walhalance enough to even know what it does, just the status that the card can give him.

When Core beliefs are challenged, it makes one’s faith in them stronger, not weaker. That’s a human defense mechanism.

Belga cannot fathom the idea that he is not fit to be this World’s King, so Walhalance’s choice must therefore be wrong.

Thor is destroyed. Shattered to pieces, much like Belga’s self-perception.

Yuuki decides this match is over, and starts to ask Kajitsu to leave.

The Silver Knights are not convinced, believing that this isn’t over.

And to a degree they’re right, Yuuki only has 1 life, and 2 blockers, Belga has 3 attackers remaining.

But even if Yuuki is in a losing position, their positions are already clear regardless of whether he wins or loses. Not to mention Yuuki supposedly wasn’t trying.

Yeah that block from Yggdrasill was kind of suspect honestly, there was no reason to want to push for such a dangerous gambit when you weren’t even in danger.

Belga’s motivation to continue vanished along with his Key Spirit, so even if he can win here. It wouldn’t change that he is neither the White Soldier, nor the rightful White King. It would be meaningless.

We got to see Thor vs Thor-but-not-really. Don’t think it was that uninteresting.

I wish less steps were skipped, the amount of flashback padding really cut into that time.

Kajitsu spots a Brilliant Rose, a Mysterious Rose and a Warm Rose, divining that Clackey, Mai and Dan have gathered.

Whoa Dan, get a room.

Checkmate, Meat-eaters.

Remember to always re-evaluate your position when presented with new information.

In other news, Zungurii succeeded at making chilled pasta.

D’aww that’s adorable, Zungurii’s taking responsibility for the fact that Clackey and Dan are arguing over the last pieces of the Curry because Zungurii’s been too busy doting on Mai thanks to her positive reinforcement.

Mai’s attempts to condition Zungurii into being her personal chef have failed thanks to Dan’s passion.

Magisa of course, is saying what we all feel like saying, “The goofiness is fun and all but there’s a whole-ass PLOT going on?”

This would make more sense coming from the lips of someone who wasn’t a fictional character speaking from a world where time has no meaning.

That certainly was an episode of Battle Spirits Shounen Gekiha Dan.

Naturally, the point of this episode was to flesh out how actually deep the relationship the Momose Siblings have with each other is.

It stresses a level of trust and loyalty that seems to go beyond just siblings and is justified in story by their shared adversity in the Human World.

The problem is the execution of this is uh… handled quite poorly, using symbolism more suggestive of romance than kinship (which, for reasons we’ll find out later, isn’t an accident) and Yuuki displaying behaviours that seem more controlling of Kajitsu than supportive (which, is probably an accident, don’t let anyone tell you nothing in stories is by accident because literally anyone can interpret anything however they want)

The only way this feels less creepy than it is, is because Kajitsu actively shows she’s content with and welcomes the way she’s regarded by her brother which would leave a more analytical person with an idea of “Well if that’s the dynamic that makes them happy then who are we to argue?”

In any case! That’s the Episode! Naturally our card of the day is our boy Walhalance! So since we’ve discussed that already, I’ll end this post here!

See you lot next time! Buh-bye!

Gekiha Dan – Episode 9

Hey hey! Last time I complained a crap ton about one-off cards being used by main characters and then never again, hopefully this episode will get us somewhere a little more comfortable ay?

surprisingly, we don’t start off with an Episode card right out the gate, there’s a little bit of content before they tell us what the episode name is.

Seems we’re seeing a guy in a store from the Gurii Tribe having a hard time in a riveting game of Battle Spirits.

Don’t be sad big guy, it’s just a card game.

I say, watching a show trying to give this “Just a card game” some harsh stakes.

This Gurii tribe member is playing a Green Deck it looks like, one centred around Swift given we’ve got MachG and Amenborg, which are both Swift Spirits.

His opponent on the other hand seems to be using a Purple Curse Deck from the looks of the cards on that side of the board.

Well isn’t that a recognizeable outfit, I wonder where we’ve seen such a thing before.

Oh, of course, the opening.

Yes it appears that this episode is introducing this character, the very (un)creatively named Viole Mai.

It’s hard to get a lock on her character so I won’t bother trying to draw up a description now, but let’s just say she operates incredibly selfishly.

Viole Mai swings with Balam, we know the Gurii Tribe member only has exhausted spirits

And from the previous shot of the board we know the guy only has 1 life.

So of course, his options are lose, lose, and… wait for it.

Lose.

It appears Viole Mai is taking on all-comers.

Or… One 6th of them anyway. It appears Mai will only battle opponents wielding a Pure Green Deck.

This is of course explained later, but for now it’s just a curious choice that they went with Green for the narrative, especially since the rival colour for Purple is indeed Green.

Finally! An Episode title!

“Purple Darkness! The SevenShogun Beelzebeat”

From this point on there are no points to guessing what card is going to be used this episode, nor who will use it, given it’s fairly obvious.

We now cut to Clackey being faced with his greatest foe yet. Walking.

As someone who is mostly sedentary, sitting on their ass and shitting out blog posts every so often, walking suuuuuucks.

Especially when its the only mode of transport to cover a long distance like they’re doing here.

Clackey does have a point though, it’s fairly unrealistic for a number of 12-15 year old people to cover country-level distances on foot

Zungurii and Dan’s solution to Clackey’s fatigue is to have Zungurii allow Dan and Clackey to ride on his oversized bag, as Zungurii has a lot of power he can carry unreasonably heavy weight.

Clackey protests this apparently, I have zero clue why.

Beggars can’t be choosers man.

In the distance however, Zungurii spots a Card Stand, like Pokemon Centres but for Card Games.

Unreasonably loud snorting noises

Back at the Card Stand, and we can see Magisa went ahead to take a break at it.

It seems like Mai is having a good run, 12 wins in a row against only Green players.

Aww come on guys don’t be like that, most card games need good pilots as well as good decks for success.

Some would argue that Yu-Gi-Oh! or some other card game of choice isn’t like that but there are SO many situations where choice does in fact matter.

…Though a point in favor toward the Yu-Gi-Oh! players, yes, memorizing a combo is not the hardest thing in the world.

Our main character has spotted card games, it’s over people, we’re not seeing Dan til next year.

This can only end well.

Here’s some basic rudimentary colour identification (for the non-colourblind anyway, sadly a card game featuring colours as its main separation is bound to have problems)

Viole Mai, is only challenging Green Players.

Dan, plays Red.

We can imagine this isn’t going to be simple.

Dan just freaking throws Clackey over to Zungurii like he’s trash, dayum.

I’m sorry did the colour of his ENTIRE ATTIRE not tip you off?

Red Hair, Red Shirt, must be a White player, of course.

Oh of course! The Red Hair! The Red Shirt! Red Gloves! The fact that we’ve seen him play for 8 episodes, honestly I should have figured it out sooner.

Viole Mai instantly interjects saying that isn’t gonna work out.

Honestly I’ve always been curious to see how certain characters interact with other colours. In Dan’s case, at least for THIS series, he never touches another colour.

Clackey of course is invigorated by being in the vicinity of any person carrying a vagina, apparently.

Magisa has been here the ENTIRE TIME Zungurii.

I must be an oracle.

I hate to burst your bubble Clackey but Yellow ain’t exactly the Greenest colour in the world either.

Mai isn’t so easily charmed apparently, shutting down Clackey immediately.

But Clackey never specified what colour he was using, maybe he’s got a green deck on the side, huh? HUH?!

Ah who am I kidding, the Noble Youth of Light is characterized by the Light keyword. Which is Yellow-Exclusive. Anyone who even HEARS of Clackey is likely to know his choice of colour.

…You know if the Yellow Hair and Shirt didn’t give it away.

Remember kids, all of Clackey’s disk space is reserved ONLY for information about Women.

It appears Mai’s done battling today, I missed the frame but she calls her Butler-esque character “Serge”, Pronounced “Seruja”

It appears Viole Mai is hunting for a specific card battler, named “Kousuke”, and uses a card called “Caterbarga”

Well, we might as well talk about it.

