Back on my bullshit I go, last time we had the official introduction of Clackey Ray, along with his Deck and Playstyle, that being a deck focused on the ‘Light’ Keyword.
Now Team Dan are cool with the Mimi Tribe now, so onward with the story.

The title of this episode is “Deathmatch! The HellFighter Balam’s Fierce Attack!”
Which means we’re going to definitely see 3 things this episode, the Deathmatch Group, A card by the name of The HellFighter Balam, and Purple.

Ah, we’re continuing almost directly from where we left off, the festival being thrown for Team Dan.

“It’s just like Sushi”
I assume the Mimi Tribe have a completely different name for a similar food item for Sushi because that’s how language works but I’m sure even if its using Otherworld Fish, its basically Sushi.
Also if you’re questioning the realism of a completely separate race of humanoid-like people finding a recipe very similar to humans: There is actually a theory that suggests that could happen, I think its called the “Similar Solutions” theory, which is the theory that extraterrestrial life, in their quest for evolution, will find similar solutions to Humans, and therefore Aliens if they exist, will be humanoid, and look very similar, if not indistinguishable from people.

God dammit, now I want Sushi.
Also I’m not sure how I feel about Luphia calling Dan and Zungurii by the “-Sama” honorific.

And of course with popularity comes admirers who jump for their affections.
I’m still not ready to talk about the implications of humans dating non-humans, but I assume the more progressive stance is “If they can communicate in a language the other understands and there’s a non-vague declaration of consent then its probably okay”

Your first thought at this might be “Dan is bad with women”
My first thought on the other hand was “Dan is pleased, but knows he isn’t interested in a relationship right now”
Dan is a responsible 12 year old.
Be more like Dan, Kids.

That Sake plate is bigger than Magisa’s head.
Be less like Magisa, Adults.


Drunk Magisa is inherently confrontational it seems, deciding to confront Sophia about the fact that the Deathmatch Group, while Dan and Zungurii’s counterparts are arguably similar, Magisa’s looks nothing like her.
Here’s the thing, the Mimi Tribe are evidently Cats that have gained Humanoid Traits (And we know they’re not Humanoids who gained Cat traits because that’s actually brought up later)
And Cats, while having greater peripheral vision and exceptional night vision, lack precision in their eyesight, what that means is, they can see wider, and can see in the dark, but what they DO see is less defined, or blurry.
So its likely so long as they vaguely resemble the cast (which they evidently do, in the smallest capacity), the Mimi Tribe would have a hard time telling the difference.
I WOULD take this up with Clackey, who unfortunately does not have this problem and therefore has 0 excuse.




Well, we have an interesting detail on what the Deathmatch Group do, they’re basically Card Game variants of Raiders. They Raid villages, attack the residents, and take anything valuable.
I initially thought the specific words for this would be “Highwaymen” but Highwaymen didn’t attack stationary villages, they attacked carriages.
Reminds me of a really good old song, “Stand & Deliver”

Magisa suggests the Mimi Village’s fear is due to them KNOWING they have something rare that a bunch of bandits would like to steal.


And there it is, the Super Rare Card “Guarding” the Mimi Village, is the Strongest X-Rare, The final hurdle of the previous series: The Deity Catastrophedragon.

Dan hears “Catastrophedragon” and goes completely nuts.


Dan very childishly asks to see the super important card precious to the village and acts as a historical protector, and of course Sophia says Dan is allowed literally anything else.



Sophia details that even she hasn’t even glimpsed at it, Shrine Maidens of Mimi Village do not make use of Catastrophedragon except in very specific circumstances, the rest of the time they just need to ensure it is protected.
To even touch it would be unforgiveable to the Shrine Maidens.

Dan of course has a bajillion more brain cells than our previous protagonist, immediately going “Alright, I get it, its special and so you’ve got traditions, I respect that shit SO much I’m going to help you out.”
Immediately goes from being a muppet to correcting himself and offering to help, what a good kid.

Clackey Ray on the other hand, does not like the idea of letting Dan help.
There is no reason anyone would deny help when offered unless it’s either evidently bad faith (which this isn’t), or the denier is bitter.

Clackey goes on to state that he quite literally has a hundred things he’d rather be doing than fighting the Deathmatch Group alongside Dan of all people.

Our tiny little yes-man Zungurii perceptively indicates that Clackey is being bitter about losing to Dan, and is being difficult as a form of revenge.