Family: Shellman
Lv1-Lv2 [When Summoned] Exhaust every Cost 1 or less Spirit.

A shitty old Cost 4 with some meh BP from SD01, When summoned it exhausts every Cost 1 or less Spirit.

…That includes yours.

I suppose its kind of alright for dealing with… Weenie Wall I guess? You’ll get the most value out of this exactly nowhere, a deck with a high amount of Cost 0 and 1 Spirits is likely going to have their board exhausted anyway.

This didn’t exactly see much play I don’t think.

Please excuse the sounds of me scrambling through the Wayback Machine to find event reports from 2009-2010

Yeah card wasn’t good guys, barely any usage.

The only thing this card really has going for it is the fact that it’s a Shellman, a very well supported family in Green.

Apparently our cast isn’t done with Viole Mai despite the fact that they’ve only just met her and barely established a relationship.

It appears ol’ Viole Mai has done her research, she’s aware of Clackey and Dan’s reputations.

Ah… right… I forgot about this…

Viole Mai, of all people, is a BLOGGER.

A Batosupi Blogger who runs the Purple Talk Blog.

I feel a sense of rivalry all of a sudden.

Why would a Battle Spirits Blogger be talking about politics and business?

I mean I get entertainment and love, we play card games for entertainment, and well, I imagine Viole Mai is considered quite attractive, so love becomes an interesting topic for her fans.

But why politics and business?

This show began airing in 2009, I do not remember when fucking QR CODES of all things were introduced but there’s one on that page.

I wonder where it leads

Hah, it leads to the old Sunrise page for Battle Spirits Shounen Gekiha Dan, that’s kind of cool.

Dan’s one character trait is that he’s a Battler, and likes Battling.

So of course, this means that he’s illiterate in basically every other subject, including the internet.

Ohhh, I get it, she’s a Blogger first, Battle Spirits doesn’t take centre stage on her Blog, she just happens to enjoy it on top of being a Blogger, which makes sense.

At this point who isn’t a regular at the championships? Even Dan is a regular at the championships.

Dan asking the REAL questions here, why is Viole Mai in Grand-Lolo of all places? It’s not exactly a place of common knowledge given Dan only learned about it when he was flung into it by forces outside of his control.

Magisa helpfully points out that she’s likely been brought here because she’s the Purple Core’s Lightbearer.

We know Yuuki and Kajitsu saw to it that all the Lightbearers were brought to Grand-Lolo.

…That is a point, we haven’t seen a great many humans except the ones serving under the Otherworld King, it’s possible any Humans that would exist are hostile, save for these 6 Lightbearers…

Or should I say 5, given we know Yuuki isn’t exactly the friendliest battler in the world.

Unlike Clackey, Dan and Suzuri, it appears Viole Mai has been perfectly aware of her status, and simply doesn’t care.

We do get an interesting flashback of a scene we’ve never seen before involving Kajitsu bringing Mai to Grand-Lolo.

Some Green lady opens a portal to another world and this creepy looking asshole is trying to Coax Mai through it in the middle of the night.

I’m not sure “Stranger Danger” accurately portrays the amount of “What the actual fuck is happening”

I feel like… I feel like I should save this image somewhere.

Print it off, put it on my wall, something.

I know he’s talking to Mai but I want him to be talking to me.

I’ll do it Yuuki, I’ll change the world with this blog!

…Just as soon as I have the energy for it.

I don’t think Yuuki or Kajitsu directly told Dan they had brought other Lightbearers there, and Clackey hasn’t made any mention of it, so it’s possible Dan’s guessing it would be them based on his personal experience.

Suddenly, Mai summons whatever the fuck THIS thing is.

Yeah apparently Mai has a whole ass Spaceship which she uses to get around.

You can tell that we’re going to be using this to solve our “Clackey has no strength in his legs” problem.

Tears of Joy from this man, knowing he doesn’t have to walk anymore.

Zungurii’s having the time of his life on the bouncy cushions but Dan’s having none of it.

How dare you have fun when invited to someone’s house.

Mai pacifies the… suspiciously monkey-looking child… with Bananas.

I can’t help but feel like this is a case of fantastic racism.

I mean I suppose if the monkey-like character likes the bananas then it doesn’t matter but it still feels off.

Getting to the real heart of the issue, she brought them on board to ask them about this Kousuke person who uses Caterbarga.

Dan hasn’t heard of him because Dan doesn’t remember anything that isn’t a 62 by 89 milimetre piece of shiny cardboard, and Clackey hasn’t heard of him because his balls and his brain have been inseparable since he started going to high school.

It appears Mai is looking for revenge because she lost to him.

Also notable fact, Kousuke is indeed human, which means its not just Otherworld King goons pilfering around Grand-Lolo.

Yeesh, Dan’s REALLY been on this Soldier thing, he really wants to gather them all.

We’ve met Suzuri, who’s blue, Clackey who’s yellow, Mai who’s purple, Yuuki who’s white, Dan knows he’s Red and we’ve seen the Green symbol on Kajitsu before she sent Dan to Grand-Lolo, wouldn’t Dan come to the conclusion that we’ve found all 6?

Figures.

I feel like there are a couple things wrong with this plan, namely the fact that you are in GRAND-FUCKING-LOLO.

In the middle of nowhere-space, looking for a guy who may not even be there and has no reason to have gotten there without Yuuki or Kajitsu.

Yes, filtering yourself to green opponents to build notoriety might cause one’s ears to perk up, especially since you’re an influencer of some sort. But do it in a location that humans can actually REACH y’know?!

And beyond this, the guy might be sat on his ass on earth infront of a PC screen going “Green opponents? Bitch I switched to White like a month ago, tf you doin’?”

This plan has too many points of failure.

Dan thinks Mai wants a revenge match, which for a natural battler, makes sense to him.

Clackey on the other hand, thinks Mai wants some of that Kousuke sugar, which, for a failed womanizer, could ONLY make sense to him.

Magisa says they’re both idiots.

…And refuses to elaborate further.

Hwat.

I usually like to think I’m quite perceptive as a person but even from here this looks like a revenge plot.

I wonder how long it took for them to arrive at the next Card Stand, like how well spaced are these Stands from each other?

Nothing like walking into a shop that sells beer and card games.

This shop is mighty interesting, we’ve got a lady off to the right with a set of her own sideburns, we’ve got a Gurii Tribe person with NO sideburns at all.

And captain Peanut-Butter-Jelly-Time in the background there.

She barely left the last Card Stand and the next Card Stand heard the rumors before she even arrived.

I wonder, does Grand-Lolo have access to Human Internet?

Given they know that the Purple lady is only available to kick Green ass, we can speed things right along and go straight to requesting challengers.

The chump from the shot earlier who looks like he had to go to a Halloween party dressed as Moon Knight despite having never read a single page and just winged it has decided to challenge Mai.

And to show he’s extra on the ball, he’s announced he’s using Green well in advance of Serge even asking.

Probing for that sweet sweet Kousuke name.

In this case it kind of does, but that’s only the answer you would give if you’re aware that names are important and you want to let them know that you know that which means this answer lets them know EVERYTHING.

…So I suppose his name didn’t matter after all?

Wearing a funky mask and armor makes you stick out a fair bit more than a “Mr. Nobody” would suggest.

But to drive the nail in the coffin that is whether or not he knows who they’re looking for, he reveals a Caterbarga completely unprompted.

Yes Serge, I’m not sure about you but I’m pretty sure me and everyone else watching or reading this about figured that out.

It wasn’t like there was much choice, he was the ONLY challenger up til this point.

Looks like we’re doing this the old fashioned way, with a simple table set up.

Viole Mai offers Mr.Nobody the first turn of the game.

I never got why they didn’t just settle it with luck like everyone else does, everyone knows having the capacity to just decide whether or not to go first or second can confer advantages to decks built for those scenarios.

But in these shows its always like “I’ll make the first move” with no indication for it, or “You can go first” for more sneaky characters as if the turn order doesn’t matter.

Shows always gallavant about “not going easy” but I don’t think I’ve ever actually SEEN many instances of characters actually doing that very thing.

The only example I can think of was Toshiki Kai from Cardfight Vanguard where he never states he’s gone easy but the main character believes that he was going easy in their first battle.

Starting off the game, Mr.Nobody summons Machfly, pretty rudimentary move, playing a Cost 3 and passing.

The show chooses THIS moment, not the flashback that featured him, THIS moment to suddenly start focusing on his hand motion here, a very formal motion to signal you’re handing over the turn.

Zungurii comments that the move is incredibly basic.

Okay, show, fucking fix up, the ONLY thing you can do on turn 1 is a basic move. The BEST that any person can do on turn bloody one is play a Cost 3 with… gasp, a SEARCH effect.

And those don’t even show up until way later!

Piss off Zungurii.

Okay maybe I’m giving the show an incredible amount of flack, I assume the point of Zungurii’s comment was that the guy played a Cost 3 Vanilla as opposed to something that had an effect on summon, like Matchra which would attack Mai’s hand.

Dan reckons Mr.Nobody is trying to seem weak.

Mai’s turn, she plays Hellscorpio and The Hellfighter Balam. Leaves her only enough Core to keep them at Lv1, but Balam matching Machfly for BP here could warrant an attack.

Spirit advantage, and a matching BP, Mai attacks with Balam.

Score: 5 – 5->4

Mr.Nobody takes from the life, leaving him with 4 to Mai’s 5.

Zungurii is NOW commenting that the guy didn’t block.

Are we SERIOUSLY doing this right now?

I wouldn’t block in that situation either! I’d lose my Machfly and my precious Cost Reduction.

At least losing a life gives core.

Mr.Nobody plays Amenborg at Lv2 (4000 BP)

He then attacks with Amenborg immediately, makes sense, need to catch up in the life race and he’s currently got more BP than Hellscorpio.

Score: 5->4 – 4

Mai takes from the life, which of course, is fair enough.

I assume Dan is under-estimating Mr.Nobody because he chose to summon Amenborg normally rather than hold it for its Swift ability.

Mai continues to fill her board with more spirits, summoning a 2nd Balam and a Skulldevil.

No need to worry about an exhausted Amenborg, Mai attacks.

Score: 4 – 4->3
Score: 4 – 3->2

Now I could make the argument that Dan and Zungurii’s suspicions were correct, the guy is down in both Spirits AND Life totals.

But the earlier turns were not indicative of that.

Clackey comments that he isn’t playing seriously.

I would concur, the guy has made 2 rudimentary moves and not really done much else, while Mai is rushing him.

Both Dan and Mai think something is up given that he’s completely unfazed by his disadvantage.

Purple thinks Green is acting kinda Sus.

Ah, an interesting time to play that, Mr.Nobody plays The HeavyArmoredBug Caterbarga.

This will be a problem for Mai, she’s been exclusively attacking with Balam and leaving Cost 1 and belows as chump-blockers.

Caterbarga is specifically designed to counter that very specific strategy.

Which of course, leaves Mai with no blockers.

Its that hand motion again.

[Viole Mai did not like that]

Another flashback, pointing to her “Kousuke” making the same gesture Mr.Nobody did here under the same circumstances.

Which, again, was not something indicated in her flashbacks before the battle began which makes this detail SORT of stupid to point out now.

All it does is serve to tell us that Mai knows he’s Kousuke, that’s it, and we find out as she does, this isn’t surprising at all because this character is IRRELEVANT.

Mai now wants to take Mr.Nobody to an unspecified place, how scandalous.

She’s opening the gate, in the middle of a tabletop match.

Now one would think they’d have to reset the game but apparently Grand-Lolo is FULLY capable of remembering the state of the game if the players want to enter the Battlefield mid-way, APPARENTLY.

This eyecatch shows Mai in her battle form’s full view, which is set up to look somewhat like a succubus demon, complete with Bat wings and a devil tail.

At the very least they picked the succubus like design for the demonic traits, and not it’s sexualized nature thankfully.

Actually to be fair it could just be a straight up devil cosplay.

Another interesting thing about the Battle form is that it can just come with makeup.

Like Mai’s comes with some added blush.

You’d think Clackey and Zungurii’s roles would be switched here, and that Clackey would be the one head over heels for Mai’s cute battle form.

This just in, apparently the appearance of one’s battle form can be ENTIRELY ALTERED by the user, how they pull this off is never shown but at the very least if a Battle form looks a certain way its because that player intends for it to.

The tail is also fully functional apparently.

Gotta love our oblivious main characters incapable of making eye contact with the concept of vanity.

And of course, Magisa loves a good scandal and suggests that Serge is in love with Mai’s battle form.

This would be a good time to point out Serge’s ears here, they’re actually quite important.

As you know, the Gurii Tribe is indicated by their large families, browner skin, large sideburns and very roundish ears.

Serge, is of course, not of the Gurii Tribe, He has Pale skin, is much taller, and has pointed ears, much like an elf.

This signifies that he is of a VERY SPECIFIC type of Otherworlder race, buuuuut that’s a topic for a bit later, it gets brought up.

And finally we drop all pretense and just call Kousuke out.

Kousuke of course, values my patience, and doesn’t bother trying to keep up the disguise.

He also uses a… very interesting choice of words to refer to Mai.

Thanks Dan for contributing absolutely nothing to this conversation whatsoever.

Dan once again promotes the theory that Mai was after revenge. I am still also in that camp.

Clackey is correct in that it could still be ambiguous.

Technically it could also be both. Revenge love is a popular ship-type amongst shippers.

We’re finally continuing, Kousuke summons MachG, this gives him 4 attackers against Mai’s 4 Life, Mai’s 4 Spirits are all exhausted.

Notably, in Battle Spirits the cost of the Spirit tends to correlate to the Spirit’s size, larger costed Spirits tend to be Bigger.

Which makes Blue’s trait of cost based destruction kind of interesting when one considers that it’s potentially an attempt to drown higher cost spirits, at least narratively.

Racecar noises

Kouske attacks with The HeavyArmoredBug Caterbarga.

Score: 2 – 4->3

Oh… those lives are in an… interesting spot.

Yeah I don’t like the idea of that, at all.

Japan calm the fuck down.

Trust me, the noise Kousuke makes when making this face is no better than the face looks.

Oh joy, he wanted to see Mai’s face when she was enduring pain.

Well its no wonder Mai wanted to connect her foot with his ass, this guy’s a complete creepazoid.

Ah joy, I’ll summarise this… albeit very creepy plot threat.

This is one of Mai’s Fans, who through his shared interest in Battle Spirits, something Mai also enjoys, he’s somehow formed a parasocial relationship with her in his head.

Of course, he had the opportunity to battle her in person at the championships, his plan is to leave such a strong impression on her through battling to ensure she stays obsessed with him, by beating her over and over to cause her to pursue revenge.

This in turn, maintains their relationship as a very personal one, something he’d want with her, as a fan.

Score: 2 – 3->2

Amenborg attacks, taking another life from Mai.

I’m sorry the design team were being INCREDIBLY inappropriate when they designed Mai’s Battle form, like seriously.

2 lives, no blockers, 2 attackers.

This would be a pretty no brainer.

Unfortunately we are not dealing with your everyday Battle Spirits player, this one also happens to be a complete weirdo.

Not ending the game when you’re more than able to is the largest fuck you one can perform.

Thankfully in Card games most will just scoop when the opponent has game, but if this were like League of Legends, OH BOY.

The fact that this beardless neckbeard sweats during every single one of his deranged statements is not helping the creepiness of this situation.

Somebody snipe this man from orbit.

Suddenly Mai’s expression shifts to a more happy one.

My guess is because Kousuke is taking pleasure in Mai’s pained expressions, she’s shifting to a happier one so she doesn’t reward him for his… excessively strange behaviour.

Serge tells us that Mai’s smile during a battle indicates resolve, whereas most would frown.

Dan seems to have clicked about the nature of the Battle but he hasn’t explained it.

Time for Mai to even the playing field, she uses a Magic from her hand, Killer Telescope.