Clackey then proceeds to, with the worst pronunciation of “Baby” I’ve ever heard, apologize to Sophia while stating that there isn’t a need for 2 bodyguards to guard the village, suggesting he’s capable of protecting it by himself.

Dan protests this line of thought (Because it’s dumb), 2 High Rankers are evidently better than one for the purposes of protecting a village from Card Battling Thieves.

Clackey immediately re-declares the reason why he lost, stating he lost his last life because he chose not to block over Sophia getting destroyed. The fact that Clackey could have had another turn (With his empty ass hand in a Deck full of Magic) is apparently his evidence for Dan’s strength being false in some way.
The fact that Dan had you in that situation in the first place says more about his strength than the fact that he won, Clackey.

I mean you were defending a village from potential robbers staking the treasures of the village on the outcome of a game, I am not certain at all that the match was intended to be fun whatsoever.

This however is played off really seriously with a whole sound cue of Dan going “Wait, he DIDN’T ENJOY THE BATTLE?”


Clackey then goes on a bit of a tirade about how Games are “Supposed to be Fun” and that his lack of desire to fight alongside Dan is somewhat tied to the fact that battling Dan didn’t seem “Fun” so battling alongside him will be equally so.
And then drops a whole “I feel bad for the spirits in your deck.” Which is a suggestion that Dan’s way of battling shows no care for his Spirits.
Which is, you know, completely wrong, Dan specifically uses a Battle Style that defends his Spirits on the board using his own lives until such time he’s the one who needs protecting.
Though then again Clackey absolutely refuses to see Sophia get destroyed even if it’s HIM that needs protecting, but is more than happy to sacrifice anything else, Favouritism at it’s finest.


Dan angrily declares that he still believes Clackey enjoys the game and is simply sulking because he’s a sore loser.
This would probably be a good time to discuss Card Game mentalities,
The Cards used in the show of course, are designed to promote new stuff and therefore doesn’t take into account the Meta relevance of particular decks when characters use them, it does however listen to specific choices players make frequently and will happily adopt them which is what makes the show’s games so compelling.
Aside from this, and unlike Yu-Gi-Oh! And perhaps, Vanguard, Battle Spirits doesn’t try to excessively “Uniqueify” certain cards or decks, Clackey’s Iberix-Sophia Combo was something Dan was already aware of, likely because he’d seen it before, while being relatively surprised enough that Clackey used it, indicating that the person he saw use it wasn’t Clackey.
The reason why Battle Spirits does these things differently is because the message of “Use the cards you like” and “Every card has a use” is routinely unhelpful at making a player better at the game. Clackey embodies this above mindset but in a way that is handled appropriately, in that he uses cards because he likes them (e.g. Sophia is a beautiful Spirit), but does so in a way that is a tried and true strategy (The “Popular” Iberix-Sophia Combo)
We see examples of this in Toppa as well, the first thing Bashin tries to do is claim to see the value in Gowsilvia, placing them into his deck even though his Deck isn’t capable of properly supporting them, the Gowsilvias then caused him to lose because he was il-equipped to wield them even though he wanted to.
This is a long drag to my point but bear with me, to speed things up a bit, this means the show of Battle Spirits is fully aware of the problems with those sentiments and desires to promote helpful competitive mindsets. And it’s doing this now by showcasing a bad one.
When a person loses at a game that is competitive in nature, there is only one thing you can do, observe what went wrong with the game, and improve your deck for next time so you have a better chance of winning. Unfortunately what a lot of sore losers like to do is immediately presume that they had made all the best decisions they could have made under that circumstance, asserting that because they didn’t make any mistakes, there was nothing to improve upon, and therefore something else must be the problem.
Except this usually involves either the goal posts being extremely strict on what they could have made a mistake on (E.g., no mistakes in play but perhaps a mistake in deckbuilding), Actively asserting a mistake as not a mistake by justifying the decision (just because an option has a reason to be taken doesn’t make it the best option), OR it ignores all of that by asserting some other base value is incorrect.
Like the opponent isn’t playing in a way that is honourable, or something else is fundamentally wrong about the game, or basically any number of changes that could have been made which would have put the losing player in a better position than they were in.
These are all summarised in something widely popular in Fighting Games but are applicable to anything popular: I give to you, the Scrublord’s Prayer.