Main
During this turn, spirits you control may attack exhausted spirits your opponent’s control.
Flash
Target spirit gets +2000BP until end of turn.

We recall what this does from Bashin Toppa right? Now all of Mai’s Spirits can attack Kousuke’s exhausted Spirits.

The effect for Killer Telescope here is AWESOME.

Mai now follows up with a Nexus, The Depths of the Nether World.

Her Spirit choices are slightly different, but her strategies are incredibly similar to the character she’s an expy of, that being Suiren from Bashin Toppa.

Mai depletes Hellscorpio to ensure that The Depths of the Nether World is at Lv2.

Nexuses are treated a lot better in this series than the last one, actually having a depiction behind the user.

Speaking of which, new Nexus, shall we look?

Lv1-Lv2
Give every “Infernal Lord”/”
Zombie” family Spirits you control the effect: 
Curse [When Attacks]
Destroy an opposing Spirit that blocked when the battle resolves at the end of battle.

Lv2 [Your Attack Step]
When your Spirit with 
Curse attacks, send a core from any opposing Spirit to the Reserve.

Well this is certainly one funky Nexus, a BS06 doozy as well.

To easily explain its effects, Infernal Lord and Zombie Spirits become Curse Spirits. Then at Level 2, when any Curse Spirit swings (including the aforementioned Infernal Lord and Zombies), you shoot a core.

We saw the state of Kousuke’s field, we can predict how Mai will attack.

Oh come on Dan do you expect us to REALLY believe that you’ve never even ENCOUNTERED a Nexus?

We saw one IN HIS DECK, the Plateau of Duel!

I get that they’re pointing out that this is the first Nexus used in Grand-Lolo and Dan’s our mechanism for pointing that out but please don’t make Dan look like a moron when we know he isn’t one.

What next, does an exceptionally long trip to the bathroom ALSO mean Viole-sama is serious?

In adult speak: “Kousuke’s fucked”

This is… an interesting question I’m not certain matters.

I’m… not particularly certain what this is meant to mean.

But my guess is Kousuke’s basically telling Mai she could reach a much larger audience than she is, but is explicitly limiting herself to a much smaller world of viewership

Balam attacks.

With Killer Telescope’s effect, Balam gets to Target attack Amenborg.

This basically acts like Amenborg being forced to block the attack before Kousuke can even use a Flash, no matter what, Amenborg is entering this fight.

The Depths of the Nether World activates, since Balam is a Curse Spirit, she can shoot a core from one of Kousuke’s Spirits.

She selects the refreshed Machfly as the target, depleting it as it only had 1 core.

But also the MUSIC DROP, that really cool theme from Yuuki’s battle with Dan is back, and I still don’t know what it is because it’s NOT in the OST.

Balam of course, doesn’t stand a chance against Amenborg, but it doesn’t matter.

Balam’s curse activates, eliminating Amenborg.

Yeah this is gonna be a pretty nasty turn from Mai, she has another Balam after all.

The 2nd Balam Target attacks the exhausted Caterbarga

MachG is depleted by The Depths of the Nether World’s Lv2 effect as Balam has curse and MachG only has 1 core.

Balam’s Curse effect activates, so despite losing to Caterbarga’s 3000 BP, it destroys Caterbarga anyway.

A fairly good turn from Mai, she has 1 blocker, 2 lives. Kousuke has 2 lives and an empty board.

It’s certainly VERY Suiren.

Kousuke’s voice is actually stuttering.

I didn’t point it out but Kousuke lost his composure the second curse activated on Balam.

Though he was just panicking about the “ghost” of Balam’s Curse so it wasn’t relevant.

He’s SHOOK now though.

Kousuke’s composure has fallen, he’s made the one mistake a lot of battlers make against Purple.

He’s aware of the Curse combo, so because he’s scared of it, he’s played ONE Spirit and committed all his Core to it.

This is a bad idea, 1 Spirit is much easier to deal with than several, and this isn’t going to win him any games, he should have tried to play 3 spirits. Though with only 4 cards in hand its possible 2 of them are not Spirits.

Yep, something that catches everyone off guard, just a little bit, the concept of panic.

It’s surprisingly easy to panic during a card game when the game state is tense.

Makes mistakes like this common.

Mai uses her turn to play a card we’ve been waiting for. Using up the Core from The Depths of the Nether World

There isn’t much to say here, the CGI of this show is excellent.

Anyway, Viole Mai has played her gllorious X-Rare, One of the SevenShogun, Beelzebeat.

Family: Infernal Lord, Ogre Wizard
Lv1-Lv2-Lv3
[When Summoned]

You can summon any number of Spirit cards with Curse from your Trash up to a total cost of 13, without paying the costs.
Lv2-Lv3
[Your Attack Step]

When the attack of a Spirit with Curse you control reduces the opposing Life, destroy an opposing Spirit.

So far we’ve seen 3 SevenShogun, Desperado, Destlord and Pandemium, this one is the 4th, Beelzebeat.

Like the other 3, it’s a Purple X-Rare, from BS06 from the Infernal Lord and Ogre Wizard families.

And it’s got a fairly nasty set of effects, when it’s summoned you can summon any number of Curse Spirits without cost from your Trash as long as the total cost of Curse Spirits you play stay under 13.

This could yield a LARGE number of Spirits, for reference, 3 Balams only cover 9 of that cost.

Secondly, the Lv2 and Lv3 effects, if a Curse Spirit takes life from the opponent, you can destroy ANY spirit, without condition.

That is HIGHLY UNUSUAL for a card to have conditionless destruction, but this one has it.

Being an Infernal Lord, The Depths of the Netherworld will grant Beelzebeat Curse as well, meaning Beelzebeat himself will also be able to destroy spirits if it damages the life.

What this generally means is the opponent has no real choices, they lose a Spirit to the Curse or the opponent axes a Spirit anyway.

The main drawback of this card is its sheer cost, you need at least 4 core to play it, and it’s BP at Lv1 and Lv2 is rather low for Spirits of it’s cost, for Lv3 it needs a whopping 6 Core just to hit 10000 BP.

So its high-costed and weak, but that’s the only thing holding it back.

Notably we will eventually learn where Mai picked up Beelzebeat, but based on the timeline of events, I can say that she likely did not have it when she fought Kousuke the first time.

Ah yes, I forgot that X-Rares are still quite special, Dan only has Siegfried and we haven’t even seen Clackey use one.

Suzuri is probably the most recent display of X-Rare usage.

Beelzebeat’s when summoned effect triggers, allowing Mai to resurrect the Balams from her Trash.

DOES THIS LOOK LIKE THE FACE OF MERCY?

Mai attacks with Balam.

Kousuke fucks up.

Wait what, last time Balam just punched the shit out of Dan, now it’s shooting FIREBALLS!?

Score: 2->1 – 2

Kousuke’s on his last life.

Beelzebeat silently triggers it’s effect without warning, manifesting as a Sword it uses to Slash.

Kousuke’s only spirit, Machfly, is destroyed.

I’ll skip over the show’s explanation, we already know Balam’s Curse trait triggered Beelzebeat’s Lv2 effect after damaging Kousuke’s life, letting Beelzebeat destroy Machfly.

And not a single blocker to handle Mai’s 3 attackers.

Yeah, once Mai obtains that victory she has no reason to EVER battle this creep ever again.

Mai attacks with The SevenShogun Beelzebeat.

Which it does by… chomping through it’s… sword.

…Is it going to fire a lazer? The other SevenShoguns fired lazers.

No instead it just charges, apparently.

We get this unsettling animation after Kousuke loses his last life.

Erm, Viole Mai is the winner, I guess?

Yeah nothing quite clears the mind like kicking the shit out of your stalker I guess.

That is the part she took offense to? Not the stalking or the desire for your pained expression or your obsession.

No it was the fact that he implied you should change up how you blog to reach a larger audience, THAT’S what offended you, criticism.

Dan catches up with Mai outside and gives her the low-down of the plot. Moving around in a giant ship is probably miles better than walking.

Mai is torn, given she was planning on leaving Grand-Lolo after kicking Kousuke’s ass…

…What?

He might not have even BEEN there in the first place! It was PURE LUCK you ran into him here.

It appears Mai got some encouragement from Yuuki to lend her power as a Lightbearer after kicking Kousuke’s butt.

Serge confirms the trip is doable.

And Mai agrees to play Taxi, joy!

Rejoice, for Clackey does not have to walk.

To be fair the idea of trudging through that barren wasteland is making MY legs hurt.

Magisa notes that Mai isn’t all that interested in her assigned role.

But to be honest, neither was Dan initially, and Clackey tagged along because Dan was interesting.

And it’s not like Suzuri’s doing his job either.

And the episode is over!

Not much interesting post-credits other than the show going on about how good Beelzebeat is with that Nexus.

Personally I’d much rather talk about how many similarities Viole Mai has to her previous counterpart from Toppa, Suiren.

Their main difference is that Viole Mai doesn’t have an alter ego, but otherwise she’s a popular personality many people know about on the internet who plays purple, wields a SevenShogun X-Rare and is excellent at Nexus Combos, something Suiren also excelled at.

We could extend this comparison as well, Suzuri as an expy of Galaxy Seven, yes, Galaxy was incredibly social compared to Suzuri, however, Suzuri’s demeanor is VERY similar to Nanao’s base persona when not cosplaying as Galaxy, an exceptionally nervous person.

Even moreso since Nanao didn’t really have many friends before Bashin and Suzuri doesn’t have many friends now either. Their endless supply of X-Rares is another similarity (Galaxy continues to use Blue X-Rares even after giving them to Bashin which indicates he has several.)

So while there are differences in overall personality there are still holdovers from the character they’re based on.

The most different so far is Clackey Ray, since he’s not in love with Dan, nor was Meganeko a womanizer. I wondered if he might have similarities to Smile but Smile was a very different character. I think I mentioned at the start but Clackey Ray has the MOST similarities with Card Sensei of all people.

It’s not a perfect metaphor, just like Gekiha Dan isn’t an exact copy paste of Bashin Toppa (that would be boring), but it is interesting to take note of where the series is trying to correct on the previous one on their similarities. Viole Mai not having an alter ego means less time is spent on a subplot that really has no bearing on anything.

Now that she’s travelling with the group we’re gonna have to get used to her anyway. Ugh.

Well, see you all in the next one, buh-bye!

Gekiha Dan – Episode 8

Welcome back for Episode 8, The Ultimate Dragon, The Deity Catastrophedragon

Last time we left off with Suzuri trying to yoink the aforementioned card, judging by the title, we’re in for a treat.

Is it just me or does the bloody mountain which the Mimi Shrine is actually on just look like a really happy fat cat?

Everything is cat-shaped here, its kind of ridiculous.

Dan, sharp as ever, asks why Sophia is showing them such an important card now when she protested it before.

Sophia’s only answer is this which is… well about as cryptic as it gets really. She’s just “certain” that she wants to show them the extra special chocolate-coated card.

SAME.

Oh god even the SHRINE is Cat themed… And it’s not even housing a Cat X-Rare, it contains a freaking Dragon

And apparently a Suzuri making a very awkward pose in an attempt to get inside.

As it turns out, it’s much harder to steal from a shrine when the only entrance is locked and has no handles with which to open it.

A Super Rare card, so rare and special that it has its OWN SHRINE dedicated to its storage and you’re confused that the shrine is difficult to get into?

Come on now Suzuri, you’re smarter than this.

I’d argue he was stupid enough to stick around long enough to get caught given that Dan has spent most of the time fighting Jin and Suzuri’s had plenty of time alone with the shrine, but that could just be a testament to how much trouble he’s having.

Given Sophia is the Shrine Maiden of the Village it’s imperative that she knows everyone who resides there. So spotting someone who is 1. Not vaguely Cat-shaped, and 2. Unrecognized by the Shrine Maiden who needs to know everyone there is a recipe for suspicion.

Thanks for spelling that out for us Clackey, just incase we weren’t sure of that already.

Nothing like the sweet sweet insight into Suzuri’s true colours already.

Suzuri is… above all things, a complete coward. The second he was under suspicion he instantly caved and began apologizing.

It’s a bit of a two-way street with him though, he does have a vast wealth of knowledge and has a strong drive to collect rare cards, its just that he completely crumples once in any danger.

A landmine handles pressure better than he does.

He also, somehow, some way, bears the core’s light.

Its a good thing everyone in this show is aware that Magisa’s little staff will happily colour code itself to show which Core’s light a person bears. Indicating that Suzuri is the Blue Soldier.

And of course, this means Suzuri is our resident Blue player.

I think we’re 3 for 3 on people discovering they’re a Core Lightbearer and being extremely confused as to what that actually means.

So their instant response was to take him home and celebrate, apparently despite catching him in the act of attempting to enter the Shrine.

I’m kind of surprised they didn’t click as to why he was there.

Magisa also points out that Suzuri over here is a giant weirdo, preferring to be on his own.

Yes, as it turns out, people are different, who the hell knew.

Oooo, we get to have a peak at good ol’ Suzuri’s Binder.

We see a bunch of blue cards in there but apparently he’s left an open space for the Village’s X-Rare, the problem is that this is evidently the wrong place to put it because he’s managed to sort his binder by colour and that is definitely NOT where that card would go.

Gosh Suzuri reminds me of my partner.

Suzuri’s a Collector, as such he takes great pains not only to collect rare cards but to ensure that their good condition is maintained as much as possible. Potentially for vanity reasons but usually its to ensure that if they ever want to sell off the collection they can maximize the value through the effort invested in preserving them.

Dan introduces himself to Suzuri and comments that Grand-Lolo brought Suzuri here for something as well.

I question the way this statement is worded, mostly because it could POTENTIALLY imply each Lightbearer is brought to Grand-Lolo for a different reason, though I might be reading a bit too much into it since if they’re all brought here for the SAME reason and Dan doesn’t know it, Dan could potentially phrase the statement like this as well

Dan wishes Suzuri well when working together.

Suzuri however, not only being introverted, but a hoarder of X-Rares, isn’t likely to want to co-operate with people.

I heard a very good description of introversion once actually, namely that Extraverted people begin their day with low energy, and gain it through the course of social interaction, where as Introverted people begin with a large reserve of energy, but lose it over the course of social interaction.

So far its been a good descriptor, much better than simply being “not good with people” or “very good with people”, since you can have extremely social introverts.

Dan notes the expansive collection and immediately becomes invested, ignoring the fact that Suzuri isn’t really down with the whole teaming up thing.

And Suzuri isn’t so reserved that he doesn’t hide his collection from others.

Notably the card Suzuri points to in his binder isn’t actually an X-Rare, The ChimeraDragon Hydrus.

I don’t recall it ever being used so I won’t bother going over it.

More insight into Suzuri’s character, he laments the fact that each of the cards he’s stored away has been used at least once, which he believes degrades their condition, even slightly, and the idea makes him sad.

Suzuri turns the page to reveal a card that catches Dan’s eye, The GiantHero Titus.

Oh joy, who would have thought that the resident Red player wouldn’t have a Blue X-Rare.

…Actually that’s incredibly dumb of me, especially because Bashin’s final deck was effectively a Red/Blue deck that featured Titus as well.

I might be stupid.

Suzuri points out that currently, the GiantHero Titus is his favourite X-Rare card, no points for guessing which card he’s currently running.

This show hasn’t quite reached BS06 just yet, which is where all the Lightbearers get MOST of their aces. As a result most of the Lightbearers are using other strategies until they’ve acquired their Arc-defining cards.

Ah yes, the deck-builder’s curse. Something I know all too well.

The problem with a game you love a lot is that you tend to want to have many different decks you want to play. This makes the game rather difficult to play physically as you’ll soon find yourself spending LOTS of money trying to maintain all of these decks.

Battle Spirits hasn’t made it’s way over to Western Markets (though it’s coming, Battle Spirits Saga for the win), so I’ve been playing Digimon, and due to my need to have a VARIETY of different decks to play with, I’ve accumulated over 30+ playable decks.