For reference, ensuring your controls work is the responsibility of the player, much like ensuring the consistency of your deck is the responsibility of the player, hence the exchange there. If you’re drawing bad hands often, then perhaps its the consistency of your deck that’s the problem, not your luck.
All’s fair in love and war, play within the rules of the game is by default: Honourable play, Yu-Gi-Oh! and Vanguard fall into this trap, you’ll see it in strange ways.

A strong example in Vanguard is in Season 1 when Protagonist Aichi starts becoming a bit overconfident due to the power of PsyQualia, an ability that has the voices of the cards tell Aichi what the best plays to use are, as well as showing him how he will win before the game starts.
Now, evidently the problem is the use of the power itself and not the cards being used with it, but when Antagonist Ren recommends a Shadow Paladin deck to Aichi everyone begins immediately scolding Aichi for choosing to use Shadow Paladins because it’s inadvertedly meant he’s discarded his previous favourite card: “Blaster Blade” for a stronger deck. Which in a competitive setting is an entirely normal practice.
The result is that Vanguard has a really weird set of Clan purists, who effectively don’t play the game unless the meta has taken a shape where their respective clans are good. And you can’t say that’s absent the influence of the show because the show outright directly encourages it.
Even worse is the second season where Aichi spends the whole thing stressing about not having his main clan, eventually goes “you know what these guys are fine” and then the whole thing is rendered irrelevant because all of his old cards become the new Clan anyway so he gets to have his cake and eat it too.
Vanguard does REALLY cool things with it’s cards, I love it to bits, but the message it sends to players are not particularly healthy ones.
Anyway, I’ve droned on about this long enough, onward.

Clackey passing by Magisa’s Staff triggers a strange reaction causing it to glow Yellow, given it glowed Red when it passed over Dan, this would suggest that Clackey is in fact the Yellow Core’s Lightbearer.

Clackey goes to do bodyguard duty, retreating to a Watchtower, where he’s apparently… uh… roleplaying romance with his cards.

The sheer levels of cringe this scene brings me is immense.
And it’s only going to get worse.

Magisa of course, finds this completely hilarious.

Clackey of course, screams in embarrassment, since Magisa has basically walked in on him doing something awfully private.
Magisa of course tells him to carry on to try and re-assure him which isn’t helpful.

Passed High School age, you should never walk into your child’s room unannounced unless you believe they are in danger.

Magisa questions Clackey on why he “Purposefully lost to Dan”
Again its entirely possible he would have lost anyway.

You would have needed to draw a Spirit in a Deck we know for a fact is bumping tons of Magic. Your hand was EMPTY.
But yes, tell me again how you would have totally 100% won against Dan if you just blocked.

Clackey actually gives a slightly more healthy reason where if he doesn’t win in a way he wishes to win then there’s no meaning to that victory in the first place.
It’s still a shit reason, competitive games don’t care about the meaning of victory. Just the victory itself.

Magisa concludes that Clackey’s weird choice of playstyle is because he’s trying to be kind to his cards, which explains the previous statement of “I feel sorry for the spirits in your deck” earlier. (Even though Dan is kind to his cards in the exact same way, just not to the extent of which he’s willing to give up everything to do it)

Now things are going to err on the creepy side, Magisa says there’s Magic to make a more “Interesting battle”
They’re talking in terms of cards of course, Clackey could very well include Magic that allows him to protect Sophia AND himself.
But uh, their faces suggest something else which is very weird when you consider that Clackey’s a 12-year old kid.
…Wait hold on a sec lemme-
Ah, alright, Clackey’s actually 15 years old at the present time. So he’s evidently going through puberty hence his higher focus on Girls while Dan is less interested.
But he’s still not of-age there is no reason this scene should look like the 4029 year old Magisa is propositioning a 15 year old.

Clackey tries to deny Magisa by suggesting he’s got nothing to give back, at least, that’s what the Metaphor of a “Penniless Visitor” would suggest.

Magisa then puts her Snake boot on Clackey’s head, pins him to the fence and says the equivalent of “I don’t give a shit”
Can we NOT be doing this right now? This looks very uncomfortable and I have no idea what this scene is meant to be a metaphor for.



This was of course, all a ploy to get Magisa’s staff close enough to Clackey to confirm his status as The Yellow Soldier.

Clackey seems surprised at this choice of statement, which indicates he was unaware that he was special in any way.

We skip to the next day of course (thank fuck, that was getting strange), and the Deathmatch Group comes down for REALZIES.

There’s uh… Significantly more of them than one would expect… And way more than is on the poster.
Again, HOW did Dan, Zungurii and Magisa get confused for these guys? They weren’t even riding Bikes!

This guy who appears to be the leader stands up on his own bike and uh… Straightens his oversized pompadour.
If I had a pompadour that big I’d get satisfaction from straightening that shit as well.
But thankfully, I don’t have one, nor do I want one.

Until their names are introduced, I’ll refer to them by their counterparts, currently announcing is Deathmatch-Zungurii, passing over the Speaker to the group leader, who’s named Jin.

This Speech is indicative of uh… “Dark Lord Jin’s” personality. Firstly, he’s got a rather Grandiose sense of himself.

He’s particularly lazy.

And a possible symptom of that laziness, he’s incredibly forgetful.

Dan and Clackey finally announce their presence.

This of course, doesn’t go particularly well as both Clackey and Dan are still at each other’s throats, Clackey wants Dan to step aside.

While Dan feels the need to continue protesting that it doesn’t matter who deals with the group.
Dan, if that’s the case then let him proceed.


Magisa, evidently done with their shit, flings them straight off the Watchtower.
Zungurii’s fucking FACE is priceless.


You’ll notice the animation has gotten incredibly cartoony, it appears this sequence may have had a different member of staff directing it? But it’s fine for this moment anyway because it’s being played for comedy.

Dan introduces himself and declares the stakes, stating that if he wins, the Deathmatch Group will give up on the X-Rare and promise not to return to Mimi Village.

Well who’s THIS recognizeable pretty boy?
I’m kidding, we all know who this is by his shirt and his blue hair, even if his face is obscured, it’s Suzuri Hideto from the opening.
He appears to be playing the part of the Deathmatch Group’s tactician, alerting Dark Lord Jin to the fact that Dan is a High Ranker.

Jin, despite seeming Human, has never heard of Dan apparently.

So Suzuri fills in Jin that the reason Dan got his name was thanks to, and hold your butts for this, SPECIFICALLY Siegwurm’s Clash effect.
This indicates that Dan likely lacks any other Spirits that hold Clash, instead relying purely on Siegwurm’s Clash that it has along with the Clash it can grant to other Spirits. This is good insight.

Deathmatch-Zungurii (Apparently named “Chuu” by Jin) runs over to Suzuri with what appears to be a full on Deck Folder.
Given Suzuri’s knowledge of Dan and the number of decks available, Suzuri is likely assisting Jin by offering him Decks that are strong against those he’s aware of.


I have no idea what it is, but I REALLY like Dark Lord Jin, he’s a complete insufferable asshole but I dunno, I guess I might have a thing for Punk-types.
I do really like Bikers so.
Anyway, Jin asks Dan what he’ll do in the event Jin wins.

Dan refuses to answer, because he doesn’t plan to lose.

I understand that for translation’s sake, “Dark Lord” makes more sense than “Dark King” but the parallel between Jin being Dan’s “Deathmatch” counterpart is lost unless you’re aware that Jin’s title is read as “Mei-Ou” and Dan’s is “Gekitotsu-Ou”
The general idea is that Jin is meant to represent an Evil Dan of some sorts, even if it’s not meant to be particularly plot relevant, so I just feel that “The Clash King vs The Dark King” represents that a lot more.
But you know, minor nitpicks, Battle Spirits is not easy to get subs for, so I will appreciate the ones I have.

Jin seems rather excited to take on another person with the title of “King”

To the battlefield we go! Gate Open! Release!

Jin’s Battle Form is, much like his Biking Gear, full of Spikes.

Dan tells Clackey to watch him, given that they’re still having disagreements and Dan isn’t able to convince Clackey with his words, he plans to do so with his cards.

Dan goes to take the first move, entering his Start Step, and then taking a look at his hand.
He’s… Not looking too hot about that draw, something in his hand has made Dan extremely worried.

Dan proceeds to draw a card very nervously.

Indeed, something is very wrong.

Jin’s picked up on Dan’s lack of a Poker face but just wants him to move on with the game.

Aaaaand Dan passes without playing a card.