This is likely to be a problem for me again once Battle Spirits Saga comes out.

Sophia interrupts this little card viewing.

And apparently it’s to show us something, alright then.

The entire Mimi village has gathered outside for whatever this little display is going to be.

It appears whatever they’re looking for, its in the AIR.

AND ITS…. A LAWSUIT WAITING TO HAPPEN.

The Moon has a flat X on it, in a manner that can ONLY resemble the bloody Xbox symbol.

LOOK AT THIS SHIT.

THERE IS ABSOLUTELY NO WAY THERE ISN’T A CASE THERE.

It’s a fuckin’ Xbox X is what it is.

Supposedly the moon of Grand-Lolo has an X-Rare X on it. Which we can all say is bullshit because X-Rare Xs look every so slightly different.

As you can see from the text of this card, the X-Rare “X” has curved ends that are stylized, this one is bloody symmetrical.

It appears that in the Battle Spirits universe, Bill Gates has ascended to Divinity in Grand-Lolo.

Sophia explains that the Light of the X Moon causes the Shrine card to appear in physical form once every 100 years.

So according to Sophia, the X-Rare in the Shrine acts as a good luck charm for crops and things, not the most unusual thing to have in a village. My guess is the removal of the X-Rare begets bad harvests and famine.

Sophia be explaining all this specifically to request that for this one night, Dan and everyone else tries to protect the card, as this is the literal ONE night that it can be taken.

Dan and Clackey, being good heroes of this story, immediately agree to help protect the card.

Also sweet jesus what happened to that animation of Dan’s face.

Of course, Dan believing that Suzuri is a good person by virtue of being a Lightbearer immediately causes him to check in on the wimp.

Skedaddle Skedare, I’m comin’ for that X-Rare.

Suzuri however, hasn’t heard the question because he’s too busy making the most of this evening to go yoink the X-Rare.

Have you considered, perhaps, that you aren’t supposed to?

It appears Dan was able to follow Suzuri here, noting they’re back at the Shrine.

Also shouldn’t be this close?

I dunno about you but if I were a Protector for the night I’d be on the bloody steps to the darn thing.

Suzuri makes a save by doing this thing we like to call blatantly lying.

It’s the only excuse Suzuri could make to get this close to the shrine and have a reason to go inside.

Ah yes, that group that you were aiding and abetting up until a few hours ago.

This revelation is weirdly interrupted by the ringing of the shrine bell which sounds more like a shaking tin-can filled with a singular chest nut than a bell.

Something in Dan’s deck is reacting also.

A connection transcending time and space is occurring.

for reference, no, no explanation is offered as to why Siegfried of all cards is glowing.

Or why the darned thing has opened the door to the Mimi Shrine.

Given the card within the Shrine is The Deity Catastrophedragon, only Bashin watchers would realize the significance of Siegfried’s connection to the card.

Dan sends Zungurii off to be a messenger boy to alert the Mimi Village about the presence of the Deathmatch Group…

Despite the fact that only Dan has managed to open the door up until now and has zero reason to believe the Deathmatch Group has the capacity to get inside…

Dan and Suzuri enter the temple to stop our imaginary infiltrators that have no way of actually getting into the Shrine…

Because Dan is a muffin.

This is a prime example of an idiot plot, the only reason the story is even progressing at this point is because Dan hasn’t figured out the problem with his current situation.

Oh, and as if it wasn’t obvious enough that no one is making it in, the entire Shrine is COMPLETELY BOOBY-TRAPPED.

Sure anyone with eyes and a sense of urgency could still make it through but its also incredibly bloody dark in there and I feel like I’d run into the corpses of the Deathmatch group before I’d run into the Deathmatch group.

Oh, Dan isn’t being stupid, he’s trying to get to the Altar of the Shrine before the Deathmatch group gets to it so he can properly protect it.

…Which makes me wonder why he questioned Suzuri’s proximity to the shrine earlier.

Through Trial and Error (Mostly Error), the pair have finally made it to the Shrine.

…I’m not particularly certain looking in the card’s general direction would cause it to become dirty.

Respect for the card gloves at the very least, I’ve seen the way people handle Black Lotuses in MTG, there are gloves EVERYWHERE in that process.

And this is why we don’t take antsy card collectors to villages they have no intention of ever returning to when said village relies on the existence of their perfect-condition card being exactly in a specific spot to function.

…A bit of an awfully specific thing that we don’t do but this is exactly why we don’t do it.

Unfortunately, it appears the Mimi Shrine creator’s brains are far bigger than every other character we’ve seen thus far. Suzuri’s hands phase through the card. Preventing it from being stolen because the card is incorporeal.

Bit of a weird time for a trap door to appear, causing Suzuri to fall into it.

What’s going on is the Mimi Shrine builders were either complete geniuses, or absolute morons.

It appears Siegfried has a comment to make.

And whatever that comment was, its causing Catastrophedragon to react.

Suddenly Dan’s Siegfried is the card on the altar, which if anyone is familiar with how swapping places works, would suggest…

…That the Deity Catastrophedragon has made its way into Dan’s hands.

Behold, Dan has apparently managed to negotiate a trade with a Shrine that can’t bloody speak.

Narrator: It was not, in fact, his.

Dan has a brain, and we appreciate him for that.

Our spectators have arrived.

I’m kind of surprised Sophia hasn’t commented on the strange interaction of Siegfried swapping places with Catastrophedragon here.

Suzuri of course, handles the situation about as well as any spoiled 12-year old would. Refusing to move from his given position until he’s given The Deity Catastrophedragon.

Potentially helped by the fact that y’know, he’s a child.

We don’t get to actually hear Dan’s request before the battle happens, but its likely that he’s either asked to wager the card in order to force Suzuri to budge, or he’s asked to wield the card, given he’ll need it to replace his Siegfried.

Suzuri’s Battle Form is quite bulky, having Pentagonal Pauldrons and a thick chest piece.

And Dan of course declares that if he wins, Suzuri will have to give up on the X-Rare. Easy enough.

Suzuri doesn’t only have Gloves for handling cards to file away in his Binder, he also uses Battle Gloves for when playing with them.

Despite Suzuri’s very timid demeanor earlier, his personality has completely changed now that he’s on the Battlefield.

In spite of this confidence in battle, he proceeds with his turns at an absolute snail’s pace in order to ensure the card’s aren’t damaged.

After a certain amount of time, if this were a tournament setting with judges supervising, it’s possible Suzuri would get SEVERAL slow play warnings for playing like this.

Suzuri opens the game by playing the Cost 3 Rock-Golem, we’ve seen this in Bashin but may as well go over it again.

Family: Artificial Soldier
Lv1-Lv2-Lv3 Demolish (When Attacks) Move cards from the top of your opponent’s Deck to their trash equal to this spirit’s LV.

Rock-Golem, a very simple Cost 3 Spirit, which also gives away Suzuri’s strategy right from the get-go, he’s going to be aiming for Dan’s deck the entire game.

Dan responds by opening with Lizardedge and Erimakilizard… but he’s interrupted by a rather wimpy scream from Suzuri.

Of course, Suzuri protests the way Dan uses the cards because he’s, well I wouldn’t say rough but not quite as gentle with them as Suzuri would like.

Dan brings Lizardedge to Level three by adding the rest of the Core in his reserve.

This puts it over Rock-Golem’s Level 1 BP of 3000, meaning Dan can safely attack now.

Score 5->4 – 5

Suzuri takes the hit from his life. Pretty standard response, losing Rock-Golem now would be kind of nasty.

Suzuri doesn’t seem to do well with handling the pain of the battlefield however, he gets knocked off his feet and has to pick himself back up.

So he’s of weak constitution AND impulse control, apparently.

Dan notes that Suzuri’s comments seem surprised, it occurs to him that this might be Suzuri’s first ever battle in Grand-Lolo.

Personally I’d feel like I had a moral dilemma here if I was in Dan’s position, I don’t think I’d want to inflict pain on someone who wasn’t anticipating it, but at the same time I’m not about to let the guy steal an important treasured card just because he wasn’t prepared for the pain of battle.