Jin makes this scene far more hilarious than it is, this is meant to be tragic because Dan’s unable to play a card for reasons we’ll see later but Jin’s whole “…You fuckin’ with me?” response just makes me splutter with laughter
I do like Jin, he’s a very funny character.

Magisa thinks the choice is strange and thinks it might be a bluff.

But Clackey, based on his interactions with Dan, seems to believe that Dan isn’t the type of person who would readily attempt to bluff his opponent.


So, for the sake of this episode, they’ve shown us the 5 cards currently in Dan’s Hand, and boy was it a POOR shuffle.
He’s got THREE Victory Fire’s, and 2 Offensive Auras.
No Draw cards either, this is awful.
…Sort of, Victory Fire is very good early game, the minute Jin over extends he’ll lose his advantage.

Worse though, Jin seems to catch on to the idea that Dan likely has drawn a bad opening hand.
These things happen.
You can load a deck with all the cards you want but there will still be hands you don’t want to get, but Battle Spirits isn’t the type of game where it’s over once you draw a poor hand, you can still fight your way out of a poor situation and get yourself to a better hand, it all depends on how you play it.

Jin can’t believe his luck and has a laughing fit, but then proceeds to his turn.

Unlike what one would expect of a Dark Dan counterpart, this one is playing Purple, opening up with a Skulldevil.



Dark Lord Jin then plays a new card right infront of our eyes, and it’s not a bad one, The HellFighter Balam.
Curse [When Attacks]
Destroy an opposing Spirit that blocked when the battle resolves at the end of battle.
A simple Lv3 Spirit, with respectable BP values, Level requirements and the Curse ability at all levels.
It’s a well rounded and nice-and-easy-to-use Curse card for all Curse Decks at this time from SD01.


Jin, animated as ever, moves to his attack step.

Skulldevil attacks, as Dan has no Spirits, he has to take from the Life.

Clackey then explains with no Spirits, the opponent is free to take from your life at their heart’s content.

Jin continues, attacking with Balam.
Now Dan could counter here using Victory Fire, wiping out both of Jin’s Spirits, he has the Core for it after all.

But Dan chooses not to (I probably would have used Victory Fire there but it’s not the end of the world yet)
and Balam goes full JoJo on Dan’s life.


The animation for this show is so good.

Clackey uses this to call into question Dan’s previous statement, asking if Dan is still “enjoying the battle” despite the stakes, and the circumstances. Dan’s fighting for something important AND he’s drawn a poor hand that prevents him from playing.

With no attackers left, Jin ends his turn.

Our Blue Bishounen is apparently using the commotion of the battle to get a headstart on nabbing the X-Rare before the battle finishes

It’s Dan’s turn, he draws, and his smile suggests he’s got something he can actually play at this point.

But it quickly turns to one of anguish, the shot angle here suggests what the card is after all but he’s never made this face during it.


With an EMPTY BOARD, Dan plays The ThunderEmperorDragon Siegwurm, at Lv1 of course, he doesn’t have nearly enough core to raise it’s Level.

Clackey even shows pity for the spirit.
Both Dan and Clackey know something Magisa and Zungurii don’t.

Dan ends his turn with that.

To which Magisa is once again surprised, because Dan’s go-to move after summoning Siegwurm is to attack immediately and use Clash to reduce the opposing number of Spirits.
Not a valid move here, because all of Jin’s spirits are exhausted, and none would get wrapped up in Clash.

Alright let’s talk about what’s going on here, Dan’s hand is complete cheeks, that much is obvious, he got dropped 2 lives earlier because Jin picked up on it, so Jin is naturally going to take a very aggressive stance believing Dan isn’t capable of countering, if Dan attacked with Siegwurm, he’d be giving Jin core AND Jin would only need 1 spirit to finish Dan off in a situation where Dan can’t actually do anything.
The thing is, I disagree with Dan not using Victory Fire earlier, Jin would have had to end his turn, he’d be a Core short for Siegwurm sure but Jin would have a high bar to clear 4 lives and Dan has 2 more Victory Fires.
Instead, Dan ate the attacks, and played a Siegwurm with only 1 Core, now Jin straight up wins if he plays 2 more spirits because Dan does not have a counter, and now lacks the core to play Victory Fire in any capacity on Jin’s turn.


This was a very… unneeded update on Suzuri’s progress toward the Mimi shrine I won’t lie.
Though we do learn that the Mimi Tribe are growing Catnip. That’s a plant with an aroma that triggers a strange endorphin response in Cats, I was gonna be like “LOL THEY’RE GROWIN’ CAT-WEED” but Catnip isn’t a drug, and doesn’t cause a high, just makes them act funny.
Still for the sake of hilarity. LOL, THEY’RE GROWIN’ CAT-WEED

It’s the Dark Lord Jin’s turn.

He raises Skulldevil to Lv2… This seems like a weird choice but it preserves the most core.

He then follows up with “Soul Crash”
I don’t actually remember if we’ve reviewed this card so let’s look at it again
During this turn, each time you summon a spirit that has “SevenShogun” in its name, destroy all exhausted spirits.
Flash
Target spirit gets +3000BP until end of turn.
Well this isn’t… particularly useful in this situation, Soul Crash allows you to wipe out every exhausted Spirit if you summon a SevenShogun, but Dan has none of them.
That would suggest Jin is perhaps using the second effect.

Flash effects, unless a timing is specified on the card, can be used on the Main Step even if its a Magic with a Main Step effect, in those scenarios you select which effect to use.

Dan takes a life from Skulldevil’s attack.

Jin then proceeds to call Dan an idiot for not blocking, because Siegwurm was supposed to defend him.

HellFighter Balam is next up.

Dan now chooses to block, under normal circumstances this is the correct play, as Balam has less BP and thus Siegwurm can be preserved.
But this is not a normal circumstance.

Balam has Curse, and therefore Siegwurm won’t be preserved no matter which Spirit he blocks, more importantly however this is STILL the correct play, as Balam won’t be preserved, Curse or not.


Clackey knows Siegwurm is Dan’s favourite card and Key Spirit and begins to become confused as to why Dan chose to block with it.

This basically comes to the core of Dan and Clackey’s differences, Dan is more than willing to take lives but when it comes to defending his last few that’s a Job for his Spirits, while Clackey will not so readily offer up his Spirits to be destroyed even IF it causes him to lose his last life.

Dan once again, begins to talk to his cards as he did in the earlier episodes.



Dan is talking to his cards but it highlights the fundamental difference between him and Clackey, as long as Dan is willing to continue fighting, he won’t lose and therefore his Spirits’ destruction won’t be in vain, the losses still have meaning.
Whereas Clackey feels he can’t fight the second his precious Spirits are put into danger. Which means the battle is effectively over.
Given Clackey’s aversion to Dan and the fact that he’s been such a prick to him you wouldn’t think Clackey’s problem would be straight up pacifism.

Jin, I love you, but shut up, Plot is happening.

Dan interrupts Jin’s taunt by declaring he hasn’t yet lost.

Clackey is now face to face with the situation he couldn’t bear to endure, Dan’s lost his Key Spirit, however he will continue to battle.


Clackey claimed there would be no meaning to a victory that required his Spirits’ destruction, Dan presents an alternative, to make their destruction have meaning, you must obtain victory.
I mean, this has no competitive merit whatsoever, but uh, “Just win” is pretty good advice for when you lose your win-con.

Dan makes his move, drawing and summoning Erimakilizard.
While Dan could raise it to Lv3 its a bit irrelevant to do so here, Jin has no blockers, and Dan needs the Core anyway.

We have a rare post-Bashin fuck up.
Bask in it, we won’t see many of these, anyway despite us seeing the correct Erimakilizard thrown on the board, its become a Goradon on Dan’s swing.
People watched this episode before it aired did you know that? And didn’t catch this.

Dan then follows up, using Victory Fire!

In Battle Spirits, unlike other Card Games, there are very few cards that you cannot use.
Across almost all BS cards, even an out of place high cost Spirit in a deck not designed to reduce it’s Cost, it’s just a matter of time.
Every card in your hand, if unusable now, is just a card you can’t use yet.

Skulldevil gets wiped off the board.

And Jin eats the attack, losing 1 life.

While Zungurii cheers at Dan’s ability to snatch a life from Jin, Clackey isn’t so confident, Erimakilizard is exhausted and Dan’s only spirit. Jin only needs to play 2 Spirits and Dan’s in danger.
Or so he would be, Dan has 4 core in his reserve, he’s got plenty o’ juice left in the tank for another Victory Fire if Jin tries to weenie rush him.
Jin IS at 4 lives though, even if Dan draws another Spirit its gonna be an uphill battle trying to beat Jin.