Dan of course, answers this problem by simply confirming whether or not Suzuri wishes to continue.

Suzuri may not be one for pain, and definitely isn’t enjoying taking damage, but not even God could get between him and something he wants.

Clackey and Magisa note that Suzuri has extremely high persistence in spite of his inability to handle the pain of battle, which is an admirable trait apparently.

Suzuri is definitely one of those characters who’s significantly cooler in battle than he is outside of it. His personality is like that of a famished-wolf once he’s got cards in his hand, but is a complete crybaby at any other time.

We’ve apparently jumped to Turn 9 of this game, Suzuri’s life total has dropped to 1 already.

Suzuri’s field consists of 2 Soldier Gustav, 1 at Lv2 (4000 BP) and the other at Lv1 (2000 BP), and a Lv3 Rock-Golem (7000 BP).

Dan on the other hand has a Lv2 Erimakilizard (2000 BP), a Lv2 Goradon (3000 BP) and a Rokceratops at Lv3 (4000 BP)

Our resident Clash King hasn’t even taken any damage either.

We’ve skipped 7 turns into the future and Dan has an overwhelming advantage while we’ve still got half an episode left.

At this point I can’t even tempt fate ironically, this isn’t going to go well for Dan.

Magisa notes that in spite of the fact that Dan is walloping Suzuri left, right and up a waterfall, Dan hasn’t actually drawn anything good that could make a clear shift in advantage.

Suzuri begins his turn, 5 core in the reserve.

Suzuri retrieves 2 core each from Gustav and Rock-Golem by dropping them a level.

9 Core in the Reserve and 3 Blue symbols on board for reduction.

Ruh-Roh.

And Suzuri plays a new card, The BlastingGiant Douglas.

Suzuri spares no expense bringing Douglas to level 2.

Let’s actually look at this thing shall we?

Family: Fighting Spirit
Lv1-Lv2-Lv3 Demolish (When Attacks) Discard a number of cards from the opposing decktop equal to this Spirit’s LV.
Lv2-Lv3 (When Attacks) When this Spirit’s Demolish discards any Spirit cards, destroy an opposing Cost 3 or less Spirit.

A Cost 5 Fighting Spirit from the fated BS06. Naturally like the rest of Suzuri’s cards, its a Demolish Spirit, only difference is at Lv2, when Douglas manages to Demolish any of Dan’s Spirit cards, he’ll be able to blast a Cost 3 or less Spirit off the board alongside it. A nice little control to go with your deck destruction.

Of course, Suzuri spares no expense, attacking straight away.

Suzuri activates Demolish, trashing 2 cards from Dan’s deck, Offensive Aura, and his ace Siegwurm.

As if losing Siegwurm wasn’t bad enough, BECAUSE Dan lost Siegwurm, Suzuri will be taking out another Spirit.

Suzuri selects the Cost 1 Rokceratops as the target.

Suzuri’s basically declaring that this is his strategy, he’ll continually whittle away at Dan’s deck while accruing advantage from doing so with cards like Douglas.

Dan strangely chooses to block with Goradon instead of taking one of his 5 lives… he doesn’t really need them so its a tad strange he’d leave Goradon to block.

Though, it’s also possible Dan’s reading ahead, knowing that Suzuri declared a certain card to be his favourite, and he DEFINITELY doesn’t want to block that.

Suzuri ends his turn and Dan wonders if Suzuri would be able to to mill Dan’s deck every turn.

This is a surprisingly weird question, Douglas does all of that on attack, as long as Douglas can swing, that sequence of events is likely to occur.

Huh, an extra Rock-Golem has suddenly appeared from out of nowhere all of a sudden. That’s a bit spooky.

But it explains Dan’s block, a full attack with Dan not blocking would give Suzuri victory, choosing when to block lets you dictate how far Suzuri will get.

Magisa takes this opportunity to explain that because Blue tends to have very nasty win conditions that are nigh-unstoppable, you’re unable to play at your own pace. Not to mention Blue decks milling your best cards will make them very annoying to play against.

Red has answers to Blue’s mill however, an aspect of Red is card recovery from the Trash to the hand, cards like Call-of-Lost can cause Blue to get YOU to your win condition much faster than usual as opposed to removing it from you entirely.

I doubt we will see any of that this game though, I don’t think I’ve seen Dan use a single card like Call-of-lost.

Suzuri guesses, or perhaps hopes that he’s broken Dan’s spirit by taking out his ace card, Suzuri’s very knowledgeable about Dan’s strategy, knowing that the guy bases his deck solely on Siegwurm.

So he believes by taking it out before Dan is able to play it, he’s managed to break his will.

But we did just watch Dan sacrifice Siegwurm just so he could protect himself, so its not like Dan lives and dies by the grace of a Cost 6 Clasher.

I would be surprised if you or anyone else did. Except in… very specific circumstances that are not relevant here.

It appears we’re skipping Dan’s turn because Suzuri is now levelling down Rock-Golem to Level 2 and Douglas to Level 1.

I dunno, show, you tell me.

Here it is, The GiantHero Titus.

Descending from the Heavens like he was SENT BY THE GODS THEMSELVES.

As we all know, Titus has 2 very simple but very nightmarish effects, the first eats 10 cards of your opponent’s deck just for appearing.

Represented by this nice Blue shockwave.

Goodbye cards, we loved you.

Dan laments his loss of Extra Draw and even Victory Fire, but the cool thing about having multiples of cards in your deck is that you don’t mind losing the one.

It appears we’re just skipping over Dan’s turns completely now, jumping from Turn 13 to 15. Which is making me very sad since I’d like to actually see Dan respond to half of this.

Suzuri levels down both of his Rock-Golems down to Level 1.

Which provides the Core necessary to play a second GiantHero Titus.

Of course, we can always expect the Collector-type to have multiples of their ace card, but I don’t even think Toppa Bashin had X-Rare sequences like this with multiple of the same on board.

The 2nd Titus follows the logic of the 1st of course, since it was summoned, Dan loses another 10 cards from his deck.

Suzuri levels up one of his Titus’ to Lv2 (9000 BP), now if he defeats any Spirit of Dan’s he’ll take ANOTHER 10 cards from Dan’s deck.

It’s Turn 15, Dan’s likely drawn about 7 cards from his deck and opened with the 4 from the beginning of the game, he’s lost another 20.

Dan doesn’t have 10 cards to lose.

Suzuri’s board is getting rather full, so he respectfully offs Gustav in order to bring his 2nd Titus to Lv2 also.

Dan isn’t allowed to block either Titus or he loses the game immediately, meaning Suzuri gets free pot-shots at Dan’s life now.

Score: 1 – 5->4

Titus attacks, because, well, Dan can’t really stop it.

Score: 1 – 4->3

And Suzuri’s got TWO OF THEM.

To be fair the show is showing off a pretty hopeless situation, if you’ve gotten to the stage of the game where your opponent has managed to play not one but TWO Titus’, you’ve probably already lost by that point.

Zungurii asks the question for anyone who hasn’t been paying attention up until this point, but we of course already know, if Dan blocks, Titus wins Suzuri the game.

Thanks Clackey, but we watched waaaaay more Bashin Toppa than anyone should ever have to, so we know full well how Titus works.

We’re skipping Dan’s turn again, Suzuri brings Gustav to Lv2 (4000 BP) and Rock-Golem to Lv3 (7000 BP)

Score: 1 – 3->2

Titus goes to plant its fist in Dan’s life again.

Score: 1 – 2->1

Wow, that 2nd one even uppercuts Dan here.

I’m not sure why Magisa is writing off Dan here just because he lost Siegwurm to deck destruction, especially since Dan is more than capable of winning without Siegwurm, and even with a Bad hand.

Well, it probably should be, Suzuri is ONLY swinging with his 2 Titus’ and Dan hasn’t been blocking them, Suzuri has an incredible number of Spirits with 1 Gustav, 2 Rock-Golems and a Douglas, and as far as I can tell we haven’t seen an equivalent number of Spirits on Dan’s board.

Suzuri could probably push for game here. But Suzuri is being excessively careful and methodical about protecting his last life which is probably going to screw him over.