Jin plays those 2 Spirits, Skulldemon and another HellFighter Balam.

Skulldemon attacks, taking a Life from Dan. And it will be the last time we see Dan do that.

Jin has Dan cornered, and tries to finish him off with Balam.



This wipes out both Balam and Skulldemon, as both have 3000 BP or less.
Victory Fire is a good card, saw a lot of use.

Clackey breaks into joy by Dan’s apparent sheer genius.

Magisa isn’t the “Ara Ara” type, but we do get one singular “Ara” out of her.


Talk about being caught red-handed, or in this case, red-faced.
Also I feel the need to talk about blushing in anime, because a lot of people straight up assume blushing means attraction when it doesn’t.
The reason a lot of blushing occurs in romantic sequences is because of the real-life reasons for blushing: Embarrassment.
If you’ve got a flushed face, its because you’re one of 2 things, Drunk, or Embarrassed, Love doesn’t even factor. The reason it occurs during romantic sequences is because romance is inherently embarrassing for a lot of people. Telling someone you love them deeply and sincerely is a very vulnerable time, obviously you’re going to get flushed.
The reason this shit annoys me is because Shippers like to use blushing faces as evidence of attraction, when it isn’t evidence of shit. To the extent where for example small children in anime blushing immediately makes the author a pedo even though small kids GET VERY EASILY EMBARRASSED.
Anyway, Rant over, onward.

Jin ends his turn and declares Dan won’t beat him, he’s half right, Dan needs to somehow get 3 Spirits from 1 draw and a hand of all Magic, seems impossible right?


I see Clackey’s giving us the ol’ vote of 0 confidence despite being VERY excited about his play earlier.


It didn’t quite occur to me that Clackey was completely unaware of the fact that Dan was the Red Soldier up until now, even though he’d found out he was the Yellow Soldier earlier.

Now whether Clackey likes it or not, he and Dan have something in common that binds them together irrevocably.


Clackey’s not done protesting Dan’s worth yet, deciding ONLY if Dan makes a turnaround in this situation, that he’ll accept Dan as one of the legendary bearers of the Core’s light.
For someone who’s kind to his cards he’s really shitty to people isn’t he?

I’m not sure “That’s not what you said last night” is particularly appropriate…




It appears even though he’s aware of what being a Bearer of the Core’s Light entails, he’s unwilling to bear the burden as that implies battling for more than simple fun.
Doesn’t want to take on the task he’s been assigned because it negates his reason for battling seems like an interesting internal dispute.

STOP
Magisa you are officially banned from making that face around Clackey.

Dan finally moves, using the one card in his deck that can get him to 3 Spirits where he’d usually have none. Extra Draw!
Draw two cards. Then, reveal the top card of your deck. If that card is a Red Spirit card, add it to your Hand. Return the remaining card to the decktop.
Flash
During this turn, give a Spirit +2000 BP.
It’s got a nice battle-boost for 2000, but more importantly, it’s a Cost 5 SD01 Red Magic that allows the user to Draw 2 cards, and then reveal the next card, and if it’s a Red Spirit, you can add that card to your hand.
The general idea is Dan needs 3 spirits, so the first 2 cards he draws need to be Spirits, and then he needs to reveal the 3rd card and have THAT be a Red Spirit to acquire the Spirits he needs.
This is quite a powerful draw Magic, balanced by the fact that it’s Cost 5 and only gives you the extra card on a Red Spirit, so while Double Draw and Fourth Draw can be mostly universal, this one almost certainly can’t be used off-colour unless you REALLY need that info about the top card of your deck.
Much like Victory Fire, this card DID see use in Red Decks, just a shame most of those were weenie rush decks.

right off the bat, Dan draws Lizardedge and Erimakilizard, just needs one more.

Because this show was meant for people who didn’t know the cards as well, Clackey gives a brief explanation of Extra Draw’s effect.


Clackey realizes that this can get Dan his turnaround victory, so he’s eagerly waiting to see what the 3rd card is.

Um, I’m not gonna lie I completely forgot he draws that here, I’m as stunned as everyone else is.

The cool thing about not having a perfect memory is that cool moments like this can still hit you in the face on a rewatch if you don’t recall them.
Clackey’s got a real “Wat da fawwwwwwq?!” face.


Ah balls, Jin actually says this right after he says “Im so lucky” earlier in the episode, Dan stole his phrase.