There’s plenty of things you can do with a thin deck, as long as SOME of your win condition is still in there.

It appears Dan’s drawn what he needs, and since we haven’t seen it yet, well, we know what the episode title is.

Pretty simple summoning chant that one, not that there’s much other word to describe it at this particular time, Catastrophedragon IS the strongest spirit, if you can play it anyway.

You either die seeing Clackey or live long enough to see Clackey become Joseph Joestar.

Even the POSE is the same, there’s no way that isn’t a Jojo reference.

Families: Vanity Deity, Ancient Dragon
Lv1-Lv2-Lv3 [When Summoned] For each “Ancient Dragon” family Spirit you control, draw a card.
Lv2-Lv3 Clash [When Attacks] The opponent must block if possible. However, Ultimates don’t have to block.
Lv3 [When Attacks] When blocked by an opposing Cost 5 or less Spirit, refresh this Spirit.

The Strongest X-Rare has arrived, and is perfectly in line with Dan’s strategy, we had a look at this thing when it was used in Toppa Bashin, but here we have another look.

To re-iterate on it’s effects, simply, it draws you a card for every Ancient Dragon when it appears, including himself, netting you at least 1 draw, it can Clash, forcing the opponent to block it, and if the opponent doesn’t block with something strong enough, a Cost 6 or higher spirit, Catastrophedragon will continue to rampage.

This is dangerous for Suzuri for one obvious reason, the only things Cost 6 or greater on his board are his exhausted Tituses, meaning Catastrophedragon is going to completely clear Suzuri’s field.

Granted, one needs 10 core to fuel that effect, but Dan has lost a fair amount of life and it’s like Turn 18 or something.

I will say the beast looks far better than it did in Bashin Toppa, mostly just because the CGI in this show is just leagues better than it was in Toppa.

Though you can tell they’re still using the old model, there’s evidence of low polygons there.

Dan empties his board of spirits in order to give their Core to Catastrophedragon.

Explains why they dragged the battle out this far so Dan had conveniently enough Core to raise Catastrophedragon to Level 3 the second he played it.

Given he only had 3 reduction on board before playing this he’d have had to spend 7 core bringing it out, and had another 10 available for a total of 17 core.

We’re on Turn 18, assuming Dan can’t Core boost, he has the 4 from the game’s beginning, he went second and it’s turn 18 so he’s gained 9 core over the course of the game, and lost 4 lives.

That adds up, exactly 17 core.

This show is a LOT better about keeping the core accurate.

Dan attacks with the 20000 BP Catastrophedragon.

Thanks to Clash, Suzuri is forced to block.

To cut a long story short, Catastrophedragon continually attacks, wiping Suzuri’s board clean of non-Titus Spirits.

The battle unfortunately, doesn’t quite end with a climactic blaze of fire, as Suzuri panics at the prospect of losing his last life.

Instead the giant dark dragon just damn near scares the heebajeebus out of Suzuri and the story progresses.

Kind of a meh finish but in the show’s defense, Catastrophedragon isn’t making itself a permanent part of Dan’s deck.

It appears they figured out the mechanism that switched Catastrophedragon with Siegfried in order to place the card back.

Which means Dan no longer has this powerful card, which is fine, there’d be some problems with writing later episodes if Dan had Catastrophedragon on-hand to win him every game he made it to turn 18 on.

The choices of words a person uses is really a nice indicator on how they think, Suzuri is still whinging about how he lost his X-Rare and people who use personal possessives when describing items that do not belong to them irritate me to no end.

Dan is being a good sport about the battle now that there is exactly 0 danger of Suzuri getting at the card now, which certainly ignores all the damage Suzuri was trying to do but I guess 100 years isn’t coming soon enough for Suzuri to try again.

That’s about the reaction one would expect, trying to be kind to Suzuri after you just completely destroyed his plans was never going to go well.

Even if Suzuri was completely in the wrong, there’s still a strong feeling of taking things like that personally.

He’s not entirely selfish though, he actively shows some knowledge that what he tried to do was wrong and apologizes for it.

Um, sorry what? What the hell does this show define as “meaning it”

The guy broke into a Shrine he was not supposed to be in, lied to pull the wool over your eyes until he got to what he was looking for, prepared GLOVES for the purpose of yoinking said card.

What part of that suggests he didn’t mean it? Because he apologized?

No! There’s a difference between apologizing for an accident, and apologizing because you did something objectively wrong, heaven knows if Suzuri had won that battle and claimed his X-Rare he would not be apologizing for shit. He’s apologizing because he was punished, he 100% meant to yoink that card.

We jump to the group leaving Mimi Village, finally, Clackey’s also 100% all in on going with the gang, making him a mainstay for the cast.

Magisa laments Suzuri not joining them for their travels.

Though Clackey retorts with a statement that they’re far too different.

It’s true, some groups of people do not mix, there are going to be people you are incapable of making friends with, and there will be people who will not be able to become friends with your friends.

Such is the demeanor of a low-energy introvert.

Magisa makes some comments on Suzuri’s character, believing him to have the potential to be a powerful battler.

Oh that’s depressing, it appears Suzuri intended to go with them but simply ran off and got lost, and he doesn’t have the Deathmatch group to travel with which is even more depressing.

Well this certainly makes everything that happens to Suzuri after this a related product of the Dan gang leaving him alone.

And that’s the end of the episode!

Despite being a rare moment of powerful cards like The Deity Catastrophedragon being used by our main characters, narratively games won by cards that are only ever used once do not make interesting narrative games.

For example, lets take Yugioh GX, in the abridged series for this show there’s a notable gag that Jaden has the special power to use any card he wants exactly once, the statement here is that Yugioh often falls into a nasty trap where in order to orchestrate specific situations and solutions, they create anime-only cards that have never and will never be released to the public to solve the problem the current duel is presenting.

The problem is, just-so happening to have the exact card required to win a very specific duel at every point is not good writing, it turns the character into a Mary Sue, that is, the plot bends to ensure the character’s success.

The same applies for this episode, the game is very carefully orchestrated to do exactly one thing, allow Dan to play The Deity Catastrophedragon, Suzuri has 0 sense of haste despite knowing that Dan has the card on him before the game, he doesn’t even comment on the obvious idea of attempting to try and mill the card from Dan’s deck before Dan is capable of using it. The entire sequence doesn’t care about Catastrophedragon before it’s used which turns Catastrophedragon itself into a Deus Ex Machina.

I’ll comment on this when I get to Battle Spirits Burning Soul, but Burning Soul actually has a replica of this issue, the main character has a key card that gets milled by another character using deck destruction, HOWEVER, in a similar vain, the character manages to draw their true ace with a thin deck and win the game.

The reason why Burning Soul handles that scenario far better is because there are SEVERAL comments made that milling through an opponent’s deck runs the risk of getting them closer to the cards they need IF YOU DON’T HIT THEM.

This game could have made Catastrophedragon feel a lot less like a “Oh hey, Dan got the card he needed in the exact situation he needed it” if they had just pointed out Dan only got that card as a result of Suzuri’s attempts to get rid of it but it’s just never mentioned.

The card would feel less like a cop-out if the story actually focused on the card itself more which would make its use feel far more impactful, and not like a one-off card that saves Dan’s ass and will never get used again, the situation we have now.

My guess is the writers were given some instruction to ensure that The Deity Catastrophedragon gets used in some way and so developed the story and battle in such a way to ensure the card gets used and wins Dan the game, and the writers also needed to ensure that Dan could not use the card again after the first time, hence the fact that the card is put back and they can continue writing interesting scenarios for Dan’s collection of cards.

And that’ll bring me to my final comment, it is far more interesting to write interesting situations for Dan’s deck of 40 cards than it is to come up with new cards to address given situations and just happen to have Dan use them. This is why I find Battle Spirits to be the most compelling TCG anime I’ve ever had the pleasure of watching.

And in spite of this specific failing of an episode, the writers do not make a habit of creating one-off cards just to win given matches, so it should be all uphill from here.

Anyway, with that said and done, I’ll see you all in Episode 9! Later.

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