Dan plays the Cost 0 Lizardedge and Erimakilizard in his hand.
Now for one of the coolest sequences ever, the summoning of an X-Rare.





X-Rare summonings tend to have these very cool sequences where the background changes and special effects happen, unlike when he summoned Siegwurm and just lightning appeared, which while still cool was nowhere near as spectacular.

And rather than arriving from behind the Battlefield, Siegfried would rather burst out of the ground in an eruption of flame.


Eat your fucking heart out, Bashin Toppa.
THIS is how you summon a Siegfried.


Dan of course, is pleased to finally make use of the X-Rare Zungurii gave to him.


Dan then suddenly breaks into a lecture about how Jin treats his Spirits.
Eh, I’ll let this one slide, this is more about being kind to the cards rather than a playstyle lecture.

Of course, a lecture about being kind to the cards is going to strike a chord with Clackey.

Jin, being an evil nutcase punk doesn’t really get it.

And one more reason we like Dan more than Bashin, Dan gets enraged far more frequently in a way that is awesome.


Dan throws his Cost 0s at Jin who’s unable to block any of them.




Siegfried, in this show onwards, is animated beautifly and honestly there’s nothing that makes me love the old card better.

Jin’s last life is smashed, the Winner is The Clash King: Bashin Dan.

Quite literally immediately after Jin loses, the Deathmatch group piss off.

It appears that massive beating he took due to his poor hand took the wind out of Dan’s sails.

Dan doesn’t even have the energy to reassure Zungurii that he’s okay.

Clackey catches Dan’s wobbling and applauds him for the game.

Clackey is now no longer locked on the Character Select screen.

The Mimi Tribe, now that the Deathmatch Group have been driven off, return to congratulate Dan on his victory.

Clackey finally accepts Dan completely. You can see the contentment on his face.
And like that, 7 Episodes in, we have our Main Character’s best friend safely secured.


And right before our episode exits, we finally have Suzuri take off his Helmet, revealing his face and the fact that he’s found The Mimi Shrine, and therefore, The Deity Catastrophedragon.
Due to this episode’s airing date indicating some kind of special, we don’t have a Card of the Day which sucks.
What I do have, is plenty of time and Photoshop, I believe now would be a good time to get a look at my mock up of Dan’s Deck.

3x Lizardedge
3x Erimakilizard
3x Rokceratops
3x DarkDinohound
3x The RiseDragonBalmung
3x The ThunderEmperorDragon Siegwurm
1x The DragonEmperor Siegfried
2x The Plateau of Duel
2x Offensive Aura
2x Buster Phalanx
2x Buster Spear
2x Double Draw
3x Victory Fire
3x Extra Draw
2x Lightning Aura
Now that we’ve seen enough of Dan’s cards, we can compose a deck out of it, we know he’s only got 1 Siegfried, and he gave back Ankillersaurus, hence why they’re missing from the deck.
Offensive Aura, Plateau of Duel and Buster Spear are cards we saw in his hands at certain points, so we know to include them.
Based on this information we can surmise Dan’s deck is definitely centred purely on Siegwurm’s Clash, his only other way of getting a different Spirit of it is through Awaken which we’ve seen him use a lot of support for.
It uses a lot of low cost to get a quick advantage and provide fast reductions for the higher cost plays.
Obviously this deck isn’t going to be good in an sense of the word but I feel it’s an accurate representation of what we see going on with Dan’s deck.
Anyway, thoughts on the episode, it’s good, Clackey has lingering doubts about Dan that wasn’t cleared up in his defeat (and worse, was perhaps enhanced by it), and Dan clears those doubts through an honest battle, leading Clackey to accept Dan, and through Dan, accept himself as the Yellow Soldier.
All the while re-introducing the Curse keyword into the show since Cursed Kazan was unable to make use of it. And finally unveiling Dan’s X-Rare, The DragonEmperor Siegfried, finalizing Dan’s transformation as the successor to Bashin Toppa.
We’ve got a much better albeit similar plot, much better characters, much better animation, and the Main character has a much more concise and sensical deck, with much better battle choreography.
[Brief Intermission for Audible breathing in]
Yep, we’re in the GOOD shows now people! I’ll see you next time for Episode 8! And we can guess who we’ll be seeing play next! Ta-ta!













































































































































































































































































































































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